Simcountry
Forum Suggestions Infantry,Mercenaries,and Surrender. (Fearless Blue)

Infantry,Mercenaries,and Surrender. (Fearless Blue)

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General X (Fearless Blue)

All worlds
16 Nov 2008 08:41Link
wouldnt it be a decent thing to have infantry marines paratroopers in the game that gives you another use for your soldiers in your army and also they dont cost 200million$ just for one soldier unlike fighters ships and well other aircraft.and if at least gives you an advantage if your army has numerical superiority over the enemy Then countries that have huge populations like over 20 million and have million man armies could overrun enemies by just sending wave after wave of these troops.there could be different kinds of infantry such as rocket troopers riflemen or heavy machine gunners that could counter certain types of vehicles and other infantry.

Wouldnt it be also amazing to have mercenaries or PMC's(Private Military Contractor)this function would work sort of like a corporation and can be aquired by both enterprises or countries.if a country or a CEO built one of these mercenary corporations they wouldnt sell of units like regul
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Pathetic Sheep (Little Upsilon)

All worlds
11 Jan 2009 10:24Link
"there could be different kinds of infantry such as rocket troopers riflemen or heavy machine gunners that could counter certain types of vehicles and other infantry. "

Simcountry has anti-tank missile batteries, Heavy Jeeps, and heavy armored vehicles.

Taking prisoners as slave labor is a good idea. If implemented, that should also increase the chances of rebellion.
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Andrews Munoz (Little Upsilon)

All worlds
12 Jan 2009 05:08Link
today i was thinking the same thing, we need infantry(rifleman)
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Pathetic Sheep (Little Upsilon)

All worlds
13 Jan 2009 20:44Link
We already have infantry and rifles in the game. It is ambiguous if they are rifleman or rifle womyn. :)

You could make a case for entrenchment tools, combat engineer vehicles, and boots. Similar commodities would make sense in the Simcountry setup.

Entrenchment tools and engineer vehicles would not add much to the game. Forts and bases already have a staff of soldiers.

Almost all modern armies either use vehicles or rely on some sort of base. Yes the infantry patrol on foot, but they periodically return to the base or vehicles to get military supplies. A noteworthy exception is special forces troops, Simcountry already has SF forces and SEALs. Highly mobile insurgents might be another exception but you could claim they are insurgent SF forces or that presidents aren't insurgents so the exception doesn't matter.

The Viet Cong loo