| Thursday, June 30, 2011 - 06:23 am |
Can someone give me some advice on how to run a successful enterprise? I need help. :P
| Thursday, June 30, 2011 - 06:39 am |
Every day, I boost my enterprises spending limit with a booster to extend registration by one day and use it to order $1.7T of 100 Q Factory Maintenance. I then sell it to my corps which are purchasing supplies at 160 Q.
This is the extent by which I take advantage of ASQ. Aside from that, I just build lots of corporations wherever with some mild preference for federation or friendly countries with halfway decent tax rates.
| Thursday, June 30, 2011 - 06:27 pm |
There's not really much to say, same as state corps, just keep profit sharing low and try to find locations of low tax, since you'll be getting hit with an automatic 40% taxation (country resources used).
Other than that, use some trade strategies that may actually net you some cash. The default 10 under market does not yield a reliable product.
Personally, I'd junk the 130,160,180 routine people love. Cheapest you can get is good enough, 100Q.
| Friday, July 1, 2011 - 03:29 am |
Poison - if you've only just started the enterprise, I recommend pumping it full of cash, getting the "build more corporations" booster to extend registration, and building three corporations a game month for a week or two. Aiming for a Game Level (e.g. the one where you need 180 corporations) is a good idea. This will take 10 days if you are using the booster and building 3 corps a month. Remember to queue more corporations twice a day.
Once you have around 180 or so corporations, stop building corps for a bit and let the ones you've just built upgrade. Once your profit is consistently in the black, continue building corporations at whatever speed you like.
The most important principles of enterprises are:
1) Diversify your holdings. Invest in different product types so that if one product type has a surplus you don't go down the toilet.
2) Fire and forget. Once you've built a corporation, you shouldn't really need to check it as long as your trade strategies are decent. I've checked each of my corps twice after I've built them - once to change the name, once to set up ASQ. If you're having a lot of trouble with profit, it may be worthwhile to check your corps to see if they are making money.
3) Only build in countries with low tax and decent- to high-welfare. Many a vet will tell you that welfare doesn't really matter, but it can affect your production.
That's about it. Try not to build in C3s; select around 30 countries (including your own) to build corps in and build in them until they run out of workers. Try to fill up countries with 6 corps (12 if they're your own) before selecting new countries. The very best countries have stable Presidents (generally those who are active on the forums and are in a fed or CM), plenty of workers, less than 20% tax, and more than 100 Welfare.
| Sunday, July 3, 2011 - 09:22 am |
Keep on top of the ents hiring %, as close to 100 as you can get. Sometimes you have to raise salaries to steal workers away from other corps or the country itself. Of course there is a limit to high you want your salaries to go and then it might be better to move the corp. I generally find hiring to be about the most important thing for an enterprises profit. Remember if you happen to wind up with a corp in a country that raises its tax to 75%, then you can move it for free, otherwise it costs quite a lot to move them, so as said above, a stable president is best.