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FredMark (Kebir Blue)
All worlds
03 Mar 2009 05:05Link
It is probably second most disturbing issue in economic unbalance after supply exploit.
The taxes are calculated monthly, resulting higher tax impact on expensive products (>1B in price per unit) and agressive sales strategies.
In a nutshell, it works similar to this (numbers do not match exactly):
Assume you have a corporation that
has variable cost (such as materials) at 1B and fixed costs (such as salary, fixed costs) at 1B and volume of sales is 4B at full production.
If you sell product two month in a row, you will make as a CEO (at 30% tax country, such as C3)
(4B*0.59-2B)*0.7*2=504 million
Bust assume you did not sell anything in one month and sold all product following month.
In this case,
fist month your net is -1000M
Following month
(8B*0.59-3B)*0.7 = 1.204M
So the net result is 204 M.
Whe
The taxes are calculated monthly, resulting higher tax impact on expensive products (>1B in price per unit) and agressive sales strategies.
In a nutshell, it works similar to this (numbers do not match exactly):
Assume you have a corporation that
has variable cost (such as materials) at 1B and fixed costs (such as salary, fixed costs) at 1B and volume of sales is 4B at full production.
If you sell product two month in a row, you will make as a CEO (at 30% tax country, such as C3)
(4B*0.59-2B)*0.7*2=504 million
Bust assume you did not sell anything in one month and sold all product following month.
In this case,
fist month your net is -1000M
Following month
(8B*0.59-3B)*0.7 = 1.204M
So the net result is 204 M.
Whe
Z
Zdeněk Pavlovský (Fearless Blue)
All worlds
04 Mar 2009 18:08Link
(8B*0.59-3B)*0.7 = 1.204M
are you 100% sure that this is how the game calculates it?
obviously
(8B*0.59-4B)*0.7 = 504M
are you 100% sure that this is how the game calculates it?
obviously
(8B*0.59-4B)*0.7 = 504M
P
Pathetic Sheep (Little Upsilon)
All worlds
04 Mar 2009 18:46Link
Fredmark's math is funky but his point is accurate.
I don't see a problem here. Build in countries with 0% taxes. Lack of competition makes the price rise higher above base values. The effect should help CEOs that now what they are doing.
I don't see a problem here. Build in countries with 0% taxes. Lack of competition makes the price rise higher above base values. The effect should help CEOs that now what they are doing.
Z
Zdeněk Pavlovský
All worlds
04 Mar 2009 19:30Link
that is, build in 0% .., besides the point. nobody is asking for advice or workaround. we are debating game mechanics.
you checked it, how the game calculates taxing, that you can claim his math is accurate? do you have screen shot to prove it?
you checked it, how the game calculates taxing, that you can claim his math is accurate? do you have screen shot to prove it?
Z
Zdeněk Pavlovský (Fearless Blue)
All worlds
04 Mar 2009 20:54Link
Corporate cash graph
Profit graph
-----
this is a corp taxed by c3, Plutonium, which sold about 3k units ~ around 800B worth, in one month
----
Profit & Loss -- Current Month
Income Cost
Products Sold 809.22M SC$ Click to see history
Salaries Paid 37.36M SC$ Click to see history
Raw Materials Used 229.07M SC$ Click to see history
Fixed Property Cost 111.01M SC$ Click to see history
Profit graph
-----
this is a corp taxed by c3, Plutonium, which sold about 3k units ~ around 800B worth, in one month
----
Profit & Loss -- Current Month
Income Cost
Products Sold 809.22M SC$ Click to see history
Salaries Paid 37.36M SC$ Click to see history
Raw Materials Used 229.07M SC$ Click to see history
Fixed Property Cost 111.01M SC$ Click to see history
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FredMark (Little Upsilon)
All worlds
04 Mar 2009 21:13Link
Zdenek,
I see your point as I failed to communicate clearly.
First come to list of assumptions I stated:
"
Assume you have a corporation that
has variable cost (such as materials) at 1B and fixed costs (such as salary, fixed costs) at 1B and volume of sales is 4B at full production."
So in sales month you pay for materials and salaries to toat of 2 billion:
1 variable - materials
1 Fixed - salary and fixed cost.
latter you pay no matter what
And I used in assumption you produce 4billion of product in one month.
Thus, my consistent sales example is accurate:
(4B*0.59-2B)*0.7*2=504
4 Billion in sales and we pay 41% of resources used
2 billion of both fixed and variable cost
0.7 for 30% tax
2 for two months.
Second example
I made a premise you do not sell product in first month.
Still, you have to pay salaries and fixed
I see your point as I failed to communicate clearly.
First come to list of assumptions I stated:
"
Assume you have a corporation that
has variable cost (such as materials) at 1B and fixed costs (such as salary, fixed costs) at 1B and volume of sales is 4B at full production."
So in sales month you pay for materials and salaries to toat of 2 billion:
1 variable - materials
1 Fixed - salary and fixed cost.
latter you pay no matter what
And I used in assumption you produce 4billion of product in one month.
Thus, my consistent sales example is accurate:
(4B*0.59-2B)*0.7*2=504
4 Billion in sales and we pay 41% of resources used
2 billion of both fixed and variable cost
0.7 for 30% tax
2 for two months.
Second example
I made a premise you do not sell product in first month.
Still, you have to pay salaries and fixed
Z
Zdeněk Pavlovský (Fearless Blue)
All worlds
04 Mar 2009 21:30Link
Thanks for explanation Im not all that skilled in English, however, I was questioning if you are certain, by doing actual observation of game mechanics, that the assumptions are indeed what you claim them to be.
I think I do understand what you are saying and if you are correct, I am not saying you are not, it is indeed disturbing or in need of attention.
Still, and I have to admit I havent looked into it much, why could not the game keep track of fixed cost and add it to the calculation for taxing purpose, in the same way it does for variable cost, the way I wrote:
(8B*0.59-4B)*0.7 = 504M
I think I do understand what you are saying and if you are correct, I am not saying you are not, it is indeed disturbing or in need of attention.
Still, and I have to admit I havent looked into it much, why could not the game keep track of fixed cost and add it to the calculation for taxing purpose, in the same way it does for variable cost, the way I wrote:
(8B*0.59-4B)*0.7 = 504M
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FredMark (Little Upsilon)
All worlds
04 Mar 2009 21:41Link
If it does, the matter become worse
Instead of making 204 in second example, you will be loosing 496M
Instead of making 204 in second example, you will be loosing 496M
Z
Zdeněk Pavlovský (Fearless Blue)
All worlds
04 Mar 2009 21:44Link
I dont get it
(4B*0.59-2B)*0.7*2 = (8B*0.59-4B)*0.7
(4B*0.59-2B)*0.7*2 = (8B*0.59-4B)*0.7
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FredMark
All worlds
04 Mar 2009 23:03Link
Yes, but you are discarding first month of second scenario:
Scenario one:
1st month : (4B*0.59-2B)*0.7
2nd month : (4B*0.59-2B)*0.7
result 504 million
Scenario two:
1st month : -1B (fixed cost)
2nd month : (8B*0.59-3B)*0.7
result 204M
If I understand you correctly, you suggest:
Scenario 2Z:
1st month : -1B (fixed cost)
2nd month : (8B*0.59-4B)*0.7
result: -496M
I may be wrong and you simply suggest treat salaries and fixed cost the same way as material cost is treated (as variable cost):
Scenario 2Za:
1st month : 0 (no fixed cost)
2nd month : (8B*0.59-4B (2 month of variable, 2 month of fixed)*0.7
result: 504M, the same as scenario 1.
No doubt it would work, but it opens large room for exploits, as far as you can essentially "shut down"
Scenario one:
1st month : (4B*0.59-2B)*0.7
2nd month : (4B*0.59-2B)*0.7
result 504 million
Scenario two:
1st month : -1B (fixed cost)
2nd month : (8B*0.59-3B)*0.7
result 204M
If I understand you correctly, you suggest:
Scenario 2Z:
1st month : -1B (fixed cost)
2nd month : (8B*0.59-4B)*0.7
result: -496M
I may be wrong and you simply suggest treat salaries and fixed cost the same way as material cost is treated (as variable cost):
Scenario 2Za:
1st month : 0 (no fixed cost)
2nd month : (8B*0.59-4B (2 month of variable, 2 month of fixed)*0.7
result: 504M, the same as scenario 1.
No doubt it would work, but it opens large room for exploits, as far as you can essentially "shut down"
Z
Zdeněk Pavlovský
All worlds
05 Mar 2009 00:00Link
I think you are "wrong" because in scenario *2Z* you count in "imaginary" fixed cost and in similar fashion in scenario *two*.
I do not claim to know how the game calculates it, as I don't have time and will to check it out in-game at the moment, however, I was merely saying that if the game keeps track of what you call fixed cost in the same way as it keeps track on variable cost, then taxes are calculated correctly. It would also be easiest way to do it, or at least I do not see any other simpler way.
You cannot shut down any costs. We can imagine that every unit produced has fixed and variable cost assigned to it and it carries both these figures with it until unit is sold. Then the game would calculate:
(Product Sold*0.59 - variable cost - fixed cost)*0.7
and would always get correct tax no matter how many months of production or how many units or how much value is
I do not claim to know how the game calculates it, as I don't have time and will to check it out in-game at the moment, however, I was merely saying that if the game keeps track of what you call fixed cost in the same way as it keeps track on variable cost, then taxes are calculated correctly. It would also be easiest way to do it, or at least I do not see any other simpler way.
You cannot shut down any costs. We can imagine that every unit produced has fixed and variable cost assigned to it and it carries both these figures with it until unit is sold. Then the game would calculate:
(Product Sold*0.59 - variable cost - fixed cost)*0.7
and would always get correct tax no matter how many months of production or how many units or how much value is
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FredMark (Little Upsilon)
All worlds
05 Mar 2009 02:17Link
Actually I always thought in similar terms as you do
However I started to notice couple for things.
First, my annual statement (and that is general data, or balance sheet - not a cash flow data)
demonstrated consistently about 45-50% of tax on large ticket items (such as production plants, universities, etc.)
Second I notice that sometimes I see that I am being taxed although my annual statement shows loss.
Even for small ticket items, in this case Oil I see discrepancies:
Products Sold Last Year 51,903.66M SC$
Profit Last Year 4,490.21M SC$
Net Profit Last Year 2,649.67M SC$
As you can see, 500M tax is overpaid (it should be 3143.147 after 30% tax).
Here is an example of money loosing bid ticket item (guided missile frigate):
Products Sold Last Year 13,548.99M SC$
Profit Last Year -8,672.50M SC$
Net Profit Last Year -9,878.0
However I started to notice couple for things.
First, my annual statement (and that is general data, or balance sheet - not a cash flow data)
demonstrated consistently about 45-50% of tax on large ticket items (such as production plants, universities, etc.)
Second I notice that sometimes I see that I am being taxed although my annual statement shows loss.
Even for small ticket items, in this case Oil I see discrepancies:
Products Sold Last Year 51,903.66M SC$
Profit Last Year 4,490.21M SC$
Net Profit Last Year 2,649.67M SC$
As you can see, 500M tax is overpaid (it should be 3143.147 after 30% tax).
Here is an example of money loosing bid ticket item (guided missile frigate):
Products Sold Last Year 13,548.99M SC$
Profit Last Year -8,672.50M SC$
Net Profit Last Year -9,878.0
C
coolwind (Golden Rainbow)
All worlds
05 Mar 2009 12:12Link
"
fist month your net is -1000M
Following month
(8B*0.59-3B)*0.7 = 1.204M
So the net result is 204 M. "
You can't leave the first 1B out of the equation, that is a distortion. That expense has to be set against the profit before tax is applied.
You are missing out on 70% of 1B.
Ludicrous !!
fist month your net is -1000M
Following month
(8B*0.59-3B)*0.7 = 1.204M
So the net result is 204 M. "
You can't leave the first 1B out of the equation, that is a distortion. That expense has to be set against the profit before tax is applied.
You are missing out on 70% of 1B.
Ludicrous !!
C
coolwind (Golden Rainbow)
All worlds
05 Mar 2009 12:48Link
Scenario 2Za IMHO is correct:-
but.....you also cannot "shut down" any costs and keep producing at full capacity
but.....you also cannot "shut down" any costs and keep producing at full capacity
P
Pathetic Sheep
All worlds
05 Mar 2009 23:37Link
Zednek's charts do make the point. Although they will be out of date soon.
The plutonium corporation sold all of its stock for 800B. A chunk of the 800B went into country resources used. Another chunk was paid in taxes. That left the company with 382B.
In the month where the corporation was making profits the amount paid on profits was normal and as expected.
In other months the plutonium corporation loses money. Taxes are not paid while losing money. The company is still paying country resources which means the C3 is making money at the CEO's expense. This is the same as any company that is always losing money.
What Fredmark doesn't like is the fact that a company making $0 on average still pays taxes in months when it makes a profit. Fredmark understated his case because the country resources used also jump in months wi
The plutonium corporation sold all of its stock for 800B. A chunk of the 800B went into country resources used. Another chunk was paid in taxes. That left the company with 382B.
In the month where the corporation was making profits the amount paid on profits was normal and as expected.
In other months the plutonium corporation loses money. Taxes are not paid while losing money. The company is still paying country resources which means the C3 is making money at the CEO's expense. This is the same as any company that is always losing money.
What Fredmark doesn't like is the fact that a company making $0 on average still pays taxes in months when it makes a profit. Fredmark understated his case because the country resources used also jump in months wi
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Pathetic Sheep
All worlds
05 Mar 2009 23:47Link
Simpler math:
Noob corp one makes widgets, 1M per month. Costs = $1B, widgets sell for $1000. Profits = $0 all 12 months of the year. Taxes = $0 * 0.3 *12 = $0 per year.
Noob corp makes $0B per year.
Newb corp makes megawidgets, 1 per year. Costs = $1B per month, megawidgets sell for 12B each. For 11 months Newb corp loses $1B. On month 12 a mega widget sells for 12B. Taxes = $12B * 0.3 = 3.6B
Newb corp makes -$3.6B per year.
In simcountry Newb corp will lose more than 3.6B because in month 12 Newb corp pays extra country resources used. Expect loses around $7B to $8B.
Noob corp one makes widgets, 1M per month. Costs = $1B, widgets sell for $1000. Profits = $0 all 12 months of the year. Taxes = $0 * 0.3 *12 = $0 per year.
Noob corp makes $0B per year.
Newb corp makes megawidgets, 1 per year. Costs = $1B per month, megawidgets sell for 12B each. For 11 months Newb corp loses $1B. On month 12 a mega widget sells for 12B. Taxes = $12B * 0.3 = 3.6B
Newb corp makes -$3.6B per year.
In simcountry Newb corp will lose more than 3.6B because in month 12 Newb corp pays extra country resources used. Expect loses around $7B to $8B.
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Pathetic Sheep (White Giant)
All worlds
11 Mar 2009 07:44Link
Large surpluses followed by shortages might have the same effect. Has anyone tried it?
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wolfbain (Golden Rainbow)
All worlds
02 Apr 2009 11:20Link
ok this is simple - the tax in SC is a 'Sales Tax' not a 'Capital Gains/Loss'
most likely reason for this is that Sales tax can be calculated monthly. While Capital Gains cannot.
-The only way to change it to reflect accuratly would be to change country tax calculations to an annual tax set. Pro: true tax calculations Con: no monthly income from corps for taxes.
most likely reason for this is that Sales tax can be calculated monthly. While Capital Gains cannot.
-The only way to change it to reflect accuratly would be to change country tax calculations to an annual tax set. Pro: true tax calculations Con: no monthly income from corps for taxes.