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CEO, Corps never produce a profit (Fearless Blue)

Topics: Help: CEO, Corps never produce a profit (Fearless Blue)

Sean (Fearless Blue)

Thursday, May 21, 2009 - 06:33 am Click here to edit this post
My Enterprise keeps losing money and I don't understand why.

I have tried setting my price according to quality topping 300 and never sell enough to make a profit.

I set it to sell best price and it doesn't sell at a high enough price to make a profit.

Why do my corps never seem to turn a profit even when demand is high yet I can set all my country corps to best price is always make a profit.

Does being a part of a common market make it impossible to make a profit or somthing?

Ravenous Cannibal (Little Upsilon)

Friday, May 22, 2009 - 01:23 am Click here to edit this post
Post your enterprise name. It will be more likely that someone can see a problem.

Buying your supplies from a common market can hurt profits. Joining one should have no effect on your corporations at all.

CEO corps pay "country resources used" to the country where they are located. In effect state corps also pay country resources used but the amount is shown in profits. CEOs have lower fixed costs and can produce higher quality. If you compare your CEO corps and state corps add the "country resources used" back into profit.


Quote:

I have tried setting my price according to quality topping 300 and never sell enough to make a profit.




Do not set your trade strategy low. You may have read advice somewhere that told you to "keep sales price below 300% market price". What they meant was "either keep your supplies quality low or keep your quality upgrades low enough so that you sell below 300% of market price after a favorable trade strategy". The choice of low upgrades or low supplies depends on the product.

The number 300 is a fuzzy number. If there is no demand for high quality then high quality items sell at a lower price. If there are often immediate orders for the product I believe you can make high price sales.

Sometimes the market for a product is bad and corps lose no matter what you do. Rumor has it the economy on Fearless Blue sux. Remember this is a competition so if everyone else is losing more than you lose then you are still winning. :)

Sean (Fearless Blue)

Friday, May 22, 2009 - 06:22 am Click here to edit this post
Enterprise Name is Republic of Arr Industries please help. Im getting to the point where I might as well give up on running an enterprise because I can't make money.

Ravenous Cannibal (White Giant)

Monday, May 25, 2009 - 09:56 am Click here to edit this post
I'll pick on one corporation. Really I should work on fixing my own.

Republic of Arr Electric:


salary 582.55M SC$
raw materials 1,852.25M SC$
fixed cost 121.39M SC$
maintenance 518.58M SC$
Country Resused 1,975.01M SC$

Income 4,958.24M SC$
Cost 5,049.78M SC$


Salaries are set at 500 and currently at 405. That is fine you could set the salaries higher.

Fixed costs are fixed. No options.

Maintenance can be cut a lot by using lower quality Factory Maintenance Units (FMU). You are currently using quality 291 FMUs. You could also not upgrade quality but that would be a bad choice for an electric company.

"The raw materials used" is way too high. You are either using a "any quality" supplies quality setting, or you are buying supplies from your common market. In either case stop.

"Country resources used" is determined by the other costs. If you lower the other costs the cost of resources used goes down too.

You can achieve Quality 333 electricity with much lower quality raw materials. A setting like 190 will achieve the same product quality at lower cost.

In addition, it looks like you are not able to sell electricity at quality 333 on fearless Blue. So try setting supplies quality lower. Maybe 130 or 140.


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