Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Defense Army? (Little Upsilon)

Topics: Help: Defense Army? (Little Upsilon)

Eric Peterson (Little Upsilon)

Friday, December 26, 2008 - 11:24 pm Click here to edit this post
So i created a Defensive Division. I thought this would be defensive, but I was forced to assign it to an offensive base. Does this mean it isnt a part of my defense? I was hoping this would make my defensive index higher. Can anyone explain to me how exactly u get ure defensive index higher? U just buy weapons or do u have to make "divisions"

Grayson301 (Little Upsilon)

Saturday, December 27, 2008 - 07:09 am Click here to edit this post
as i understand it you need forts and Defensive TROOPS not just the weapons.
i read on one site i needed like 8000 intercepors and 250,000 intercepor missles to be able to build 2 defensive wings and then an ASS load of other stuff, that i'm working on buying.
But to directly answer your question if it's not in the hands of the military it don't count for the index, they can't use it if it's in a warehouse.
the site said to buy 400 forts, BUT i rerad on the simcountry web site that they had limited the number of forts to 100 and though you could but more than 100 it was a waste of money

Keith Allaire (Kebir Blue)

Saturday, December 27, 2008 - 09:20 am Click here to edit this post
The units within the defensive division still count towards your defensive index.

Having activated equipment helps. It does not necessarily have to be in a unit to count, it just has to be active (i.e. not deactivated).

Missile interceptor batteries and interceptors are the most cost-efficient ways to raise defensive index. The interceptors can be further organized into defensive air wings.

Ammo, however, does NOT count towards defensive index.

@Grayson: The numbers of forts were reduced in several reductions, long ago. I believe the reduction was something like forts reduced by a factor of three in number, but each fort became three times harder to destroy.

Eric Peterson (Little Upsilon)

Saturday, December 27, 2008 - 09:26 am Click here to edit this post
Ok so even though its based at an offensive base, but its a defensive unit, it counts in my defensive index, that's great thanks for the info.

Pathetic Sheep (White Giant)

Monday, December 29, 2008 - 09:16 am Click here to edit this post
Ammo does count for the index. It is just very small.

The "offensive Base" functions like a barracks or armory. Military formations form at the offensive base and then deploy.

A defensive base is more like a bunker or trench network. A weapon in a bunker does not shoot at anything unless the target approaches the bunker.

You can move a defensive division around your map and recapture territory. You can also move it into enemy territory and capture it. If your opponent is alive and wants the territory back he/she will have to attack your defensive division in order to get rid of it.

Units that are based at offensive bases or offensive airports do not get annihilated when someone drops a nuke. Your defensive division is located somewhere outside of the offensive base. Units in a defensive base evaporate with the base.

Eric Peterson (Little Upsilon)

Monday, December 29, 2008 - 10:44 pm Click here to edit this post
But the defensive division still counts for my defensive index or only weapons in defensive bases? and thanks, some good info

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