Simcountry
Forum Little Upsilon Price's not fluctuating?

Price's not fluctuating?

Z
znathanss

All worlds
28 Oct 2020 19:07Link
After reading the game documentation, it is my understanding that a product existing in a state of shortage for long periods of time would have its price go up, thus making it a more profitable item to produce since more people obviously need some quantities of this.

However, (and please know I have not checked more than a handful of products), the prices of some of the goods my corps make are not changing. some of them have a market surplus of -1 Billion, but the price has remained the same for as long as the graph history goes back.

Am I missing something?
Z
znathanss

All worlds
28 Oct 2020 19:10Link
Upon checking a few more things, it seems that items like weapons indeed fluctuate.

However, all the items in the industry category are static. If im correct, it makes these items very unattractive and I wouldn't think twice about closing all my industrial corps.

Please prove me wrong :D
E
E O

All worlds
28 Oct 2020 20:38Link
It depends on what the price is. There is a maximum price and a minimum price. If they've been in demand for a long time, the price is probably already maxed out.

Take "Chemicals," for example.

If you click into Trade > Products in stock Buy and Sell, act like you're about to buy chemicals. When you go to the screen where you enter the quantity you want to order, you'll some information relevant to this.

Base price (if demand and supply are basically in total harmony for an extended period of time): $1,400 per ton.

Current price: $2,114. So chemicals are selling at ~50% more than their base price right now, which is the maximum.
D
DETA

All worlds
29 Oct 2020 14:51Link
E O 's answer is correct.

Do keep in mind that the prices listed are not including the Quality of your product. The prices are just the base prices.

Chemicals produced at 200Q will earn you less then those produced at 330Q
A
Andy

All worlds
30 Oct 2020 15:55Link
We need the max pricing or otherwise product pricing could go sky high.

probably possible if there are many players reacting to such a price.
That would result in corrections and increased production.

we had once an error, and one single product went out of control and increased in price, 4% per game month for 200 months or more.

no one jumped into it.

If the product was services, we could have lost 200.000 corporations.