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Ideal Defense Garrison (Kebir Blue)

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The Manager (Kebir Blue)

Monday, June 15, 2009 - 11:57 am Click here to edit this post
What would be a good average garrison blueprint? How much of each weapons?

Tattooed Priest (Little Upsilon)

Tuesday, June 16, 2009 - 10:41 am Click here to edit this post
To create an 'ideal' defense garrison you need to predict as accurately as possible what sort of invasion you'll be faced with.
For example, if you have a land locked country and you know it will be land locked for a very long time, then you should place more emphasis on air defense and less on land defense.
The default garrison blueprint is a very well rounded set up, placing defense against land and air/naval invasions.
Just remember that only a few targets can be nuked so you won't need nuclear defense batteries on garrison blueprints for such things as forts and counties.
It is wise to use the maximum 2001 weapons to defend such targets as your capitol, airports, and bases. For smaller and less targeted targets you may decide to use a smaller blueprint with the minimum amounts of weapons.
For such blueprints as the capital, bases, and airports, I suggest placing some extra nuclear defense batteries on these, just subtract some jeeps or something to make room for the extra nuclear defense batts. I usually put at least 6 on these garrisons.
Something else you may consider is garrisoning a portion of your forts. It is possible to garrison all your forts but by the time you have already garrisoned most of your other targets such as bases, cities, airports, etc., it can become very expensive garrisoning everything.
That is why I like to make a small garrison blueprint and garrison a handful of random forts.
Of course this was my method of operation four months ago, I just came back to the game and several things have changed, so this concept may no longer be very good but, I suspect it still is.


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