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Forum Help Automatic Deactivation of Defence Forces (Kebir Blue)

Automatic Deactivation of Defence Forces (Kebir Blue)

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Erotic Clown (Kebir Blue)

All worlds
02 Jun 2009 05:10Link
I've been trying to activate tons of missile interceptor batteries in my countries, but in each case they're not staying activated.

What are possible reasons for this? Do I need to actually put these weapons into battalions/divisions/etc...to keep them activated. Is not having enough ammunition a reason for them to automatically deactivate?

I'm certain that the lack of LLW/MLM is not the issue. Anybody got any insight into this?
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CraftyCockney (Kebir Blue)

All worlds
02 Jun 2009 21:49Link
It could possibly be not having enough defensive bases. 20K weapons per base I think.

CraftyCockney
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Hondo (White Giant)

All worlds
03 Jun 2009 00:15Link
The SC Wikia is good place for information for all. Laguna, nice work.

<!-Quote-!>Quote:

If the weapons you have require a higher number of Low Level Workers or Medium Level Managers than you have available (unemployed), the weapons will deactivate and until shortage of manpower is balanced.<!-/Quote-!>



Need to add, that they need enough LLW or MLM available and in the correct age range.

Soldiers 18-50 years old
Officers 24-50 years old
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Erotic Clown (Kebir Blue)

All worlds
03 Jun 2009 04:24Link
Thanks a lot for all the help everybody; I'll look into this and let you know how it goes.
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CraftyCockney (Kebir Blue)

All worlds
03 Jun 2009 20:31Link
Note: The Wiki has been updated to state each base can now hold 40K weapons.
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Laguna

All worlds
04 Jun 2009 00:19Link
120001/3 = 40000,(3)

Hence I changed it to 40 000.
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Erotic Clown (Kebir Blue)

All worlds
04 Jun 2009 10:04Link
Thanks! I needed more defensive bases.