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Forum Help Rebels attack factory in X Nation. (Little Upsilon)

Rebels attack factory in X Nation. (Little Upsilon)

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Andrews Munoz (Little Upsilon)

All worlds
17 Apr 2009 06:09Link
Rebels attack factory in X Nation
The X Nation liberation movement has attacked nuf HomeEquipment1 home equipment manufacturing company to destabilize the economy and to discourage the foreign occupation forces in the country. There were 3648 casualties and 4860 people were wounded. nuf HomeEquipment1 is very severely damaged. The factory nuf HomeEquipment1 will be closed down. Infrastructure in the direct neighbourhood was ruined causing important damage to the country.

what's going on with this message? i build the factories then upgraded them, expending cash and time to make the corporation high valuable and profitable and them dissapear.
several corps had been closing allover the empire, today were 4.
will someone explain why that happened?
J
jason (Little Upsilon)

All worlds
17 Apr 2009 07:29Link
if you have move then 10 countries that happens.
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Pathetic Sheep (Little Upsilon)

All worlds
18 Apr 2009 09:53Link
Jozi demands sacrifice. You can sacrifice a country or you can go to the booster temple and offer a gold coin. Or you can disregard the pesky insurgents.

You may find that a major earthquake hits your new countries the same day you capture them. This is not a coincidence. Repent.

I believe companies do not shut down unless they are in debt. I usually find my corporations severely damaged but not destroyed.
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AraelDark0 (Little Upsilon)

All worlds
22 Apr 2009 19:58Link
If this continiue i wont have more corps in 15 days, every day several corps are closing and no matter if its public.
im rising my SS, Gov salary and the quality of products that the country buy to get a welfare up to 100.
could someone tell if the welfare have any effect on that?
M
Maxwell 'Danger' Powers (Little Upsilon)

All worlds
23 Apr 2009 00:22Link
They did mention that quality of goods will affect welfare, but they didnt say they had implemented that yet.
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Psychotic Chicken (Little Upsilon)

All worlds
23 Apr 2009 22:32Link
Corps don't close after rebellion unless they are in debt.

Damage repairs are a few billion in addition to the cost of a few months of lowered production.

Civil unrest is effected by the indexes. Rebellions are caused by the size of your empire:

"If there are more than 5 conquered countries, the chance that a rebellion will hit each corporation is 50 * the number of conquered countries / welfare index

Example: If the welfare index is 120, the country is occupied longer than 5 game years and there are 12 conquered countries the chance for a rebellion is 50 * 12 / 120 = 5%. The chance that a corporation will be hit is 5%. This is true for all corporations"
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AraelDark0 (Little Upsilon)

All worlds
24 Apr 2009 04:37Link
nice explanation. thnks
A
Alarich (Little Upsilon)

All worlds
25 Apr 2009 01:23Link
Well it it seems that welfare have something to do with this problem.
since i rised the welfare from about 59% to 95%, those rebels attacks to the factories has stopped.
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Michael VII

All worlds
21 Dec 2012 17:22Link
Is this still on-going. And if so, how do you stop them?
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Crafty

All worlds
21 Dec 2012 20:20Link
Alarich answered this right.
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Michael VII

All worlds
29 Dec 2012 08:50Link
Crafty: You are correct. Thanks. Must of read it in the wee hours.
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Always Ready

All worlds
06 Jan 2017 02:24Link
Yes it is still on-going (LU):

Rebels attack factory in >>Death<<

Thu Aug 1, 3816
The Death liberation movement continues its revolt.
The Death liberation movement has attacked Services 04 general services provider to destabilize the economy and to discourage the foreign occupation forces in the country. There were 5477 casualties and 5432 people were wounded. Services 04 is very severely damaged. Infrastructure in the direct neighbourhood was ruined causing important damage to the country.

Thu Sep 1, 3816
The Death liberation movement continues its revolt.
The Death liberation movement has attacked Medical Equipment 01 medical materials manufacturing corporation to destabilize the economy and to discourage the foreign occupation forces in the country. There were 3472 casualties and 4354 people were wounded. Medical Equipment 01 is very severely damaged. Infrastructure in the direct neighbou
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Psycho_Honey

All worlds
06 Jan 2017 03:51Link
Dam for 5 years tho... lol.

AR, in order to help you get with a solution faster, can you state the welfare index in that country?

I am not certain garrisons don't protect corps, but I wouldn't bet on it in the meantime.

Earlier in the thread, the problem was identified as low welfare. If your welfare is already at an acceptable level, then we could explore other possible causes.
A
Always Ready

All worlds
06 Jan 2017 23:32Link
Well, for the sake of research, I open up the secrecy for both District 1 and 2 in LU, which both have problems with rebels.

District 1 on LU
District 2 on LU

As you will see, it is not because of the welfare. Everything should be set to the most recommended values.

What may have caused this, could be the size of population only, maybe? Or maybe because I have been experimenting with salery levels (raised them to over 400 and then put them down to around 300 again)?
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SeizeForce

All worlds
07 Jan 2017 00:02Link
Always Ready, it is a shame what you are doing to District 1 and District 2. People from all over should denounce you and sanction your countries. It is a shame you are encroaching on their lands and taking their lands away from them. Kicking them out just so you can build your own neighborhoods in there. Truly a shame.

I am in full support for the citizens of those countries who wish to keep their sovereignty and not have their basic rights violated by a dictator.
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Psycho_Honey

All worlds
07 Jan 2017 01:55Link
Okay, AR for you my friend the simplest and most accurate answer.

Dump 2 Countries

You will experience this phenomenon of attacks on corporations when your empire grows unnaturally large. You may have a maximum of 9 countries in your empire or these things will occur and increase in severity with each additional country you add over 9.

The square root of 9 is 3 or 3(3) or 33 Illuminati CONFIRMED

CONSPIRACY!!!
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Always Ready

All worlds
07 Jan 2017 03:06Link
PH, you might be right, because it seem to correspond with the time of the last invasions I recently completed and passed the 9th.
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Always Ready

All worlds
07 Jan 2017 03:07Link
SeizeForce, it was not my intent to kick anyone out of their countries, they could stay if they wanted to, but they just left without even saying goodbye! They could have enjoyed paradise here with me, but decided to leave us for me to see inscrutable reasons.
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cren189

All worlds
07 Jan 2017 04:32Link
Lol, this thread turned awesome. Could occupation forces put a stop to this?
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Psycho_Honey

All worlds
07 Jan 2017 18:48Link
No cren189 forces won't help from my understanding. This is built into the program to encourage players not to go overboard. For example what would stop a player from taking and holding 50 or 100 countries? Perhaps an entire region or continent? It has been this way since before I began playing in 2006. I think it is even more important and functional now that war levels prevent attacks on players who do not wish to enter the war game.
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Always Ready

All worlds
08 Jan 2017 14:16Link
I think it is a good rule to have, to prevent too large empires taking over the whole world. It changed my plans and I will from now on focus much more on my economy.

By the way, a guy told me he planned to have 1000 countries? How he will do that, I dont know.
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Psycho_Honey

All worlds
08 Jan 2017 19:17Link
Well Xon is a major country holder, not sure how he manages.
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Yankee

All worlds
08 Jan 2017 20:18Link
At one point rebels didn't attack CEO corps. That may have changed and I doubt if I'll get around to testing that.
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Always Ready

All worlds
10 Jan 2017 23:31Link
After I dropped two of my countries, and now only have 8 slaves instead of 10, rebels stopped their attacs :)

Thx PH
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Psycho_Honey

All worlds
11 Jan 2017 01:47Link
Kewl Beans!