| Monday, November 4, 2013 - 06:41 pm |
Wtf is up with the supply here?
| Tuesday, November 5, 2013 - 12:50 am |
What's the crisis?
| Tuesday, November 5, 2013 - 05:03 am |
Incredible! World recession hits LU too! :P
| Tuesday, November 5, 2013 - 11:21 pm |
the crisis is that LU is for pansies
| Wednesday, November 6, 2013 - 11:25 pm |
Suck it thewhy
| Friday, November 8, 2013 - 04:59 am |
Omg! I have a list with some 16 products that I have to wait months for.
| Friday, November 8, 2013 - 08:02 am |
i set up my nation to stockpile supplies for a long time and buy a year before i run out so months dont mater for me. and any product i cant get fast enough for my corps to keep running i build a corp for until i stop having shortages. works for me and by default i end up with a lot of corps making stuff in deep demand.
| Friday, November 8, 2013 - 02:16 pm |
We have looked into all the markets and we see conditions improving.
The latest slight increase in some products (and corresponding decline in price) and the larger decline in the cost of weapons and ammo might have helped.
We also see more corporations closing due to oversupply in some products.
this is hopeful as it will free workers for new corporations that may reduce the shortages.
| Friday, November 29, 2013 - 07:19 pm |
What goes up, must come down. I personally think there should be a free market entirely on this game where you can buy and sell products at any price you like, just like it is in real life and always has been throughout history.
| Saturday, November 30, 2013 - 06:32 pm |
The GM has a point on why they don't do that though. Some industries are in constant shortage just because of how this game is designed. It wouldn't make sense to pay crazy amount of money for those products. But from my observations, not saying this is a fact - prices reach a certain price and never increase over that point. When there is a surplus in that industry, the price would decrease from this point. I find that certain industries are extremely difficult to make a profit worthwhile of taking up a spot in my country. Again, just my observations - I may be wrong.
| Monday, December 2, 2013 - 04:36 pm |
No I don't think you're wrong and it's probularly true that it's most likely how the way the game is designed. I would have thought it would make sense to pay crazy prices to pay for certain products, especially if you or others were desperate for it.
I myself have noticed that when products reach a certain price, even though theres a huge demand for it, the price of the product never goes any further. Its same for when theres a huge surplus of a certain product, it never goes below a certain price. I think this should change.
And even if it did, I think to reduce the number of corporations from going bankrupt too often, I think the current loans we have on this game should be extended of upto 10 times longer in order to give them a better chance of survival and hopefully make a profit at the end of it.
| Monday, December 2, 2013 - 04:42 pm |
Maybe there should be an option of where we can auction the products off to the world market of where your countries or corporations could automatically bid for these products, but would only bid so much for those products depending on how wealthy they are.
| Monday, December 2, 2013 - 10:00 pm |
James, thats kinda what happens. With your Buying/Selling strats.
Products are put on the market, based on the selling strat of the corps. and price is reduced when their are no sales. Requests are put in the same way, and adjust up to meet the prices.
In the last couple days, EP has got from oddly green, to outrageously red. I run -1/3 for buying, that is, i start at 99%, and increase by 3 each month. Many of my corps started experiencing shortages of EP, with a demand of over 100M units. I checked out some of my neighbors, they weren't have any problems. I looked at their buying strat, at the bottom of their corp. They started buying at 108%. So because they were willing to pay more, (or just used the default setting,) they didn't experience the same problem, or atleast not as quickly.
Thankfully, i've got tons of EP stockpiled. I used direct trading to move stuff around, and resupply my corps.
How ever, if i was able to pick any price, i could further increase the demand for EP, so no one could buy it, this week at least. Then charge such high prices, that your corps would either take out loans, and close, or you're corps would just stop operating. Further, i could create such a dramatic demand, that many people may be forced to buy over inflated EP fir GC, via the direct trading. So what??? When i'm done with EP, i could do services, then HTS, then.. then.. then.. and you'd be forced to figure out a way to stockpile unrealistic back-ups, just to keep your head above water. Maybe not you, but with out some safe guard, we'd quickly run off players that can't spend Trillions, and Trillions, just to make a few B a GM.
Nah, its good to keep a ceiling price.
| Tuesday, December 3, 2013 - 03:47 am |
That's interesting. My view, currently, is that you get no profit per se from stockpiling. Even in difficult times, I have not had too much trouble obtaining stocks, so using stockpiled goods would not have saved me the 30% increase for immediate goods.
However, if you are saying that you stockpile at, more or less, the lowest ebb of the market and use those stockpiles when the price is at max, then there is a profit margin to be had. It is an effort to run that system and I have not worked out whether the profits would exceed the profits that can be gained from wise share dealing etc, which I find easier to manage!
| Tuesday, December 3, 2013 - 04:05 am |
Maybe setting the prices high yourself would run off players from the game, but in terms of demand though, i'm not sure if you could make the price of a certain product sky high since there are always going to be computer controlled countries building corps that are needed to produce certain products that are in desperate demand for the world market.
I think a black market/illegal market should be created if you needed products desperately to avoid paying sky high prices for those certain products you need. However there would be heavy price to pay if you decide to go down this route.
| Tuesday, December 3, 2013 - 04:35 am |
their is something like that with direct trading.
if you take a look, and compare how much of something you can buy, with the monthly supply. with a little effort, you can buy more that the entire world can produce... C3s build corps to adjust, yes, but not on the snap of a finger. a concentrated effort, could remove enough of a product, that by the time most players notice, to react, the spiral has begun.
how ever, the GM have always prevented that. as many players would be effected. they did once stop putting products on the market. they had hoped players would respond by building more of the right corps, the ones in highest demand. but players only complained that their corps weren't getting supplies. and they backed off. with out the safe guards the GM put into place. the entire system would collapse, let alone survive a malicious element.
although, this last update, seemed to be kinda a step back in that direction. they increased supply, but corps seem to be getting hit harder w/o supply. i'm thinking that they've created allot of opportunities. but i've been wrong before
| Sunday, December 8, 2013 - 02:50 pm |
And there was me thinking the markets were beginning to sort themselves out and around 14B tons of oil has got dumped!
| Monday, December 9, 2013 - 04:54 pm |
We looked into it.
it was dumped by a single country.
| Tuesday, December 10, 2013 - 11:25 am |
Thanks Andy. I hadn't intended my comment to spark an investigation! I had guessed someone was hoarding it and dumped it - or got a leak in their very big barrel!
Nice to be rich enough to hoard that amount