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Weapon and Ammo Upgrades?

Topics: Help: Weapon and Ammo Upgrades?

Jabberwock

Tuesday, May 29, 2012 - 05:40 am Click here to edit this post
Can anyone answer these questions or point me to the documentation covering how the upgrades work for weapons and ammo? (Any additional info is appreciated.)

Does the "fight strength" mean that a 200q weapon will perform at twice a 100q weapon?

Once purchased do both weapons and ammo degrade in strength? If so at what rate?

Can the upgrades be stored for future use? Or do these degrade as well?

Once upgraded do the weapons still degrade? (Making it better to upgrade at the last moment?)

It looks like weapons and ammo are upgraded while in unit form? Or can it also be done to weapons and ammo just sitting in inventory?

Does it take time for these upgrades to occur? If so how long?

Thanks to any for the help; I am confused :)

If anyone is willing to share any other info I'm all ears...or eyes...

Scarlet

Tuesday, May 29, 2012 - 06:56 am Click here to edit this post
Documentation:
From the portal, Documentation >> War Documentation >> Quality of units and weapons

Does the "fight strength" mean that a 200q weapon will perform at twice a 100q weapon?

Quote:

An average quality level of 160 for the weapons in a unit means that the weapons are 60% more effective in destroying their targets and they are also 60% harder to destroy. Very high fighting levels will become possible and will have an excellent effect on the fighting capabilities of military units.


Honestly, I think this is a bit open to multiple interpretations. What do they mean by 60% more effective? How exactly do they mean 60% harder to destroy? My interpretation is as follows:
H = hit rate
D = damage
Q = quality
Subscripta/d denotes attacking weapons and defending weapons respectively

So the attacking unit hits based on:
Ha*Da*(Qa/Qd)
And the defending unit counterattacks based on:
Hd*Dd*(Qd/Qa)
Where neither of these values can exceed 1.
This value is what i think of as firepower and refers to how many weapons a single piece of ammo will kill on average since "firepower" is kind of a crude generalization of what actually happens. As far as I know, each peace of ammo gets it's own random factor on whether it hits or not. The major assumption here (based on a game news thing I don't want to try digging up to cite if it even still exists) is that once quality caps out either damage or hit rate, it will increase the other.

Anyway, this interpretation would mean in practice that equal qualities of attacking and defending weapons negate the effects of quality while a quality difference decreases ammo use proportionally to the increase in quality (i.e 200 Qa v 100 Qd would use half as much ammo on the attacker side to destroy all defending weapons as 100 Qa v 100 Qd... and defending weapons would need twice as much ammo to destroy all attacking weapons). Which effectively means quality bonuses are applied twice and have no effect on increasing the "cost" of ammunition to destroy weapons.
It is worth noting that Quality has no effect when attacking targets... so those 300 Q Stealth Bombers are just as good at destroying forts as your 100 Q Stealth Bombers. However, my opinion here is to go maximum quality regardless of this fact.
Essentially, it really is as simple as keep everything at maximum quality at all times. Well, except for navy... but that's because quality hasn't been coded into navy weapons.
Remember that simcountry combat is done by rounds, so the more weapons you have surviving each mini-round, the more weapons you have attacking in the next mini-round... this is yet another side effect of the improvement in effectiveness that quality provides. An increase in "attack strength" (which would be: number of weapons * firepower[which is effected by quality] * ammo use) will increase the saving of weapons in attacks, uh, more than linearly for sure... and as mentioned before, all attacks will cost the same exact amount of ammo in terms of monetary value no matter what so may as well max out quality!

Once purchased do both weapons and ammo degrade in strength? If so at what rate?
Yes, at 0.05 per month.

Can the upgrades be stored for future use? Or do these degrade as well?
Yes, quality doesn't matter for the upgrades so you could stock 10B units of ammo upgrades if you wanted to and (barring game changes) they'd be perfectly fine if you decided to use them 1 real-year later.


Quote:

Once upgraded do the weapons still degrade? (Making it better to upgrade at the last moment?)



Yes, they still degrade. However, note the potential time it would take to upgrade. Last minute is too late.

It looks like weapons and ammo are upgraded while in unit form? Or can it also be done to weapons and ammo just sitting in inventory?
They need to be in unit form to be upgraded. It cannot be done to weapons/ammo in inventory.

Does it take time for these upgrades to occur? If so how long?
Since I last checked, 1 weapon upgrade (per weapon) and 2 ammo upgrades (per ammo) maximum is applied to military units you've told to upgrade.

Jabberwock

Tuesday, May 29, 2012 - 11:06 am Click here to edit this post
Exactly what I was hoping to get in reply; thanks for the help!


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