Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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HELP - HOW TO MOVE UNEMPLOYED TO FACTORIES?

Topics: Help: HELP - HOW TO MOVE UNEMPLOYED TO FACTORIES?

aska26ph2001

Monday, December 24, 2012 - 10:16 am Click here to edit this post
hi

I have high unemployed but 5 to 7 corporations are having 10% to 70% production and hiring

I just put 100% production and hiring on setings but no unemployed would go to corporations that less 100% production and hiring?

Crafty

Monday, December 24, 2012 - 02:45 pm Click here to edit this post
Read the documents. Search these forums. The solution to your problem is probably one of the most repeated in the history of the game. You must find out and understand how worker types, education and hiring work together.

I'm sorry if I sound unhelpful but I have answered this query more times than I care to think about.

SweetPea

Tuesday, December 25, 2012 - 07:56 am Click here to edit this post
Yeah, you didn't specify if this was for an Enterprise or for a country.

Andy

Tuesday, December 25, 2012 - 01:47 pm Click here to edit this post
Please place messages in one place.

The problem is in your education.
Recheck the education priorities page.

1. The total of all priorities should be 120. Numbers are normalized back to a level of 120 so larger totals do not make sense. Please read the hints on that page.
2. More important: you have some groups where there are 0 unemployed. A shortage in one of the groups stops hiring. Your education must be in balance.
3. Your education index should increase to 120 or higher to increase the number of people being educated each month. You will need more teachers and higher priorities for teachers and university teachers. This should go on for some time before you can reduce these priorities.
4. check this page frequently and update the priorities.

on a side note:
Try to increase all the basic indexes (health, education, transportation) to 120+ to increase your welfare index.

make sure you do not have supply shortages or otherwise the supply index declines and hurts your welfare.
Welfare has a direct influence on the production in corporations.

Corporations:
a salary level of 300 is better.
Supply quality to 180
sell strategy should not be above the quality of the product.

If all this is done, your country will fly.
It might take a while as the education priorities and the numbers of available workers must be fixed.

It seems you have enough cash to go through this phase.

Crafty

Tuesday, December 25, 2012 - 09:44 pm Click here to edit this post
So the crux of the matter is No.2 of the gamemasters advice.

A 10% shortage of one particular worker group will cause the corp to lay off 10% of ALL worker types. It looks like they are sitting there not doing anything, but your managers cant run a factory without engineers or shop floor workers.

Michael VII

Monday, January 7, 2013 - 06:27 pm Click here to edit this post
GM: "A shortage in one of the groups stops hiring."

Is Crafty correct?

If there is a shortage of executives (example), does this mean it stops hiring for executives only or throughout the corporation - no matter the title or level?

Jack

Monday, January 7, 2013 - 07:04 pm Click here to edit this post
Yes. As always Crafty is 100% correct.

Crafty

Monday, January 7, 2013 - 10:57 pm Click here to edit this post
Hah, not always, but thanks Jack.

Thats right Michael, a shortage of one type will create laying off of all types.


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