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Weapon Activation (Little Upsilon)

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Vengent (Little Upsilon)

All worlds
03 Jan 2009 01:52Link
This is probably a dumb question, but not much luck searching.

I've been re-activating some defense weapons in a slave country, but every month they de-activate on their own.

What's the cause? Population limits? Cash? Worker salary?
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Keith Allaire (Little Upsilon)

All worlds
03 Jan 2009 02:18Link
Probably a shortage of low level workers and medium level managers. You need staff for the reactivated weapons.
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Vengent (Little Upsilon)

All worlds
03 Jan 2009 02:20Link
hmm, 100k plus unemployed in each of those.
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The Crafty Cockney (Kebir Blue)

All worlds
03 Jan 2009 15:00Link
more bases required? I believe that if your bases are full, the game puts weapons in reserve. This is in documentation.
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Alexander Platypus (Little Upsilon)

All worlds
03 Jan 2009 18:24Link
yeah its probably the bases
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Aleksander (Little Upsilon)

All worlds
03 Jan 2009 21:25Link
It can also be caused by a wide spread between corporate and government salaries. Read the newspaper it will tell you why the weapons were de-activated.
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Vengent (Little Upsilon)

All worlds
04 Jan 2009 01:57Link
ahh, base, didn't think of that.

Salaries are within 10, and newspaper hasn't said a single thing.

Added a base, will see how that goes.
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Alexander Platypus (Little Upsilon)

All worlds
04 Jan 2009 02:58Link
you need 1 base per 1000 weapons
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quaxocal (Golden Rainbow)

All worlds
04 Jan 2009 20:31Link
1 base per 20,000, minimum 1000 to build a base
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Vengent (Little Upsilon)

All worlds
05 Jan 2009 00:54Link
Base did the trick, thanks guys. Wish the newspaper had said something, or some kind of error message.