Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Infantry,Mercenaries,and Surrender. (Fearless Blue)

Topics: Suggestions: Infantry,Mercenaries,and Surrender. (Fearless Blue)

General X (Fearless Blue)

Sunday, November 16, 2008 - 08:41 am Click here to edit this post
wouldnt it be a decent thing to have infantry marines paratroopers in the game that gives you another use for your soldiers in your army and also they dont cost 200million$ just for one soldier unlike fighters ships and well other aircraft.and if at least gives you an advantage if your army has numerical superiority over the enemy Then countries that have huge populations like over 20 million and have million man armies could overrun enemies by just sending wave after wave of these troops.there could be different kinds of infantry such as rocket troopers riflemen or heavy machine gunners that could counter certain types of vehicles and other infantry.

Wouldnt it be also amazing to have mercenaries or PMC's(Private Military Contractor)this function would work sort of like a corporation and can be aquired by both enterprises or countries.if a country or a CEO built one of these mercenary corporations they wouldnt sell of units like regular factories but they will be rented out to other countries or possibly CEO's.For Presidents PMC's would be useful for fighting rebellions and civil unrest and can be used in war.For CEO's these could be useful for taking care of Hostile Bidders.if a CEO lost one of his Corps due to a hostile bidder the CEO could rent a few(OR A lOT) of PMC's to either take back that corporation by force attack and destroy that corp.

One mercenary unit could contains something like 25 tanks 30 heavy jeeps 15 armored vehicles and 150 soldiers or infantry and 40 officers also infanry uses not for vehicle operation.a corporation would hire or produce like 300 to 1000 of these a year or doesnt really matter now but after they are created they are offered on the market but when you buy them you can only buy them for a set amount of time the longer the time the more expensive.after the set amount of time is up the units the ones who are still alive(if any)will head back to the corporation in there home country or CEO.PMC's could be arranged already in a temporary military unit when you rent them or you can organize them or they possibly be placed under land based arms.

Surrender would be another cool feature and i dont mean surrendering a country i mean when you iniate an attack on a country on the reports it could say the dead,wounded but also how many troops were taken captive and how many of the enemy troops surrender to you.these prisoners would be placed in in prison or detention camps were they could be used to produce anything such as oil,wood,plutionium(full members) and weapons(strategic weapons can still only be built by full members)the prison wouldnt have to pay salaries except for guards and the profits would go straight to your country unless a CEO builds a prison/detention camp president or ceo either way it would be sort of like a corp if the ceo builds one all profits will go straight to the CEO except for tax and salaries.when the war ends if you lost you will immediately release all prisoners to the country you took them from.But if you win whether you take the country over or just leave it in ruins the choice is your whether you want to release them right way,or bit by big,keep them forever,execute them,or hold them for an extended amount of time maybe a few years or so.

Pathetic Sheep (Little Upsilon)

Sunday, January 11, 2009 - 10:24 am Click here to edit this post
"there could be different kinds of infantry such as rocket troopers riflemen or heavy machine gunners that could counter certain types of vehicles and other infantry. "

Simcountry has anti-tank missile batteries, Heavy Jeeps, and heavy armored vehicles.

Taking prisoners as slave labor is a good idea. If implemented, that should also increase the chances of rebellion.

Andrews Munoz (Little Upsilon)

Monday, January 12, 2009 - 05:08 am Click here to edit this post
today i was thinking the same thing, we need infantry(rifleman)

Pathetic Sheep (Little Upsilon)

Tuesday, January 13, 2009 - 08:44 pm Click here to edit this post
We already have infantry and rifles in the game. It is ambiguous if they are rifleman or rifle womyn. :)

You could make a case for entrenchment tools, combat engineer vehicles, and boots. Similar commodities would make sense in the Simcountry setup.

Entrenchment tools and engineer vehicles would not add much to the game. Forts and bases already have a staff of soldiers.

Almost all modern armies either use vehicles or rely on some sort of base. Yes the infantry patrol on foot, but they periodically return to the base or vehicles to get military supplies. A noteworthy exception is special forces troops, Simcountry already has SF forces and SEALs. Highly mobile insurgents might be another exception but you could claim they are insurgent SF forces or that presidents aren't insurgents so the exception doesn't matter.

The Viet Cong looked like riflemen (and rarely riflewimyn). But they fought out of extensive tunnel systems. That makes them base staff. In Iraq the insurgents are using RPGs (hand held missiles?) and IEDs. In most cases the RPGs and materials for IEDs gets to the target location in a pickup truck or similar vehicle. The difference between a pickup and a jeep is small enough that a game designer can disregard them. When roads are readily available some pickup trucks would be better weapons than the standard jeep. Most of the $5 million price of a "Jeep" is the weaponry loaded on it. That could include RPG/ATM, heavy machine guns, mortars, land mines, shaped charges, charges, small arms etc.

If you make the case that rifles should be part of the game then why not bullets. Plastic coated (teflon), steel jacketed, hollow point, tracer, wood, glass, depleted uranium, weapons grade uranium, biological, incendiary, Sabot, and so on. Also bayonets, banana clips, striper clips, belts and boxes so that the infantry have ammunition.

For some great additions to the war engine search Wikipedia for "bat bomb", "Project Pigeon", and "The U.S Navy Marine Mammal Program (NMMP)".

Add a Message