Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Two Things I have been wondering about (Fearless Blue)

Topics: Help: Two Things I have been wondering about (Fearless Blue)

Lundy (Fearless Blue)

Wednesday, April 7, 2010 - 04:57 am Click here to edit this post
I looked through the game documentation and could not find and answer two either of these questions.

A) As far as your migration index, what number is the "0 gain/loss" marker? IE, according to the migration index, what numbers indicate you are gaining or losing population?

B) Also when converting housewives/disabled persons into workers, what positions do they go into. Are they just like normal people following education quality/priorities. Or do they go mainly (or wholly) in certain trades?


Wednesday, April 7, 2010 - 08:33 am Click here to edit this post
Item No. 49 in the game news for the migration question Lundy.

As for question B I don't know, but I would hazard a guess they are distributed evenly according to the ratios of existing worker types and/or age groups.


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