The Weighted Average is based soley on Volume. So a production plant takes 900k tons of stone, and it also uses 10k FMU's (unrealistic I know) let's say everything else combined is 90k. 1%*Q of FMU, 9%*Q of Everything else, 90%* Q of stone. As you can see stone pretty much determines your quality completely. FMU's cost millions for in this example but much less in the game for only a 1% impact. So you goal would then become to take everything power is expensive also and buy cheap low quality of that, you can in fact do that through contract while getting a high enough quality of let's say stone in this example that may cost like 400 to offset the low quality more expensive products. This can be done on a really micro level also. Computers for example cost close to 2k much different then the 2m of FMU's but still substanially higher then Stone. You can do all of these with contracts but as I said previously if