Some one convinced the GM that C3 raiding distracted from the real econ part of the game. And you know, theirs a point to be made their. I was one of the most prolithic C3 raiders. And i'm very resigned to except things as they are, rather than have a strong opinion.
If you take away wind farms, and pop transfers, and just do a straight econ game. Then take another look at the way the war game is set up. I mean, when you can only afford a handful of wings, doesn't this kinda mega defense make more sense?
As it stands, its my understanding that the best counter offensive strat to this, is multipul attackers. like a fed with 6 active guys, and 1Q assets, each, would be stronger than a fed with 3 guys, and 3Q assets? you just need enough folks wanting to do anything, to have a robust political struggle.
So maybe the mega defense, in the sim-era of wind farms, to make more folks feel safer to come to wl3, and join
J
JamesDragonrider
All worlds
From my perspective, the core problem is:
1) Being a text game means that the battles are instant, and so a country can be demolished as fast as a player can click through the attacks to make it so.
2) The game is also a real time strategy "city builder" where you have to wait long periods of time to make progress. For example, you need 200 game months (or more) to get your corp's efficiency maxed out, which is on the order of a real month or longer.
The 2 ways to re-balance these 2 things would be 1) make attacks take longer and 2) make growth happen faster.
My opinion: #1 would be easier to do, and better for the game.
How would you accomplish that?
1) assign speeds to units, so that it takes time for them to travel to a target, and back.
2) Limit the speed that an air base can rearm planes, thus limiting the number of attacks per base, per day.
Example: