Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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A Global Effort to Fix Product Shortages

Topics: Little Upsilon: A Global Effort to Fix Product Shortages

Tom Fitzpatrick

Sunday, March 3, 2013 - 05:11 am Click here to edit this post
I would like to start a Global Effort for players, particularly CEOs, to help rectify persistent product shortages. I will start this with my own enterprise, by building Corporations that produce goods players are having consistent trouble suppling to their Nations and Enterprises. To this end I would like players to post any commodities they are consistently running out of, damaging their production or depriving their citizens of needed goods. I would also like to invite other players to join me in this effort to balance our Global Supply situation by doing the same thing. Thank you all for your time I hope we can make this effort a success.

jabnet

Sunday, March 3, 2013 - 05:36 am Click here to edit this post
CHEERS TOM! Well put! The creators of this game are obviously as insane as i am. An unsuspecting player starts a corporation, only to watch it wither away and die because the supply trucks just don't show up.

HEY SIMCOUNTRY, you have designed a great game, DON'T RUIN IT BY RUNNING PEOPLE AWAY.

I salute you Tom Fitzpatrick

Madoff

Sunday, March 3, 2013 - 05:44 am Click here to edit this post
It would take a lot of corps to substantially mitigate the shortages.

An easier approach is for entities experiencing shortages to join a common market.

On the Common Market page, click on "Accept Contracts for Products your Corporations need." Then click the common market radio button for the corps that have persistent shortages, and accept. Then cancel the contracts for the supplies not in shortage.

That should solve the problem of shortages. A disadvantage is that the corps might be buying high priced supplies. The contracts can be cancelled when there are more supplies on the market.

At least now, with these shortages, common markets have a better justification.

Tom Fitzpatrick

Sunday, March 3, 2013 - 05:48 am Click here to edit this post
Thank You, jabnet for your support. I would like to take a moment to say that this is not about SimCountry failing to supply the goods needed by players but rather, to encourage cooperation between players so that we, as the CEOs and Presidents of this world can work together, to make our world prosperous and free of shortages. To that end jabnet, I would like to ask you to join me in setting up corporations that produce the goods that people are struggling to acquire on our planet. Also what goods have you been unable to acquire on the world market? So that we know what goods are in most need of our coordinated attention?

Tom Fitzpatrick

Sunday, March 3, 2013 - 05:58 am Click here to edit this post
Thank You, Madoff for your contribution. That is a good idea for players trying to deal with the immediate reality of shortages on the world market, and I encourage players to engage in common markets. However, it does not solve the problem of global shortages affecting our planet as a whole. This is why I am advocating a collective effort for players to address the root cause of the problem, the imbalance between global need and supply of curtain commodities. By building Corporations that produce goods that are in severe shortage, shutting down Corporations for which there is no demand for additional product, and raising/lowering salaries to subtly increase or decrease production of curtain goods that are in severe shortage or surplus.

jabnet

Sunday, March 3, 2013 - 07:30 am Click here to edit this post
Tom Fitzpatrick, I stand up and salute you with a heady glass of Newcastle. Go sir, get them, and find resolution to this cause. Well spoken, sir.
Stinging shortages have plagued this "planet choice" and you peeps know dam well i have raised hell on this issue.
I'm tired of doing everything right, only to watch corporations die because of supply shortages.
Players, don't point your finger at me for being a bad business owner, which I know you are dying to do.
Do something Simcountry, or else, goodbye, again, bacause this game is too weird. Dig? Weird ass game, goodbye.

Tom Fitzpatrick

Sunday, March 3, 2013 - 07:33 am Click here to edit this post
jabnet, which supply goods are in shortage, that are destroying your corporations?

jabnet

Sunday, March 3, 2013 - 07:52 am Click here to edit this post
Tom, thank you for replying. I am now contracting a state owned company that I control in my nation to get this issue under control.
There is no doubt, that this issue has gone out of control. it clearly forces peaceful players who avoid war (points finger at myself) to go to war to get what they need. Just sickening. war is just so sickening.

Crafty

Sunday, March 3, 2013 - 01:07 pm Click here to edit this post
Just to remind you newbs...

If there are no shortages then you aren't going to make any money with your corps. Think about it.

Jark Valiga

Sunday, March 3, 2013 - 09:46 pm Click here to edit this post
@ crafty LOL i was just going to say that.... and remember there are no product shortages im pretty sure countries get priority for products and the GM has the magic supply wand so no worries

Brandon Gil

Sunday, March 3, 2013 - 10:09 pm Click here to edit this post
I am willing to provide supplies to new players. Please message me on Ark (country) or Arkis Holdings (enterprise). Add a specific Quality if you would like one as well. I am happy to help.

Madoff

Monday, March 4, 2013 - 12:49 am Click here to edit this post
It's questionable whether suppliers themselves will be able to get all their supplies.

My average supply quality strategy is probably ruined. I'm getting bored.

dillonmittan

Monday, March 4, 2013 - 03:21 am Click here to edit this post
The shortages aren't the problem. The problem is that the shortages are built on top of other shortages, making it difficult for newer players produce an end product consistently each game month. The older players figured out how to make money but the unrealistic system of -1.8 trillion in surplus is murderous on the global economy and is driving away newer and more energetic players who would make the game a lot more fun and eventful.

Tom Fitzpatrick

Monday, March 4, 2013 - 03:28 am Click here to edit this post
Just to clarify, when I said removing supply shortages, I was not referring to the shortage/surplus figures in the demand supply and world prices page, I understand that a small shortage there is actually healthy for the economy and profits. I was rather, referring to goods that are in such severe shortage that players are unable to supply the needs of their countries and corporations on the world market, this is only the case with a small number of goods. I made this thread so that players could communicate which products were in Severe shortage, so that players could adjust and increase supply.

Laguna

Monday, March 4, 2013 - 03:32 am Click here to edit this post
If you create corps, you'll only make it worse. Or, from my point of view, better.

Tom Fitzpatrick

Monday, March 4, 2013 - 03:47 am Click here to edit this post
Laguna, that is why I do not advocate solely building corps as the solution, we must also remove corps that produce goods that are not needed, and adjust salaries to subtly increase or decrease production in existing corps.

Aries

Monday, March 4, 2013 - 03:50 am Click here to edit this post
I like market fluctuations. I vow only to make money. That is all.

Brandon Gil

Monday, March 4, 2013 - 03:52 am Click here to edit this post
If your country or enterprise is having a hard time getting supplies, create a contract with someone or join a common market to have a secure way of receiving the goods you need to preform.

Tom Fitzpatrick

Monday, March 4, 2013 - 03:54 am Click here to edit this post
Well Aries, that is not entirely a bad thing. Capitalism works best when people use the most profitable means of production and try to make the most money, and in the process create value for the economy. Also just out of curiosity, what is it that u do with all those profits once you make them?

Tom Fitzpatrick

Monday, March 4, 2013 - 04:00 am Click here to edit this post
Thank You Brandon Gil, that is an excellent way for individuals to solve their own shortage problems, it does not however, solve global shortage problems and by contracting supplies it removes needed goods from the market, making the world market imbalances even worse. In short it helps individuals but does nothing for the planet as a whole, the effort I am trying to lead is about solving global problems, not just avoiding there effects as individuals.

Brandon Gil

Monday, March 4, 2013 - 04:05 am Click here to edit this post
Well by selling in a contract or selling on world market has the same effect. Contract: removes demand from market, lowering prices; World market: places more supply and reduces demand, lowering prices; So its the same effect.. correct me if I am wrong, I dont fully understand the pricing system.

Crafty

Monday, March 4, 2013 - 06:44 pm Click here to edit this post
It must be good to produce what is in need, didn't Andy say that the problem with a free market is that players don't respond quick enough to these shortages?

Of course, the problem with that is that each and every corp extra requires population. To build quickly, presidents need to be able to buy population easier.

And, of course, what do we need to buy population...?

Tom Fitzpatrick

Tuesday, March 5, 2013 - 06:12 pm Click here to edit this post
Buying more population to allow the setting up of more corps would not solve anything. The new population would increase demand for products and we would be back where we started. What needs to happen is for each new Corporation that is opened to produce goods in severe shortage, another Corporation, that produces goods in surplus or comparatively small shortage, has to be closed to make room for it. I understand however, that players are reluctant to close even loss making Corporations.

Crafty

Tuesday, March 5, 2013 - 10:08 pm Click here to edit this post
Be quiet son and listen to the wise old oracle of SimCountry.


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