Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Weapons market manipulation?

Topics: Little Upsilon: Weapons market manipulation?


Sunday, July 28, 2019 - 04:12 pm Click here to edit this post
Having several corporations producing weapons, I've noticed that there is suddenly a huge shortage of products that have always had a huge surplus. After checking basically every product's supply and demand history, I've noticed this trend with light arti and tank shells, where the supply decreased by almost 95% and the demand increased by 200 and 400% in just over a day. While searching I've also noticed *huge* spikes in surplus of some weapons, as well as a worrying, constantly increasing demand for strategic weapons. Though the last issue could be natural since the demand is increasing slowly over time.


Saturday, August 3, 2019 - 04:11 pm Click here to edit this post
The weapons market is quite thin, meaning the number of transactions is not very large.

This means that it is easier to manipulate, buy a lot, increase prices and then sell.

the way against it is for more players to join and do their own "manipulations" and make the market less predictable.

Add a Message