| Friday, August 19, 2011 - 08:32 am |
Green Paws Empire:
Population: 167m (non-reducing)
Game Level: 4
Monthly Production: 1.6T
GPE has reached a financially self-sufficient position. With a small number of cash injections (thanks goes out to largest benefactor, Border C), 250+ corps are now operating in GPE.
Playing for 3 days past a month, rank 3 has been reached and a bet exists to get to #1 by the end of the month.
Peaceful Game Level 6 will be reached before another country will be established. I guess I'll concentrate on the military side then.
Population growth should continue and hit 250m by the end of September.
Allied Forces has accepted an additional member to demonstrate peace with a significant neighbour in it's home region.
Despite a few problems still in the game, this trial looks as though I'm more likely to stay than leave when it expires in October.
If I decide to stay, with the limited war engine, I hope to add a little more excitement, as opposed to my previous peaceful advocation, when wars could be much more frequent and powerful and destructive.
| Friday, August 19, 2011 - 09:22 am |
How in God's name are you maintaining 167 million people with a Health Index of only 117?
| Friday, August 19, 2011 - 03:25 pm |
I may still be covered by the "newbie" protetion but once you've got to the required number, the population should not be rebelling on that issue.
The heath index is also steadily rising and shirtly will be rising much faster once the education index is much closer to 180 (currently 152).
The initial aim will be to bring the health index up to 160.
| Saturday, August 20, 2011 - 10:23 pm |
Its a mistake the GM opened up with some updates awhile back. You see ATM anyone can go over 100M and hes thinks its nice and dany until they fix it and he loses 3M a month then there will be the flood of messages of WHY i'm losing pop
| Saturday, August 20, 2011 - 11:09 pm |
The highest production on LU was 1.389 T last month when I looked at it. Go for 1.5T. Better yet, go for 2T (2.5T?) with that population. My main is sitting right under 100M so I am interested in watching to see if you can maintain that population level long term. Good job!
| Sunday, August 21, 2011 - 01:58 am |
I checked the Game News and it said Dec/10 that populations would no longer have increases due to extra births but would not decline if health index reasonable etc. This would be fizzled out at population move through the age groups.
I have checked several countries over 100m and I see the earlier age groups stabilised and the reductions moving up the age groups. It does seem to have been taking quite some time to fizzle out but none the less I believe it is quiter sustainable.
So far, my earliest age group (0-4) is holding steady at what ever level of increase.
| Sunday, August 21, 2011 - 02:02 am |
Thank you ZR, it is an interesting experiment and one which I'm enjoying.
Production should hit 2T by the end of the month.
| Sunday, August 21, 2011 - 05:00 am |
you would be a marked man if you decide to go on the war side of things... now try to maintain a good defence to protect that pop.Its better to have countries around 60 mill.. each with its own econ and defence to protect each other then a super country. How are you gonna trade workers or assets or weapons with a single country?
| Sunday, August 21, 2011 - 07:44 am |
When I ran the number earlier, there were 10 countries with more than 1T in production. By Prod/Pop, I think you were #9. At 2T, you move to #5. You would need about 2.3T to be #1. I didn't look at any countries with less than 1T in production, but I am sure some of those have a pretty high prod/pop number.
How long have you maintained that population? Is it growing higher? I have a large empire so I don't have a need to go higher at the moment, but it would be interesting to try.
| Sunday, August 21, 2011 - 11:46 am |
The main country won't eneter any wars but it will provide fed/empire defence with air units.
It'll be very hard for others to harm the main country.
Slave countries will be the one to enter the military side.
The main will be the cash contributor to the empire to fund the military.
| Sunday, August 21, 2011 - 11:53 am |
Are you looking at production over all world.
LU's top production:
Green Paws Empire 1.69T
The account was started on the 16tj July 2011 and I've steadily increased it to this level.
At this level, the birth rate no longer increases your population, but the 0-4 age group stays constant with each increase in population.
It only naturally grows because of the 0-4 age group feeding into the higher age groups, which would eventually settle as well, dependent of course on the health/welfare etc. of the country.
| Sunday, August 21, 2011 - 06:48 pm |
I looked at countries with more than 1T in production. There are 10 on LU. I divided the production by their population to give the countries with the best use of their population. It is the PPC listed in the country stats posts. This is from Nov 2835 on LU. That gives this:
Horde of Nations 11,494
Green Paws Empire 10,182
Economics 101 8,965
I like this number best because it balances out large populations. CG3000 is 15th in population and 4th in PPC. Those are some hard working Sims there!
At 2T production with current pop, you would be 11,778 (5th). To get top spot, you would need a little over 2.3T in production at current pop. (This, of course, excludes all countries not making 1T in production. Some of these have much smaller populations and probably a much higher PPC. Without doing the math, I would say Ameraq is one example.)
| Sunday, August 21, 2011 - 08:29 pm |
Ah yes, sorry I missed what you meant by "prod/pop"..... and I'm an accountant as well lol.
That's a very interesting statistic. Great way to test how efficient we're using our pop.
The unemployed and potentially freed up workers equal the equivalent of about 36% (13% & 23% respectively)of my currently employed pop.
My population will probably be growing too quickly to be super-efficient but I shall give it a try.
| Monday, August 22, 2011 - 05:03 am |
I think it will be tough with a continued expansion in population. But, once you have your population stabilized where you want it, then it is something to give a go at.
| Monday, August 22, 2011 - 10:31 am |
I think I'll need to have a high education index (200+), regular transfers of corps to CEO and lots of back to work schools and special clinics in order to increase efficiency with high pop growth.
Plans are afoot . . .
| Friday, August 26, 2011 - 12:57 am |
I see the country Raven Rock at 168m pop is hot on my heels.
| Friday, August 26, 2011 - 01:08 am |
Population has not hit 186M and production is now at 2T.
Production per capita has increased a few hundred. This should increase by at least 2K by the end of September.
| Friday, August 26, 2011 - 05:27 am |
| Friday, August 26, 2011 - 04:08 pm |
2 posts above, should read: "Population has now hit ...."
| Sunday, August 28, 2011 - 08:22 pm |
Top 10 populated counties ranked by production per head of population:
Jungleland 14,374 (103m)
Melichor 14,187 (98m)
Horde of Nations 12,577 (101m)
A1 11,497 (129m)
Pekardi 11,043 (97m)
Green Paws Empire 10,894 (191m)
Lextil 9,188 (102m)
Raven Rock 7,957 (168m)
Strange Visitor 6,871 (102m)
Operation Blackout 6,483
| Sunday, August 28, 2011 - 08:35 pm |
Top 10 production per head (population):
Ameraq 14,523 (68m)
SharkDolphin 14,408 (31m)
Jungleland 14,374 (103m)
Melichor 14,187 (98m)
Krondarian Empire 14,089 (58m)
Federal Republic of SPECTREW 13,778 (57m)
Yehuda 13,676 (92m)
The Empire of King Cobra 13.669 (54m)
Venturi Kingdom 13,612 (24m)
The Empire of Rostera 13,587 (13m)
164th Green Paws Empire 10,894 (191m)
| Sunday, August 28, 2011 - 08:56 pm |
Available efficiencies not utilsied amount to about 45% of existing production.
This would broadly mean the potential is 15,887.
Population is still expected to hit 250m and the production is expect to hit 3T by the end of September, achieving a 12k of production per head of pop.
A path has been set for increased efficiency and increasing population. The education index is key to this and is currently at 196, with intentions to take it higher but at a slower pace, maybe as high as 220. Without infusions of new pop for more than a few days, the education priorities would need to be brought down to below 120.
The health index is only 125 but will be quickening in rising from now.
| Sunday, August 28, 2011 - 09:03 pm |
For 1st prize this month and to win my bet with my friend, I'm fighting it out against Accordion in the lead at 3070, myself at 3066 and Josias at 3023.
I've adopoted the end of month posturing for scoring but all I can only say at the moment is it'll be close.
| Sunday, August 28, 2011 - 09:11 pm |
How can I find my country's production and PPC?
| Sunday, August 28, 2011 - 09:19 pm |
Tool bar at top -----> Departments -------> Business
Take the total production from that page and divide it by your population.
| Sunday, August 28, 2011 - 09:56 pm |
Is there a list of states ranked according to production? Where is that?
| Sunday, August 28, 2011 - 10:08 pm |
Left toolbar ----- > My Downloads ----> Country history -----> Excel file -----> Sort data
| Monday, August 29, 2011 - 08:03 pm |
14 game months left in August, and I have a 32 point lead. It's improved but mainly because Accordion has started dropping points and Josias isn't coming up as fast.
| Monday, August 29, 2011 - 08:05 pm |
Production per capita has improved to just over 11,100.
| Monday, August 29, 2011 - 08:08 pm |
give it a few game months it should decline...significantly.
| Monday, August 29, 2011 - 08:11 pm |
If it's across the board that's ok, because I'm looking for high efficiency in comparison to other players.
| Wednesday, August 31, 2011 - 12:57 pm |
Any tips to raise my production value? I think my ppc in The Republic of Brutillius right now is around 13000, assuming you divide the production number (868000000000 or so) by the population (65000000 or so).
| Wednesday, August 31, 2011 - 01:27 pm |
1. quit spamming the boards...
2. don't bother Wendy...
And remember to make sure you always follow number 2
| Wednesday, August 31, 2011 - 01:37 pm |
Sigh...asking a question on a post about one of the post's subjects is not spamming. What you are doing is spamming, however.
| Wednesday, August 31, 2011 - 01:43 pm |
I thought it was rather intelligent and sensible advice.
More practical in nature, this should be intuitive at this point in the game.
| Wednesday, August 31, 2011 - 03:34 pm |
Accordion, I took a quick look at your country, and my first thoughts are back to work schools are definately needed. You've got 4m housewives that can potentially be put to work.
Also, special clinics and possibly a little higher wages.
| Wednesday, August 31, 2011 - 03:39 pm |
GPE PPC Oct 2840 = 11,429 (192m)
PPC is 12% up in 10 days with a 15% rise in pop
| Wednesday, August 31, 2011 - 04:54 pm |
Thanks, Green Paws. What are your salary indices set at?
| Wednesday, August 31, 2011 - 08:21 pm |
| Sunday, September 4, 2011 - 06:14 pm |
#1 slot was achieved and just waiting for title. it's worth adopting a different strategy for the last bit of the month.
Since then, in the 4 days,
PPC is up to 11,721, up 2.6%, and
population is 196.3m, up 2.2%.
| Friday, September 9, 2011 - 08:24 pm |
I have another bet with Lord Lee to have the highest score out of all our countries, and he has bet he will by christmas day.
Progress is on track still:
CPPC: 32,400 (up 1.5%)
PPC: 11,992 (up 2.3%)
Pop: 201.8m (up 2.8%)
Growth in population and efficiency is achieveable simultaneously. A steady strategy is the key to the success I believe.
Population is now expected to hit 230m by the end of Sep and not 250m, but 270m by the end of Oct.
PPC is predicted to be 12,600 rather than 12,000, and 14,000 by the end of Oct.
| Saturday, September 10, 2011 - 01:45 am |
Well, I gave 400 salaries a go, and they tanked my income, so I ditched that idea.
My next question is: when is it best to add pop? After seeing you add all this pop, I added 6M to my main, 3M at a time, 6 months apart. I then had about 6 months of pop loss of about 600-1000 a month. I'm *guessing* that that pop loss was due to an ageing population...But when is it best to add pop to avoid this? Or is this just normal?
| Saturday, September 10, 2011 - 06:36 am |
When you say "tanked my income", can you elaborate on the affects. The affects of higher wages take quite a while to come through. The graph for higher production of a corp due to increasing wages will show you this.
If there is any pop loss, it is due to any remnants of the previous game policy of reducing higher pops. I started after it had been stopped, so I have not had those problems, and see instant rises in pop from the next month. I wouldn't about any losses in your case.
I tend to add pop in a steady but irregular manner depending on my indexes and unemployment. It's a balancing act and one that you'll need to judge based on on your country's situation.
| Wednesday, September 14, 2011 - 03:18 pm |
In terms of the tanking, I saw a dramatic drop in country profits for a while with no sign of improvement, so I changed back. I could give it another go if it helps, though, if I may ask, is there a cap on production? Because if there is, I may have already hit it, in which case higher salaries are pointless.
| Wednesday, September 14, 2011 - 04:59 pm |
Staregies often take longer to show substantial benefit than the 18 months shown on the graphs.
Government salaries go up by 20% a month and corporation salaries go up by 3% per month. This is a long-term srategy and it will cost you over a few game years.
I understand there are caps on welfare levels for each game level. I doubt you've hit the cap but the higher salaries' effect on welfare and thus production will take several game years to bare fruit.
| Wednesday, September 14, 2011 - 05:17 pm |
As Green Paws Empire has hit very high levels of population, self-sufficiency is not only a desire but a necessity. I won't elaborate further on this point as I don't want to give all my trade secrets away.
CPPC: 32,284 (down 0.4%)
PPC: 12,357 (up 3.0%)
Pop: 216.7m (up 7.4)
Efficiencies and populations are continuing to grow and are on track to meet the latest targets for the end of September.
| Wednesday, September 14, 2011 - 06:13 pm |
Hey green paws just a heads up, if the GM decides to cap pop at a certain target beucase of what your doing you may lose alot from doing what your doing of having 216M in one country. If so you i know you will be pissed off. So just a heads up, you may want to finish off at 220 and go no further up and than start a new country and do the samw thing. but continiung to expand the pop may end up costing you inthe end.
| Wednesday, September 14, 2011 - 06:41 pm |
I just took a look at your country....WOW
But you have a death rate of 3,042,789 and a birth rate of 121,411.
So it looks like you are paying around 2.4 trillion for population just to break even each game year. Does this seem about right?
| Wednesday, September 14, 2011 - 07:02 pm |
158. Population in Simcountry [ top ]
The population in countries depends on several parameters and for a long time, we heard complains about population growth or rather decline.
The population depends most of the time on the number of births each month, and the death rate.
There are also other events that can change the numbers of the population, like war with many casualties, and also population purchases on the market and the sale of population. Migration can also change the numbers.
Death rates depend on the age group. Each age group has a different death rate and these rates increase with age and the highest age groups have a high death rate. The death rates also depend on the health index. The higher the health index, the lower death rates will be.
The population birth rates depend on the total number of the population in the country. The higher the population, the lower the birth rate becomes.
In countries with very high population numbers, birth rates can decline below the death rates resulting in a decline of the population.
Some players are buying large numbers of populations to boost their countries and then see the numbers decline slowly in the following game months and years.
We have always advised players not to increase the population beyond 50-60 Millions because the numbers will decline due to the reduced birth rates.
159. The Population Feature is now Changed. [ top ]
The objective of the change is to stop the decline of population that is caused by the reduced birth rates.
As of today, birth rates will continue to depend on the total number of the population but the number of births, in countries with high levels of population, will not decline below the current levels. The change will block the decline in the number of births in populous countries and will keep the age group of 0-4 years at a fairly constant level.
In countries with a lower numbers of people, growth will continue as before. The growth numbers will decline with the increase of the population but the birth rate will remain at a minimum level that will not allow the number of population in the 0-4 years old, to decline.
160. What will be the effect of this change in the Population? [ top ]
Initially, nothing will change as fluctuations in the number of the population depend on the current numbers in all age groups and these are unchanged from before. Declines in very populous countries will continue for some time.
As in the previous setup, the natural growth of population will stop at a similar level, but numbers will gradually, stop their decline.
The change is only in the 0-4 year old group and it will take time before it starts to influence numbers in other age groups.
Numbers will continue to decline as a result of bad health care, war, emigration and the sale of population.
Purchasing population will result in an increase of the population and will not be followed by a decline. Following a purchase of population, we do expect some fluctuations and even some declines but at the end, numbers will stabilize and remain at a higher level.
This means, that when this change is in full effect, population purchases will allow countries to grow their population to higher levels without declines.
161. When will the population stabilize? [ top ]
The change will have no short term effect and will start kicking in, in the coming weeks when the stable numbers in the 0-4 year age group start to influence the numbers in the following age groups.
Graphs showing the number of population in the various age groups will start stabilizing, one for one, until the effect is spread into all age groups.
Try reading the game news when its published
| Wednesday, September 14, 2011 - 08:43 pm |
Thank you Blue, for pasting the game news I've previoously referred to.
I appreciate your advice and your concern for my situation. I can agree, I would be rather disgruntled if the GM decides to cap the population in a country, especially if it is significantly lower than what ever my level may be. I only returned to the game because of the birth rate decline had been removed. At the moment, I intend to go much higher, aim for 350m by the end of the year.
thank you for your "WOW". The death rate you see should be the correct one, however, the birth rate is over 4m a year. If you check the 0-4 agre group, you'll see the birth rate is stable, with the exception of months where population is purchased. The figure of 121,411 is all but impossible if the 0-4 age groups shows over 16m. The birth figure of 121,411, I presume, is what the figure would have been under the policy of declining birth levels. It is a shame the correct figure isn't shown for more insight.
| Wednesday, September 14, 2011 - 09:11 pm |
| Wednesday, September 14, 2011 - 09:14 pm |
Shut the f**k up Maestro, what you digging at blueserpent for?
One of these days son, one of these days...
| Wednesday, September 14, 2011 - 09:19 pm |
This new population thing is interesting.
Perhaps I'll join the party.
@crafty - Go get a massage, you have too much tension today.
| Friday, September 16, 2011 - 11:45 pm |
You may have noticed that the total population looks as thought it is shown as having peaked at 220m exactly.
This is not the case as the age groups add up to more. The gamemaster is aware of this and will be fixing it.
They're also considering a cap at a higher level.
| Saturday, September 17, 2011 - 12:20 am |
It is excellent and essential that contracts now stay in place.
100% of assets are now bought via the common market and 96% of the country's monthly requirements are currently under contract. This will increase to 100% shortly.
Currently the populations is actually 222.8m
| Tuesday, September 20, 2011 - 05:30 pm |
PPC: 12,820 12,357 (up 3.7%)
Pop: 225m (up 3.8)
GPE will be cruising for a while, concentrating on efficiencies and cash raising.
There's still 15m housewives to convert to workers. This is down from the 22.5m it would have been without BTW schools.
106.3m workers are now employed earning 1.03T/month, contributing 475B/month to the country in taxes. This is 46% of salaries paid into the government.
| Monday, September 26, 2011 - 08:21 am |
Green Paws Empire is now up to 232.8m pop. 100% of assets and monthly needs are purchased through the common market.
Due to the price crashes in the health sector, PPC has dropped back to about 11,900. This is 27th in rank of mains, and 4th in rank of main above 100m pop.
I require so many BTW schools that it is taking considerable time to reduce the number which stand about 15.6m at the moment.
| Saturday, October 15, 2011 - 06:26 am |
PPC: 12,820 (up to pre-problem levels)
Pop: 248.4m (up 6.7%)
After average wages fell and some market prices collapsing, GPE has returned to pre-record levels of PPC. Production and country profit are massively up. Plans are afoot to riase the country profit to 1T a month.
Population typically rises about 1m a year without purchases.
| Saturday, October 15, 2011 - 12:18 pm |
Nice David, you are obviously doing something right.
| Wednesday, October 26, 2011 - 12:38 am |
There are 14 countries with a population over 100m:
| Wednesday, October 26, 2011 - 12:39 am |
| Wednesday, October 26, 2011 - 12:47 am |
It is interesting to note that there are 2 empires with at least 2 countries over 100m.
GPE is up almost 100m since the start of this thread about 2 months ago, and the profit efficiency is the highest it has been.
CPPC is up 5.4% in a month.
PPC is up 8.2% in 10 days.
Pop is up 6.2% in 10 days.
| Wednesday, October 26, 2011 - 02:52 am |
What is the CPPC?
I see I am lagging quite a bit behind in Nevrondona Risen. I should probably focus it better on its economy but I have had other uses for it as of late.
These are nice stats to see. Thanks and good job on that mega-country.
| Wednesday, October 26, 2011 - 05:08 am |
Ah, different uses, different countries. They all have their purpose.
CPPC = country profit per capita.
The country profits aren't available for download so I have to look them up individually.
There's a few under-performers but I didn't note the military figures, but they're probably holding large military stocks.
| Wednesday, November 9, 2011 - 10:28 am |
The top 20 countries by PPC:
| Wednesday, November 9, 2011 - 06:39 pm |
Gotta say my little Krondarian empire seems out of place surrounded by vastly more populous countries. I haven't even honestly tried to optimize anything.
| Sunday, November 13, 2011 - 09:52 am |
Lol, well, you're doing a good job. Keeping it up it as much of a challenge as getting there.
| Sunday, November 13, 2011 - 09:58 am |
GPE has broken 2 x 4,000 milestones for itself:
Country score at 4,007
Monthly production at 4,044B
PPC has hit 14,818
Monthly profit is predicted to 1.2T by the end of the year.
Due to the responses to population enquiries in the forum by the GM, no more population purchases will be made for this country. Another country in the empire will be subject to increased resettlement.