A
Aries
All worlds
30 Jul 2015 15:46Link
I thought it would be interesting to look at data that most presidents often don't consider and many might not know exists. I got the idea when a player posted how he believed the LU economy worked better than other worlds. I think there are a few reasons for it and started to collect data.
I will share some data on wages here. Players may not know that increased wages actually does increase consumer demand for goods. Citizens with more money spend more on cars, computers, services, construction, and so on. That said, here is data I collected on two countries of similar size with different wage policies for workers.
Country 1
Population 257,897,629
Total Workforce: 119,177,952
Employed Workers: 113,381,757
Unemployed Workers: 5,396,195
Income
431,030.14M SC$ Wages
33,426.16M SC$ Social Security
35,982.00M SC$ Investment Fund Payout
67.00M SC$ Pensions
------------
5
I will share some data on wages here. Players may not know that increased wages actually does increase consumer demand for goods. Citizens with more money spend more on cars, computers, services, construction, and so on. That said, here is data I collected on two countries of similar size with different wage policies for workers.
Country 1
Population 257,897,629
Total Workforce: 119,177,952
Employed Workers: 113,381,757
Unemployed Workers: 5,396,195
Income
431,030.14M SC$ Wages
33,426.16M SC$ Social Security
35,982.00M SC$ Investment Fund Payout
67.00M SC$ Pensions
------------
5
A
Aries
All worlds
30 Jul 2015 17:31Link
I will start. I will pick out a few things I see here.
Country 1: 198,300.10M SC$ Goods and Services Spending
Country 2: 134,551.37M SC$ Goods and Services Spending
Both of these countries are large and the citizens demand a lot of consumer goods. To try to get my mind around this I think of the economy of a c3. A c3 generally has around 16 corps and production of about $30-40B. It takes the entire output of about 4 c3s to produce the goods and services that citizens demand in country 2. For country 1, it takes the entire output of about 6. This means that country 1 requires the output of nearly 2 more c3s.
Why is this significant? This is where it gets interesting. The additional wages country 1 paid not only creates a demand for the additional c3s but all those corps, around 30, need stuff too. This means other corps are needed to produce things like oil, industrial equipment, building materials, and others that the po
Country 1: 198,300.10M SC$ Goods and Services Spending
Country 2: 134,551.37M SC$ Goods and Services Spending
Both of these countries are large and the citizens demand a lot of consumer goods. To try to get my mind around this I think of the economy of a c3. A c3 generally has around 16 corps and production of about $30-40B. It takes the entire output of about 4 c3s to produce the goods and services that citizens demand in country 2. For country 1, it takes the entire output of about 6. This means that country 1 requires the output of nearly 2 more c3s.
Why is this significant? This is where it gets interesting. The additional wages country 1 paid not only creates a demand for the additional c3s but all those corps, around 30, need stuff too. This means other corps are needed to produce things like oil, industrial equipment, building materials, and others that the po
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ToeCutter
All worlds
30 Jul 2015 18:01Link
Fascinating
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Orbiter
All worlds
30 Jul 2015 23:06Link
yes Toecutter, fascinating
Aries, i've been aware of this for quite some time, not specifically the number crunching part, i play more "by ear," than spread sheets.
in country number 2, currently state and government salaries are 160. i've found that 100 for salaries, works the best for me, but i've interested in higher peaceful game levels, so i'll flirt with higher sal levels to see how they work.
most the time, once i start going over 200, i start seeing certain changes that aren't worth the benefits, that works for me.
here is the significant reason of the difference of wages.
Total Country cost
Candinnalm (country #1)
Total Income and Cost 525,610.16M SC$ Total Income 228,086.08M SC$ Total cost
Profit / Shortage 297,524.08M SC$
Dream Land (country #2)
Total Income and Cost 465,117.76M SC$ Total Income 166,187.66
Aries, i've been aware of this for quite some time, not specifically the number crunching part, i play more "by ear," than spread sheets.
in country number 2, currently state and government salaries are 160. i've found that 100 for salaries, works the best for me, but i've interested in higher peaceful game levels, so i'll flirt with higher sal levels to see how they work.
most the time, once i start going over 200, i start seeing certain changes that aren't worth the benefits, that works for me.
here is the significant reason of the difference of wages.
Total Country cost
Candinnalm (country #1)
Total Income and Cost 525,610.16M SC$ Total Income 228,086.08M SC$ Total cost
Profit / Shortage 297,524.08M SC$
Dream Land (country #2)
Total Income and Cost 465,117.76M SC$ Total Income 166,187.66
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Orbiter
All worlds
30 Jul 2015 23:33Link
something else that i'll offer you for study, playing by ear, its not something i've been able to nail down, but seems true.
not to drag it out, but "seems true," i'm like 75% sure it works this way. and 100% sure i'm part right
building certain corporations, effect the country supplies, some things seem to decrease demand of specific items.
for instance, the more Interceptors a country has, also increases the demand for aircraft fuel. and is "seems," that part of that demand can be met by build Air Transport Corps, which use Aircraft fuel as a raw material. it "seems," that much of the demand for AF that I-wings create, can be funneled through the normal costs of an AT corp?
perhaps you can narrow this down. i've seen it seem to work that way, but been inconsistent enough to cause me to doubt.
and a second part of that, certain corps create demand. that is,
not to drag it out, but "seems true," i'm like 75% sure it works this way. and 100% sure i'm part right
building certain corporations, effect the country supplies, some things seem to decrease demand of specific items.
for instance, the more Interceptors a country has, also increases the demand for aircraft fuel. and is "seems," that part of that demand can be met by build Air Transport Corps, which use Aircraft fuel as a raw material. it "seems," that much of the demand for AF that I-wings create, can be funneled through the normal costs of an AT corp?
perhaps you can narrow this down. i've seen it seem to work that way, but been inconsistent enough to cause me to doubt.
and a second part of that, certain corps create demand. that is,
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Orbiter
All worlds
30 Jul 2015 23:52Link
their is another potential factor involved in population consumption.
Country 1, Consumption Quality Index 212.13
Country 2, Consumption Quality Index 309.53
The quality of goods in my country are 50% higher. its been mentioned, that increased quality decreases amount used, thats been implimented with weapons and ammo, HQ weapons increase monthly ammo usage, but HQ ammo decreases the monthly usage.
for pop and government supplies, i'm not sure that has been implemented. but its another factor to check out. that is, if my HQ supplies, end up canceling themselves out, while increasing country welfare?
Country 1, Consumption Quality Index 212.13
Country 2, Consumption Quality Index 309.53
The quality of goods in my country are 50% higher. its been mentioned, that increased quality decreases amount used, thats been implimented with weapons and ammo, HQ weapons increase monthly ammo usage, but HQ ammo decreases the monthly usage.
for pop and government supplies, i'm not sure that has been implemented. but its another factor to check out. that is, if my HQ supplies, end up canceling themselves out, while increasing country welfare?
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Orbiter
All worlds
30 Jul 2015 23:54Link
and before i'm out the door. a parallel point, in the documentation, and in every department you'll see something like this
Number of Hospitals needed for good quality
thats number needed for a 100 index. it says every where, 100 is "good,"
Number of Hospitals needed for good quality
thats number needed for a 100 index. it says every where, 100 is "good,"
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Aries
All worlds
31 Jul 2015 03:47Link
Orbiter, if you have the skill that I believe you to have, you are better then this. There is much more behind the numbers of the entire government expenses of a nation than linking directly to wages. If you have additional data to share that shows that somehow the wages I pay, and not that I currently have 5 times as many soldiers deployed as you, as the reason to be my expenses are higher, please present the data beyond posting the entirety of government expenses.
Additionally, the merits of additional government costs of higher education, health, and transportation indexes must be weighed against the benefits to welfare index affecting overall economic production. Again, this is an analysis we can have but we must understand that we are simply not looking at wages relative to overall government costs and reaching conclusions without additional considerations.
As far as certain corporations creating their own additional demand for produ
Additionally, the merits of additional government costs of higher education, health, and transportation indexes must be weighed against the benefits to welfare index affecting overall economic production. Again, this is an analysis we can have but we must understand that we are simply not looking at wages relative to overall government costs and reaching conclusions without additional considerations.
As far as certain corporations creating their own additional demand for produ
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Orbiter
All worlds
31 Jul 2015 14:07Link
as far as wages for the economic health of the planet? mehh,
who cares? and i can safely say this, in this regard. my low wages, are clearly not holding you back, or any one else. so what does it matter to you, if i run low or high wages, other than another pointless pissing contest?
as far as the rest of it goes, i saw the possibility of another aries ego trip, with the theme of "which country is better for LU," but i had hoped for a discussion, rather than another series of hurdles to make any point at all.
i really don't have time for this, what i do works, and works well, what you do, works, and works well.
who cares? and i can safely say this, in this regard. my low wages, are clearly not holding you back, or any one else. so what does it matter to you, if i run low or high wages, other than another pointless pissing contest?
as far as the rest of it goes, i saw the possibility of another aries ego trip, with the theme of "which country is better for LU," but i had hoped for a discussion, rather than another series of hurdles to make any point at all.
i really don't have time for this, what i do works, and works well, what you do, works, and works well.
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Aries
All worlds
31 Jul 2015 14:55Link
Who cares? You, like two days ago when you were anguishing that an argument about returning the war world to be somewhat war-like would damage its economy. You then compared it to how well the economy works on LU saying you thought it was because there just happened to be more players on it.
I challenge that. There is more to it. If you wish to drop out of the discussion that is fine but I will have the discussion and educate willing players how the economy really works on LU. Your diverting a very valid analysis on how wages create demand for goods and contribute to the economy of LU to an unrelated look at government costs was just lazy.
I challenge that. There is more to it. If you wish to drop out of the discussion that is fine but I will have the discussion and educate willing players how the economy really works on LU. Your diverting a very valid analysis on how wages create demand for goods and contribute to the economy of LU to an unrelated look at government costs was just lazy.
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Orbiter
All worlds
31 Jul 2015 15:47Link
and i see it as lazy to just casually dismiss what i said. Its based on years of experience.
i think that you need to reread what i actually wrote about the FB thing. i said i see both points, and offered an opposing view, and left it at that.
so here you are, offering a very narrow concept.
I tried to have a discussion, i offered my experience of low wages, that most the time, my countries are considerably more profitable, do to lower costs. its worked this way for me, before you where playing.
the actual point to this discussion, isn't really about wages, or their effect on LU, now is it?
if was, then the benefits/flaws of the opposite way, would also be discussed
i think that you need to reread what i actually wrote about the FB thing. i said i see both points, and offered an opposing view, and left it at that.
so here you are, offering a very narrow concept.
I tried to have a discussion, i offered my experience of low wages, that most the time, my countries are considerably more profitable, do to lower costs. its worked this way for me, before you where playing.
the actual point to this discussion, isn't really about wages, or their effect on LU, now is it?
if was, then the benefits/flaws of the opposite way, would also be discussed
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Aries
All worlds
31 Jul 2015 17:23Link
I asked to present evidence that the entirety of government costs is related to wages. There is no dismissal. If you access the finance page there is a breakdown of costs under "profit & loss" and "spending". There you will see things like:
Under Profit and Loss:
Country 1
Total Defense Cost 31,748.14M SC$
Country 2
Total Defense Cost 8,784.62M SC$
and
Under "Spending"
Country 1
Airforce Maintenance 7,517.56M SC$ 300
Def Weapons Maintenance 5,421.77M SC$ 198
Aircraft Fuel 1,714.88M SC$ 197
Fighter Missiles 7,840.49M SC$ 376
Precision Bombs 10,210.53M SC$ 380
Country 2
Airforce Maintenance 125.25M SC$ 315
Def Weapons Maintenance 3,658.69M SC$ 232
Aircraft Fuel 3.87M SC$ 325
Fighter Missiles �
Under Profit and Loss:
Country 1
Total Defense Cost 31,748.14M SC$
Country 2
Total Defense Cost 8,784.62M SC$
and
Under "Spending"
Country 1
Airforce Maintenance 7,517.56M SC$ 300
Def Weapons Maintenance 5,421.77M SC$ 198
Aircraft Fuel 1,714.88M SC$ 197
Fighter Missiles 7,840.49M SC$ 376
Precision Bombs 10,210.53M SC$ 380
Country 2
Airforce Maintenance 125.25M SC$ 315
Def Weapons Maintenance 3,658.69M SC$ 232
Aircraft Fuel 3.87M SC$ 325
Fighter Missiles �
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Aries
All worlds
31 Jul 2015 18:15Link
Getting off topic, the answer is, yes, this was actually a thread about wages and their effect on LU economy. That said, looking at country income we see this.
Profit & Loss - Year To Date
Country 1
Income 4,139,944.98M SC$
Costs 1,814,581.19M SC$
(Profit) 2,325,360.00M SC$
Country 2
Income 3,513,486.03M SC$
Costs 1,316,720.23M SC$
(Profit) 2,196,770.00M SC$
This is despite the aforementioned disparity in deployed military. You have vastly more profits? I don't think so.
Profit & Loss - Year To Date
Country 1
Income 4,139,944.98M SC$
Costs 1,814,581.19M SC$
(Profit) 2,325,360.00M SC$
Country 2
Income 3,513,486.03M SC$
Costs 1,316,720.23M SC$
(Profit) 2,196,770.00M SC$
This is despite the aforementioned disparity in deployed military. You have vastly more profits? I don't think so.
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Dubhthaigh
All worlds
31 Jul 2015 21:37Link
Please bear with me on my rant below, i'm tired and this is something of a sloppy 'write as I think' piece. I thus refuse to be held accountable for what is essentially theoretical, and almost certainly nonsense. I doubt anyone will read it anyway ;)
I don't really see what this topic has to do with LU having a 'better functioning economy' (whatever that means) than any of the other worlds, unless someone provides compelling data that LU players pay higher (or different) wages on average than their alien counterparts, alongside noticeable differences in how the wider economy functions?
That said, the question at its heart is an interesting one. It's naive to think that increased consumer spending is in itself a bonus to the overall economy, bearing in mind the economy is to some extent 'sealed' and what you commit in higher wages could easily have been returned to 'the machine'
I don't really see what this topic has to do with LU having a 'better functioning economy' (whatever that means) than any of the other worlds, unless someone provides compelling data that LU players pay higher (or different) wages on average than their alien counterparts, alongside noticeable differences in how the wider economy functions?
That said, the question at its heart is an interesting one. It's naive to think that increased consumer spending is in itself a bonus to the overall economy, bearing in mind the economy is to some extent 'sealed' and what you commit in higher wages could easily have been returned to 'the machine'
A
Aries
All worlds
31 Jul 2015 22:46Link
That is a lot of text. I will try to respond the best way I can.
As to whether all the data is collected and we have completed our study of the LU economy, we have not. This was an attempt to start a discussion on how the LU economy works with a look at the consumer demand generated by sim-citizens. I started by demonstrating how increased wages indeed corresponds with increased spending on consumer goods.
As to your data, looking at the proportion of human-controlled countries, the average population of player countries, and then average salaries in human countries and reaching a conclusion as to the average salary of a sim-citizen in a human-controlled country does not work. Mainly, since larger empires have much more influence than you give them credit for.
For example, you count my empire 10 times for my 10 countries, count my average wages 10 times, and conclude those wages must account for approximately 10 times 28.45 mill
As to whether all the data is collected and we have completed our study of the LU economy, we have not. This was an attempt to start a discussion on how the LU economy works with a look at the consumer demand generated by sim-citizens. I started by demonstrating how increased wages indeed corresponds with increased spending on consumer goods.
As to your data, looking at the proportion of human-controlled countries, the average population of player countries, and then average salaries in human countries and reaching a conclusion as to the average salary of a sim-citizen in a human-controlled country does not work. Mainly, since larger empires have much more influence than you give them credit for.
For example, you count my empire 10 times for my 10 countries, count my average wages 10 times, and conclude those wages must account for approximately 10 times 28.45 mill
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Danzig
All worlds
16 Nov 2015 23:06Link
Interesting, where do supplies for corporations, both private and state, factor into that model?
By nature you have to look at the entirety of the economy to judge its strength, right? From the ground up, and in all cases not just a countries case.
Your empire has considerable pull vs the average human/c3, but what kind of influence could a CEO have overall on the market at large? Sure there is spending limits, but they vastly produce the goods that everyone buys up, so they can limit it.
The ease of running an enterprise on LU is a certainty, there is plenty of money fueled into corporations owned by ceo's from consumers, and much more from other corporations, which can also be both state or enterprise run.
The point is all the money changing hands, those workers collect a salary, and from what I looked into many of the top CEOs have some absurdly high salaries (600 range) but they cannot sufficiently con
By nature you have to look at the entirety of the economy to judge its strength, right? From the ground up, and in all cases not just a countries case.
Your empire has considerable pull vs the average human/c3, but what kind of influence could a CEO have overall on the market at large? Sure there is spending limits, but they vastly produce the goods that everyone buys up, so they can limit it.
The ease of running an enterprise on LU is a certainty, there is plenty of money fueled into corporations owned by ceo's from consumers, and much more from other corporations, which can also be both state or enterprise run.
The point is all the money changing hands, those workers collect a salary, and from what I looked into many of the top CEOs have some absurdly high salaries (600 range) but they cannot sufficiently con