Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Quick question on Defensive Index (Kebir Blue)

Topics: Help: Quick question on Defensive Index (Kebir Blue)

Kiteless32768 (Kebir Blue)

Tuesday, January 20, 2009 - 12:00 pm Click here to edit this post
When I reached Level 2, I deactivated all of my defensive weapons to save money.

Now my FI is where it needs to be for Level 3, will reactivating those weapons take my DI straight to 75+?

Or will it increase gradually?

It's currently below 12.00, so I hope it doesn't take too long.

Thanks

Kiteless

Alexander Platypus (Kebir Blue)

Tuesday, January 20, 2009 - 02:51 pm Click here to edit this post
i am pretty sure you will find out there are only so many weapons you are allowed to reactivate per month, around 10% i believe.

Kiteless32768 (Kebir Blue)

Tuesday, January 20, 2009 - 07:33 pm Click here to edit this post
Thanks Alex.

I don't mind it being gradual, just as long as it doesn't take ages. The rate you mentioned shouldn't take more than a few days.

In the meantime, I can build more CEO Corps to help reach Level 4

Treasurer (Kebir Blue)

Tuesday, January 20, 2009 - 08:44 pm Click here to edit this post
10% is the max for reactivation per game month for available weapons.

Kiteless32768 (Kebir Blue)

Tuesday, January 20, 2009 - 09:30 pm Click here to edit this post
Thanks for confirming it, T.

Treasurer (White Giant)

Tuesday, January 20, 2009 - 11:58 pm Click here to edit this post
np. Just remember, it's 10% of available DEACTIVATED weapons.

Kiteless32768 (Kebir Blue)

Wednesday, January 21, 2009 - 12:27 am Click here to edit this post
Would I be right in saying that reactivating weapons at 10% per month will have a negative impact on my FI?

I'm above 75% now for FI, but haven't started reactivating yet as I want to get it a bit higher first.

Treasurer (White Giant)

Wednesday, January 21, 2009 - 03:52 am Click here to edit this post
Yes it does impact the FI because your country profit gets eaten up by military. The larger the military the more your country needs to make to keep up the FI.

Kiteless32768 (Kebir Blue)

Wednesday, January 21, 2009 - 01:55 pm Click here to edit this post
Just as I thought

Pathetic Sheep (Little Upsilon)

Friday, January 23, 2009 - 05:16 am Click here to edit this post
Pretty sure it is 10% of non-deployed weapons. That is deactivated and also activated weapons that are sitting around.

If you recall your garrisons, dismantle units, or buy more weapons you will be able to reactivate more weapons each month. If you sell, transfer, create units, or your weapons get deployed to garrisons it will take longer to reactivate the remaining weapons.

If you aren't worried about a war and you just want the points you can buy units that minimize the economic impact. For example, missile interceptor batteries add twice as many points as anti-aircraft or defensive missiles. Defensive artillery adds a tenth as many points as AA Bats but require more soldiers and also gasoline.


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