Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Rebellion?

Topics: Help: Rebellion?

Glogoth

Wednesday, May 30, 2012 - 11:30 am Click here to edit this post
Ok... I know what a real life rebellion is, but how does one work on this game, and how does one combat a rebellion... Cause in real life I could just start mowing people down...lol

Scarlet

Wednesday, May 30, 2012 - 02:31 pm Click here to edit this post
For rebellions, they are triggered by meeting certain requirements. They are fixed by failing to meet the requirements that triggered them.

I'm pretty sure that they just damage and/or destroy corporations owned by the country (state, national, country-controlled public) periodically... which causes "war damage", which essentially just eats up your country stock of construction if the corporation isn't destroyed. It's been a while since I had rebellions or bothered to read the rules, but I'm pretty sure that's all that happened last time I had them and also pretty sure the "trigger" was owning 14 countries in my empire at once. They stopped when I went back to 10 countries.

Like probably find the game doc for accurate information regarding this, but they are fairly easy to avoid.

Crafty

Wednesday, May 30, 2012 - 08:51 pm Click here to edit this post

Quote:

For rebellions, they are triggered by meeting certain requirements. They are fixed by failing to meet the requirements that triggered them.




lol, had to read that twice.

Basically yes, I think they'll cause infrastructure damage too. They're kinda like earthquakes. You have to have really really bad welfare to set one off, and/or the over 10 countries thing Scarlet said.


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