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Corporations production levels (White Giant)

Topics: Help: Corporations production levels (White Giant)

Split (White Giant)

Monday, September 8, 2008 - 10:19 pm Click here to edit this post
I read some pretty good advices on corporations and how to run them, but none talked about this.. and im worried, because i cant figured the following :

Since i started playing, in my main country, all my productions levels are super low, except the new corporations i made recently.

and they keep dropping.

Now at first i thought it had to do with employement(not having enough workers, so the production goes according to the employement), so i built back education and education priorities etc, and now i have still some unemployed workers, yet i have quite a good number of corporations(state ones) with productions and hiring levels at 10,20,30%..

My salaries seem to be ok as well, and despite the corporation making profit(at least they had some), the production drops, drops, and never stops.. and my profit becomes negative, more and more.

I set my production and hiring at 100% everywhere..

Any advice or things to do for production? I know its my own fault, because new corporations and the ones in my slave country dont have that problem..

Angus88 (Little Upsilon)

Wednesday, September 10, 2008 - 08:51 am Click here to edit this post
Go to your education priorities. There will be a section of figures labeled "needed for 100% production". If any of the corresponding unemployed professionals =/= needed for 100% production figure then your hiring (production) levels will be hindered.

If one type of professional is only enough to staff 30% of what number they are needed in all corporations then your hiring level for all corporations will be 30%, even if you have the right numbers for all other types of professional. A corporation will only increase by 5% hiring for each type of professional. Corporations with highest salaries will get priority over professionals. Salaries effect production levels, the higher they are the higher the corporations production will be.

Split (White Giant)

Friday, September 12, 2008 - 05:40 am Click here to edit this post
wow thx a lot, it worked out i think! i made a trade for the workers i needed and its been right back up now!

Split (White Giant)

Friday, September 12, 2008 - 05:56 am Click here to edit this post
I have one last question about the "needed for 100% production" thing..

Is that number the number of people needed ASSUMING my unemployed workers get a job?

ex: if i have 10000 unemployed low level workers, and it says 5000 in "needed for 100% production", that means i would need 5K more low level workers or i am ok?

FarmerBob (Little Upsilon)

Friday, September 12, 2008 - 08:00 am Click here to edit this post
That is the number needed for 100% hiring. You always want to have more unemployed than needed.
On your corp page, all corps should ideally be at 100%.

5% unemployment is a good goal as it is extremely difficult to keep it much lower.

Also, you want to have unemployed in each worker/pro category to absorb the population "bubbles" that occur from time to time.

BroadKast (Little Upsilon)

Saturday, September 13, 2008 - 10:58 pm Click here to edit this post
> ..about the "needed for 100% production" thing..
> Is that number the number of people needed
> ASSUMING my unemployed workers get a job?

No, it's just the number needed, period. If you have 10k unempl. LLW and only 5k needed, you have 5k extra LLW.

So look for numbers needed that are GREATER than numbers of unempl., as those would keep you from reaching 100% production.

Another thing that I believe can cause Hiring % to drop is "Too Many" Unsold Products. I at least know for certain that if hiring/production automation is ON and you reach "Too Many" the bot will reduce hiring right away..

Angus88 (Little Upsilon)

Tuesday, September 16, 2008 - 09:15 am Click here to edit this post
It does not factor in professionals already unemployed.

If you need 100k LLW for 100% production and you have 50k unemployed LLW, you only need an extra 50k not the full 100k needed for 100% production.

Andreja Gligorijevic (Little Upsilon)

Thursday, September 18, 2008 - 06:35 am Click here to edit this post
I don't know about that angus... here's a line, straight from my country:
Profession * Unemployed * Needed for 100%
LLW * 109,344 * 125

So, I think it's like what BroadKast said, it's the number needed, above and beyond, whatever you have unemployed. The game engine takes what you have in account.

Also, it's not only the corps that you have to worry about - remember your army. You can actually have all corps at 100% production, and still need thousands of workers.

Angus88 (Little Upsilon)

Saturday, September 20, 2008 - 03:17 am Click here to edit this post
Well "needed for 100% production", only includes factories with less then 100% hiring, so if you do something foolish in worker shortages (like build more corporations or increase military) this figure will increase because you will have more corporations with less than 100% hiring. If your unemployed professionals = needed for 100% production. Then you will not need any more, it does take time to get to 100% hiring though, each professional can only be employed by 5% of what figure they are needed in each factory (if you have 10% hiring for one single professional then will take you 18 game months to get to 100% hiring even if you have enough of the other professionals). Also over time corporations upgrade efficiency which will change the demand of every professional for that corporation, so as time goes by you will need more educated professionals for "needed for 100% production" and less workers for "needed for 100% production". There is another section named "reserved for new facilities", this is demand from military/infrastructure/new corporations not yet built, but they automatically get all the workers they need even if it means taking workers from existing corporations.

unemployed only needs to = "needed for 100% production" + "reserved for new facilities"

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