Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Enterprise limping along on impulse power, help (Kebir Blue)

Topics: Help: Enterprise limping along on impulse power, help (Kebir Blue)

ira0348 (Kebir Blue)

Wednesday, August 13, 2008 - 04:46 pm Click here to edit this post
My enterprise corps in general are failing because of "lack of workers", hiring/production somecases as low as 10%. Salaries set (not automatic) to 200+,production/hiring set to 100%,quality/effectivity good, in all I have done all I can think of to encourage the unemployed to get up in the morning. Most of the great help in the forum seems to concentrate on country corps though where you have control over education, staff availability, tax settings etc, but my enterprise corps are mainly in C3(3C?). I've checked the countries out and they have the available staff, and, grief, I'm offering them a decent wage, where would the 'lazy bones index' setting be (read 'newbie ignorance factor' setting for this)? Look for rising rats on KB if you have the time and inclination to help this CEO boldly go...live long and prosper.

FarmerBob

Wednesday, August 13, 2008 - 06:05 pm Click here to edit this post
Assuming your corps are primarily in C3's? Start moving them to low tax player controlled countries. C3's are disaster areas for employment. You could raise salaries to 1200 and still have shortages there.

Check out KB forum for players seeking CEO investment or start your own thread advertising your interest.

Keith Allaire (Little Upsilon)

Thursday, August 14, 2008 - 06:28 am Click here to edit this post
also, salaries should be in the range of 600-800. If they're much lower than 400, you run the risk of having your workers leave to draw SS payments in countries with lots of high-paying corps. This usually happens when the country president, relying on a CEO economy, runs his labor force right on the razor's edge of enough workers to staff all existing corps but no surplus workers to keep unemployment--and SS--low.

Dvd Avins (Golden Rainbow)

Thursday, August 14, 2008 - 06:51 am Click here to edit this post
Let's put Keith's last point what I think is more clearly.

If a country has low unemployment, it can afford a generous SS payment, because not many people will be getting the benefits. So such countries will have high salaries (which keep productivity and immigration high) and high, SS benefits, so enterprises need to keep their salaries in step with the rest of the local economy.

ira0348 (Kebir Blue)

Thursday, August 14, 2008 - 05:21 pm Click here to edit this post
thanks people, I'm looking into moving any corp that seems to have some future into player controlled countries with lower tax and general advice seems to be to not be afraid of closing complete losers, so bye-bye leeches. So I seem to be getting that (along with <30% tax) countries with some unemployment should be preferable, to keep my hiring/production 100%, (though have I not read that it is easy for COE reliant countries to import or increase worker levels rapidly (buy them?), in fact I'm sure I've seen the words 'guaranteed workers' used), and these countries would want my corps with higher salaries so they gain in income tax, in return for which I pay less corp tax, am I getting the gist of this? Of course now I'm thinking of profit division between the corp and the enterprise and such strategies but one step at a time. What a great game, at last something to stimulate the brain cells!

Keith Allaire (Little Upsilon)

Friday, August 15, 2008 - 07:55 am Click here to edit this post
Yeah. Higher salaries also increase the productivity of corp workers, so it's not all bad. What you pay your workers you'll see reflected in product produced each month.

Angus88 (Little Upsilon)

Friday, August 15, 2008 - 10:13 am Click here to edit this post
Yeah you can't really loose by paying high salaries in low tax countries. Higher profit (productivity increase usually larger then increase salary + raw material costs) to a point, increased enterprise score (increased welfare, and productivity index), and greater hiring security (in the event of mismanagement/war/disaster you can keep 100% hiring)


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