Simcountry
Forum Help Enterprise Help

Enterprise Help

N
Nathan Spiegel

All worlds
11 Dec 2012 00:34Link
I've played this game for a decent amount of time and i'd say i'm pretty adequate at managing my country (maintained at least rank 5 on White giant for weeks now).

but in order to move up game levels, i need an enterprise. but no matter what i do, i can not seem to turn a profit. my debt continues to grow and nothing i do can stop it. i'm at 132 corporations right now and its continuing to grow.

if someone could throw some advice at me on how to make my enterprise somewhat effective, it would be much appreciated.

Milentia Enterprises on WG
G
Gaz

All worlds
11 Dec 2012 00:43Link
Your aren't the only 1 to struggle with an enterprise trust me.

There's been a few posts on this subject lately. You should try dig them up if you haven't already. There's good advice given in them by top econ players.
M
maclean

All worlds
11 Dec 2012 12:28Link
The only way to make an enterprise profitable. in my experience, is to get at least 400 corps and then do a lot of manual supply, to maximize profit, keeping close to product Q=300. They can be very profitable once you hit 600+ corps.
C
Crafty

All worlds
11 Dec 2012 16:33Link
You should be able to make some profit at 130 corps.

Avoid 30% tax countries with welfare less than 100. A few corp types will work like that but only at lower salaries. Can be hard to keep low salaries in C3s to keep 100% hiring. Remember you can move corps from C3s at no cost, as you can 40%+ tax countries and massive worker shortage countries.

Do make every effort to keep hiring at as close to 100 as you can. This I reckon is about the most important thing, alongside having corp welfare of 110+.

Dont go mad with salaries, 350 is about tops. As Mac says, output at close to 300Q.

DO NOT ask for silly money, like 100 above Q made. It honestly doesnt help. Best price or 5 - 10 below is a good setting.

If a corps cash keeps dwindling then the ent will keep propping it up with cash. This is the main reason I see for ents losing money. Automatic transfers in the negative are a bad thing. Either get
D
Drew

All worlds
12 Dec 2012 13:28Link
You don't 400 corps. If one corp makes profit, it can do it 130 times or it can do it 400 times. Only make as many as you can manage, I have no clue why Maclean always says that. You CAN make more with 400 but only if the individual corps are making money. Crafty has solid advice in this matter.

But I can offer you a few options as well.

1. This is annoying and I don't do anymore. Play market value. It's a game where you buy out all the corps in your world other than Air Transport that have MV under 2B$ and no debt, 30 should be okay though. Then just move the clunker wait for it to be worth 100B and sell it. You might be able to hold onto it a bit longer but pick a reasonable number. You can't move Air Transport though, and if you can't fix it you really haven't lost anything on others that cheap. If the debt gets too high though and the corp closes boom more debt. Setting PT to 0 will help the MV clim
M
maclean

All worlds
17 Dec 2012 07:33Link
The reason I always say that is because it works for me, where 100 or 120 corps do not. I can break even at 120 corps, but only if I get lucky and produce only one product that is always in high demand and is cheap to produce. When it goes "green", due to supply fairy tampering, etc, you will lose your shirt for (real) weeks or months. If you diversify, then yes,some corps will lose money, depending on the market; but others will be making a decent return. Overall, enterprises are such a nuisance that if you're going to have one at all, it pays to go big. I am netting 225-265 billion/game month with Acme Global at 450 corps or so. Moving all my corps into 0% tax countries would raise this, i know.
M
maclean

All worlds
18 Dec 2012 02:53Link
I re-checked, and I actually have 650 corps in Acme Global. My mistake, sorry.