Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Corporate Salaries (Little Upsilon)

Topics: Help: Corporate Salaries (Little Upsilon)

Razzo (Little Upsilon)

Thursday, May 19, 2011 - 07:17 pm Click here to edit this post
Hey all, I'm still pretty new to simcountry but have not had much trouble understanding the mechanics of the game so far. However, I do have a question regarding salaries. More specifically, how to utilize them in the most effective manner.
I understand that raising them increases the welfare of a company's workers, but how do I find that perfect balance between wages that make workers happy without overdoing it and spending more than is necessary? I guess I'm just asking if you guys have any specific strategies when it comes to salaries, because as of now I'm just kind of winging it.

And just a note (as I figured CEOs would be most likely the ones helping me with the above question): My country, the Republic of Callowania, has a number of profitable state corporations, so if you're interested in acquiring some, don't hesitate to check them out!

Crafty (Kebir Blue)

Friday, May 20, 2011 - 02:06 am Click here to edit this post
That question has as many answers as there are players. State and private and truly would all be different. Different corp types can tolerate higher wages.

At the moment my opinion, for what its worth, is state salaries you want low, 200 - 300 for max corp profit, providing your country welfare is in good shape. But then you dont raise so much income tax and less investment in funds etc etc.
Ceo corps are more difficult, if the host country has a low unemployment and a high average wage, your corps will be the first to lose workers if you dont match others salaries.
Your own ceo corps in your own country you can either pay loads, produce loads and the country collects lots of income tax (note difference between income tax and a country set tax) and more country resources, but the ceo doesnt gain much, or you use lower salaries and the country doesnt gain much but the ceo will gain the benefits.

I would recommend you look at a few of the best countries and ceos to see what they do and get an idea from there. But hey, thats 3/4 of the fun of the game right? learning how to play it well...

Razzo (Little Upsilon)

Friday, May 20, 2011 - 08:24 pm Click here to edit this post
Okay, well that's actually very helpful, but now I have more questions haha.

So basically what you're saying is that if I make my state corporation's salaries high, it will positively stimulate my country's economy and income by increasing the number of my citizens who invest and the amount they pay in taxes, while making it less desirable for private enterprises to start corporations there? Because I definitely want more private corps right now.

Thanks!

Crafty

Friday, May 20, 2011 - 09:42 pm Click here to edit this post
Basically, run state at 300 for best corp results and best income tax etc. To get private corps the country tax must be 0 or close to and country welfare above 100. Even with 0% country tax which CEOs prefer you can set your state profit sharing to 70 - 75% which acts just like a tax on your own corps only.

Adjust as you see fit when you figure more out.

(all this is my advice only and not intended as a definitive be all and end all)

Danny Miller (Little Upsilon)

Saturday, May 21, 2011 - 03:45 pm Click here to edit this post
I would suggest you actually demo this in your own country. Run a test at 200,250,300,350,and 400 salaries for the same corp type, and see which one works best for you. However, 300 is a good starting point as others have said.

Synicus (White Giant)

Saturday, May 21, 2011 - 11:55 pm Click here to edit this post
300 is the maximum State start point.

Emperor Andross I. (White Giant)

Monday, June 13, 2011 - 01:41 pm Click here to edit this post
What is the maximum salaries can be set to (realistically) without causing corps to go bankrupt? My country has a lot of truly public corps, which are mostly quite profitable (except gasoline for some reason...) My current salaries target is 450 for all corps. Is that still ok or too much? The game technically allows 9999.0 for salaries - though I guess that is not reachable for corps before they go bankrupt due to workers sucking their cash reserves dry ;)
Also what is the max. one can push production levels to with high salaries? Most of my corps run at 127% production right now with salaries at 435 (and rising).

Crafty (Golden Rainbow)

Monday, June 13, 2011 - 02:50 pm Click here to edit this post
They're not all the same. Some run 1200 salaries, ask supersoldier, others swear by 100 - 200, ask Blueserpent. It really is what works for you and depends on markets, contracts, taxes, profit transfer etc etc. I dont think I've seen over 1800 or so, and not for a long time.

Production is also dependent on other factors, country welfare, transport index particularily I believe, profit/sales and more. There's a bit of an explanation in the game douments which I highly recommend reading and digesting.

Hope that helps a bit.

Emperor Andross I. (White Giant)

Monday, June 13, 2011 - 03:04 pm Click here to edit this post
Setting salaries to high levels seems to have the most impact on production percentage. I am doing it mainly because income tax is a great source of income in my countries - because corporation tax is at 0% (and I want to keep it that way). The downside is that CEOs need to sacrifice some profit by also having high salaries, so they get all required workers in case of shortages (which happens occassionally as new corps are being built). On the other hand their corps profit by producing much more goods which again generates more income from sales. The problem I have is that there is no way for me to figure out, which level of salaries is good to balance production (I would like having the max. % possible in production levels) and profit for CEOs and cash levels of corporations. Setting salaries to 1200 or even more seems a bit high, or not? I can of course try doing that, but reaching this level would take a long time and reversing it would take a long time aswell - in case it results in corps going into negative cash and taking loans.

Crafty (Golden Rainbow)

Monday, June 13, 2011 - 03:25 pm Click here to edit this post
What I would do... next time you need to pay your 30GC monthly fee, buy salary boosters for corps. You'll get boosters to change salaries immediately by 20%, as many at a time as you have boosters, and that also extends your empire for a day for each coin you spend on boosters. That way you could raise a couple of corp salaries to try out the strategy.

Emperor Andross I. (White Giant)

Monday, June 13, 2011 - 11:27 pm Click here to edit this post
I am a full member playing as president. There is no monthly GC fee for that, I think? ;)

Crafty (Kebir Blue)

Tuesday, June 14, 2011 - 12:43 am Click here to edit this post
Sure is mate, sorry, but its 30GC each calender month for as many countries as you like on one world. 2 worlds = 2x30GC. Each enterprise (CEO) is also 30GC/month..

Like I say, one option is to buy boosters for your leader country (main) and each coin spent on them counts as 1 spent on continuing your whole empire.

Emperor Andross I. (White Giant)

Tuesday, June 14, 2011 - 05:21 am Click here to edit this post
Hm that's odd - the free membership before I upgraded to full membership, did not require any GC payments for real month playtime. And why would playing as a full member require GC payments? I already paid real money to W3C to be able to play beyond the free membership level limit and to be able to purchase higher level corporations.

rep (Little Upsilon)

Tuesday, June 14, 2011 - 06:45 am Click here to edit this post
I also am puzzled by the President GC fee. I know that the CEO has to pay 30 per calendar month, but I thought the 36 bucks I paid for 9 months membership covered me for that period.

If it's true, this will put a serious cramp in my style. Well, I'll find out in a couple weeks when my one month anniversary comes up.

rep (Little Upsilon)

Tuesday, June 14, 2011 - 07:02 am Click here to edit this post
Okay, just got done looking into my account. According to the membership details page, your "main entity", either your CEO or your country, whichever you started first, is free of cost until your membership expires.

Any ADDITIONAL empire or CEO will cost you 30 GC per calendar month more.

Crafty, if you're being charged for ALL your empires and enterprises you should check in to it. The first one you started should be free, unless you have a one month membership. In that case, maybe you do have to pay each month the 30 GC fee for each empire/enterprise.

Crafty (Little Upsilon)

Tuesday, June 14, 2011 - 08:25 pm Click here to edit this post
Heh, OK, I admit I messed up there, my bad. The rules I stated were applicable when I started and you received GC with your membership fee with which you could keep your first entity going at 30GC a month. This still applies to me as its an old account. I gather now the rules are what you say and it works out the same just applied a different way.

I do apologise for any mis-understanding my post might have caused anyone and thanks both of you for pointing it out.

rep (Little Upsilon)

Wednesday, June 15, 2011 - 03:37 am Click here to edit this post
Hey, even the "old-timers" are allowed one mistake per calendar year! :)

Have to admit I was concerned. I've been using my GC a bit heavily on boosters, pop buying, and cash infusions to get things running.

I chose the 9 month membership plan because they offered 150 GC with it, the other choices weren't as good although the price was 4 bucks a month across the board.

No need to apologize. I was due for a cardio excercise workout anyhow, now I don't need it! LOL


Add a Message