Simcountry
Forum Help Hey Guys - strategy advise needed (Kebir Blue)

Hey Guys - strategy advise needed (Kebir Blue)

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ian1246 (Kebir Blue)

All worlds
20 Oct 2009 01:02Link
Hey guys.

My names Ian Jones - ingame name ian1246. My nation is Great Britain on the world Kebir Blue and on the continent Paova Major

I m new to Sim country (this is my 2nd day playing it lol) - so i was wondering if some of you players who have some experience could tell me if my strategy is viable or not?

Basically, my plan is to drop corporation tax down to 5% (which i ve done).

This should increase the profit margins for the corporations by a decent amount. I then intend to drop the profit transfer down progressively also - currently its at 45%. This should further increase the cash going into the actual corporation's storage.

My first question therefore - is dropping the profit margins likely to increase the value of the corporation, or decrease it due to less cash going to me, and more cash going into corporation storage? If so, what impact will this have on the share values?

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Duchess Gloriana XII (White Giant)

All worlds
20 Oct 2009 13:27Link
Set your trade strategies. Right now you are buying high and selling low. Not a good way to make a profit.
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Tattooed Priest (Golden Rainbow)

All worlds
23 Oct 2009 16:21Link
Also, many game vets argue that it is not worth increasing the efficiency of the corporations. The theory behind this argument suggests that the amount of workers you're able to decrease in each corp will never actually gain you more money than it takes to upgrade the efficiency. I tend to believe this.
I'd like to see both opinions on this since I am not 100% convinced. Some say it is better to go for fully upgraded efficiency. Anyone have info to share?
T
Tranquility (Little Upsilon)

All worlds
23 Oct 2009 20:52Link
Upgrading effectivity probably isn't worthwhile from the point of view of the corporation owner, but from the point of view of the country owner it is worthwhile.
Less workers required = more corporations possible for a given amount of population. Further, the workers required after upgrade will be higher-salaried, meaning more income tax.
So, if you own the country and the corporation both, then you should upgrade effectivity.
Also, in countries owned by other players, I am of the opinion that you should upgrade effectivity as a courtesy to that country's owner.
With enterprise corporations located in C3 countries, it's probably better not to upgrade effectivity, both to save a little money and because those countries don't tend to have much skilled labor, owing to low education indexes.
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White Darkness (Little Upsilon)

All worlds
23 Oct 2009 21:57Link
Considering there's about a 20-40% cut in salary costs, it seems quite worthwhile. Sure each corporation may initially pay a lot for those upgrades, but they should pay for themselves eventually
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Plato (Little Upsilon)

All worlds
24 Oct 2009 08:11Link
I think that if you actually work out the difference in salaries, you will find a slight net increase in salaries AFTER the upgrades. You do, however, end up up with fewer workers, but at an overall increase in cost. Ark Mori worked this out some time ago. He used to have a website with the details of this on it, and some helpful stuff on maximizing profits which I wrote.
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White Darkness (Little Upsilon)

All worlds
24 Oct 2009 22:15Link
Hmmm, remarkable since there's this handy little graph provided by the game for any corporation I pick that shows that the salaries are declining per upgrade.

The only cost increases I see are typically in conjunction to the utilization of the Quality Upgrade and the attendant increases in FMU usage.
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White Darkness (Little Upsilon)

All worlds
25 Oct 2009 02:51Link
Well a quick comparison shows a few things:

100 effectivity 300 salary: 419.22M
200 effectivity 300 salary: 410.25M


8.97M differance, with an AEP upgrade at 122.92M, it comes out to about 13.7 months for cost of one upgrade once fully upgraded.

The financial impact would from there depend on how long it takes for the decay rate of a single upgrade to come into play. I know the AQP takes 20 months to lose 1 point, whereas I'm unsure on the Effectivity possibly somewhere in the 15-20 month range as well.
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White Darkness (Little Upsilon)

All worlds
25 Oct 2009 02:57Link
Definitely not the 20 to 40% impression I got. I think that may have come from some misinterpretation of game documentation.

Still, it's a tiny bit and theoretically the costs would be paid for eventually. Any simbuck saved is another for me after all.
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Plato (Little Upsilon)

All worlds
25 Oct 2009 03:04Link
There have been a lot of tweaks in the last year, like max quality is lower, so this may be fixed. However, your numbers are close enough that when the upgrades are factored in it would seem to still be an overall slight expense.

Your amortization is wrong because you need 100-150 upgrades to get the full benefit. And the upgrades age out and need repurchased.

The advantage of the Effectivity upgrades is it frees low level workers for the army.
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CraftyCockney (Little Upsilon)

All worlds
25 Oct 2009 20:10Link
Hmmm, new conspiracy theory: Whitedarkness = Q.

Hey, if LH can do it so can I :)

Crafty.
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White Darkness (Little Upsilon)

All worlds
28 Oct 2009 02:14Link
Q?
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CraftyCockney (Fearless Blue)

All worlds
28 Oct 2009 16:17Link
He whose name must not be spoken for fear of the ban hammer.

Say no more.