Simcountry
Forum Little Upsilon Gamemaster comitting simsuicide ?

Gamemaster comitting simsuicide ?

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careers

All worlds
16 Jul 2011 23:34Link
this game has become more annoying than fun due to supply situations it seems like all players are quiting or trying to sell their accounts off now but they no longer have market value you can't even get someone to pee on your account much less offer you 50 gold coins for a country with 50 million population. it now takes more than 4 hours a day to manage your countries all the supplies are costing 4 times their value to buy its almost imposible to profit. the gamemaster is profiting more than ever before as the long time players desperatly buy population and coins to try to save their empires but as soon as everyones sick of this there wont be any players or money left. its so obvious from looking at game stats i can not believe they wont do anything aboutiit feels like gamemasters giving us a major fuck you. whats it gonna take to get game back to where it was 5 or 7 months ago when it was fun and you didnt have to be an unemployed person and sit at
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Solaris (Little Upsilon)

All worlds
16 Jul 2011 23:40Link
Why are you trolling?
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Psycho_Honey

All worlds
17 Jul 2011 03:58Link
I agree on most points careers...

and from the looks of it Solaris, your lack of comment either way appears to be trolling more so than careers venting his frustrations.

Many players agree with a lot of points he made and the sentiment is across the board. Seems easy to get these new ideas for "improving" the game through but the GMS are ignoring the practical solutions that so many have asked for and would go much further as far as player appreciation is concerned. Fixing the quirks and such before adding so many experimental untested ideas. I mean as many people that ask for new additions to sim, are complaining about the pace of changes or neglect or the neglect of long standing issues. I remember asking for a sort by corporation button/option for CEOs because they are so large and it isn't practical for every product to run the same settings for supplies and sales among other things. That was back in 2007 oearly 08... we a
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Josias (Fearless Blue)

All worlds
17 Jul 2011 04:37Link
right now, everything is out of whack

the new supply thing, was brought on by various players over the years demanding that W3C stop pooring supplies into the market, to stop up bad shortages.

the result. well countries are making considerably more money, but your lucky if your breaking even with your country supply costs. it has changed the game, and honestly, over all, i think for the better. time will tell

their are some good points, in the area of military, but you can look at those same things in horror. if things continue as they are, well, its the biggest step yet to reducing military size. some will see that as good, others as bad.

really, for the current problem, (and even though i think this is over all good, its still a problem.) the solution is 2 of 3 things. increase the production output of corps, reduce the supply foot print, and reduce base prices, (considering that the cost of GC ha
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Psycho_Honey

All worlds
17 Jul 2011 07:50Link
<!-Quote-!>Quote:


will W3C do something? I'm not sure. in the past they have had a history of NOT doing something just because it was suggested by players, but recently, that attitude seems to be tardy<!-/Quote-!>



Well said. I think its either end of the extreme. Doing nothing at all, but now (maybe in an effort to compensate??) doing just a bit too much. Too much focus on new things for an already successful game. Get the kinks out, maybe (try,attempt) a graphics overhaul to make the game look more modern, start the (Moderated)IRC, enhance the affiliate marketing tools. Too much is being done to change what is already good. I suggest hosting another game leaning more towards war but very similar to this one. Introduce a new World and test the new game on SimCountry members to see if it will be a success. Also create a world running as it is now. Charge 10 or 15 g
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Crafty

All worlds
17 Jul 2011 22:18Link
Regarding the supplies issue:

The opening up of a free(r) market is excellent. All the great econ minds I know in this game applaud the move. OK, now it is harder to resource supplies...so the answer - build those corps that make those supplies.

Its not so easy though, finding reliable countries for a CEO to build in is a major headache, and personally I dont have much room in my countries. I doubt all the free population in all the player controlled countries could run enough corps to meet full demand, also more corps = more demand.

So my one main suggestion would be for C3s to become more viable for building in. Resets could ensure enough workers left to at least keep current corps operating, most of mine cant compete even with 800+ salaries, there just aren't the people there. And at 30% tax too there's no incentive currently to build in them. Also the welfare in C3s, any reason that couldn't be im
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Border C

All worlds
18 Jul 2011 03:07Link
Funny.... You used to be able to sell a stripped country for 50GC... It used to be relatively simple to make 100B per game month in each of your countries.

Maybe the GMs are really trying mimic reality and have forced a big-time recession on us. Or maybe they're trying to play big-government and fucking everything up.

I say reset back to 2008. Nothing of value has been added since then and we were having a good time back then. Back when we were allowed to make a good profit...
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white darkness

All worlds
18 Jul 2011 03:37Link
Take it back to 2004, but keep that 2008 war engine. :)
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James the fair (Little Upsilon)

All worlds
18 Jul 2011 03:57Link
Well no money no wars, thats why all 5 worlds are relatively quiet, I know a lot of players are struggling to make ends meet on this game as ive been talking to them, even im starting to struggle myself back in my main country. I hope something will change soon before I quit this game altogether.
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careers (Little Upsilon)

All worlds
18 Jul 2011 04:31Link
lol even tommi is losing money now you know theres a problem. tommis bloody rich if anyone should be able to make profit he should below is his result for month on his country ( sorry to post your countries profit/loss but i believe you made game if you cant turn profit how could a new player or any player for that manor stand a chance


this is like the new coke it took billions switching to pepsi to make coke quit using their newer more profitable formula back to the old coke dont be a coke simcountry cmon this prooves somthings definatly wrong. you need to do somthing fast extend beginers cash influx and give everyone else a stimulas package or somthing the guy who made the game cant even play it

Total Income and Cost 103,060.54M SC$ 105,293.40M SC$
Profit / Shortage -2,232.86M SC$

That says it all
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Psycho_Honey

All worlds
18 Jul 2011 04:44Link
lmao, that is a distorted view of reality. A half truth so to speak careers. There are many reasons the costs could be that high for that country. The lack of profit is likely due to inactivity, Tommi proly has phunner things to do like all the other players that left the game lols.

I will say the amount of maintenance required when the corps sizes were changing was enough to make a lady pull out all her pretty hair. When I noticed Tommi snarl at complaints from players who finally got the workers situated only to watch everything turn outta whack with another increase in corp size I gave up.

It went a lil something like this, but not a direct quote. "Why are you complaining about increase in corp sizes. Workers are easy to fix(**COUGH*BULLSHITE*COUGH**), And why should we want to come in and over the year or year and a half come in and make gradual increases to corp size."

Sure it'll
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careers (Little Upsilon)

All worlds
18 Jul 2011 05:05Link
lol wendy it may be exageration but its pretty close to truth hes got financial wide open anyone can view

the president was active in the last week


Cost of Financial Services -283,392.12M SC$
Income/Cost for Defensive Weapons and Ammo -99,335.66M SC$
Income/Cost for Offensive Weapons and Ammo -14,616.91M SC$
Income/Cost for Strategic Weapons and Ammo 0.00M SC$
Raw Materials Purchased from Local Corporations 0.00M SC$
Materials Purchased -829,330.84M SC$
Materials sold or used by Government 389,934.05M SC$
Spending by the Population 280,953.12M SC$
Automatic Cash Transfers 120,000.00M SC$


his material purchased cost is more than twice as high as materials sold lol


Education Index 245.32
Health Index 128.07
Social Security 124.05
Employment Index 93.46
Transportation Index 108.7
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Crafty (Kebir Blue)

All worlds
18 Jul 2011 05:33Link
Careers, I think tommi uses his countries just to test things. I wouldnt read too much into that.
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Skandar (Little Upsilon)

All worlds
18 Jul 2011 10:13Link
Why all this moaning about supplies?

I have no problem with country supplies. I rarely check my orders, but haven't experienced any shortages. It takes a long time to fulfil each order, but I have increased my low-water mark to compensate.

I went through a period of large shortages in many of my corps so I changed my order strategies. Result: very few corps hit a 'shortage' of supplies.

My countries are turning c.$80B/month surplus which, although not huge, is fine by me.

My enterprise is doing very well turning selling shares in its corps to the tune of $300-400B/month.

Stop your moaning, accept that the game dynamics have changed a bit and adjust your strategies accordingly. It'll take you a while to do so, but I only need to spend 30 mins a day managing my empire (though I tend to spend longer).
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James the fair (Little Upsilon)

All worlds
18 Jul 2011 13:41Link
I'm not sure whether it's about the shortages thats the real cause of lack of profit, but the bleeding factory maintenance units they cost a fortune, I think they should reduce the amount corps use every month by about 75% for any corps to have a chance to make any real profit, or maybe get rid of the factory maintenance units altogether and their corps that produce them.
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Blueserpent (Golden Rainbow)

All worlds
18 Jul 2011 18:48Link
Total Income and Cost 705,819.23M SC$ 299,558.64M SC$
Profit / Shortage 406,260.59M SC$

No issues makin profit here :)
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abuse (Little Upsilon)

All worlds
18 Jul 2011 19:23Link
i think there talking about countries not CEO's serpant less than 1 percent of the players have CEO's whats your country doing serpant because theres no way thats a paiste from a country
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Blueserpent (Little Upsilon)

All worlds
18 Jul 2011 19:24Link
it most certainly is a country :)
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white darkness (Little Upsilon)

All worlds
18 Jul 2011 21:04Link
Not as big time, but then I'm smaller and busy getting re-established.

Total Income and Cost 71,863.75M SC$ 23,990.77M SC$
Profit / Shortage 47,872.98M SC$

Blue most definitely posted country profit.
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King Quinton (Little Upsilon)

All worlds
19 Jul 2011 00:53Link
Total Income and Cost 478,757.03M SC$ 188,096.57M SC$
Profit / Shortage 290,660.46M SC$
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King Quinton (Little Upsilon)

All worlds
19 Jul 2011 00:55Link
thats on a bad day
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Psycho_Honey

All worlds
19 Jul 2011 02:43Link
loool
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Blueserpent

All worlds
19 Jul 2011 06:34Link
My point, lol....Even with all the changes, profit is still being made by a lot of ppl and healthy profits too.

Shortages are there for most ppl because they rely on a market that has had its supply fairy nerfed,lol....some of us that use a CM are finding no issues and no shortages
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King Quinton

All worlds
20 Jul 2011 05:20Link
im jus gonna be pissed if i organize my common market then gamemaster interferse and puts things back how it was. Its alot of work to organize a complete common market to supply all corps and country needs especially when every corp is built it pushes the needs for supplies even more then everyday as a countries population grows so does the needs for goods to make the citizens happy. But i think a total independent empire is a good idea. Whats the use in having a common market if things were how they were
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Quetzalcoatl (Fearless Blue)

All worlds
23 Jul 2011 02:22Link
I started back up about 2 months ago, and i have a country with

Cash: 2.41T SC$
Profit/Loss: 175.49B SC$
Total Assets: 74.47T SC$

No profit, I do not think so, i make good money and this is a country with just 55M people, if i bring it up to 99M than i am sure i can make it have 300+ profit a month like Blue. No profit, LOL you can still make a big profit, and if you dont have the supplies than just build the corps you need to supply them and sell them to the comps, that need it.