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caseysf1095 (White Giant)
All worlds
14 Mar 2009 19:07Link
When I first signed on in November 2008, I thought that the common market aspect of the game was fantastic. I had a vision for a self-sufficient country that would be rewarded for it's efforts in supplying goods to its own people. Cool!
80 Corporations and minimal profitability later, it was early January, my common market score was off the charts! However, despite the score from only importing about 1% and exporting about 40% to the international markets, my profits were too low. What gives?
Apparently, I was buying Q296 supplies from myself to make Q296 products, and that meant an unnecessary increase of 50% to my supplies and maintenance product costs. I mean, an oil corporation that lost money when prices were at 500 bucks? Inconceivable!
But wait, there's more! From the common markets, I was purchasing some supplies at Q350+! That's almost paying double for supplies, no wonder I was in the red!
Sugge
80 Corporations and minimal profitability later, it was early January, my common market score was off the charts! However, despite the score from only importing about 1% and exporting about 40% to the international markets, my profits were too low. What gives?
Apparently, I was buying Q296 supplies from myself to make Q296 products, and that meant an unnecessary increase of 50% to my supplies and maintenance product costs. I mean, an oil corporation that lost money when prices were at 500 bucks? Inconceivable!
But wait, there's more! From the common markets, I was purchasing some supplies at Q350+! That's almost paying double for supplies, no wonder I was in the red!
Sugge
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shaun (Little Upsilon)
All worlds
15 Mar 2009 14:19Link
eh i think we all know common markets are not to be used except for last resort ie your being boycotted so how lucky you can be self sufficient sort of thing...how about you just stop losing money using it?
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chrysostom (White Giant)
All worlds
15 Mar 2009 19:51Link
The solution for you is simple, lower the quality of the products you produce.
K
kpaskowski1 (White Giant)
All worlds
31 Mar 2009 06:36Link
did i miss the boat on this?! i thought you wanted a country to be somewhere between 50 and 75% self sufficient and make your profit by building corporations that would be almost solely exports only? or selling the excess goods and services that your country didnt need.
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Pathetic Sheep (Little Upsilon)
All worlds
31 Mar 2009 07:04Link
That boat you missed was very high quality. :P
The way I make sense of quality in simcountry is to compare it to real world batteries. The alkaline cell is old technology. They are all 1.5 volts and are based on the charge potential of zinc and manganese dioxide. They are all the same. Any 2 alkaline batteries last the same length of time and have the same stored energy if they are still fully charged when you get them (obviously C size has more than AA etc). Someone spent enormous piles of cash in order to force people to watch a stupid toy rabbit hitting a drum. Now batteries from that company sell for 2 and occasionally 3 times as much as identical batteries assembled with the same chemical vat at the same plant and sold on the same rack.
Yes, this is stupid. Unfortunately it also simulates some real world phenomena.
The way I make sense of quality in simcountry is to compare it to real world batteries. The alkaline cell is old technology. They are all 1.5 volts and are based on the charge potential of zinc and manganese dioxide. They are all the same. Any 2 alkaline batteries last the same length of time and have the same stored energy if they are still fully charged when you get them (obviously C size has more than AA etc). Someone spent enormous piles of cash in order to force people to watch a stupid toy rabbit hitting a drum. Now batteries from that company sell for 2 and occasionally 3 times as much as identical batteries assembled with the same chemical vat at the same plant and sold on the same rack.
Yes, this is stupid. Unfortunately it also simulates some real world phenomena.
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Mercurio Maudlinfae (Little Upsilon)
All worlds
14 Sep 2010 22:59Link
I wonder where the money for quality goods comes from..
I dont want to pay 3 times the price for factory maintenance units just because they have a good "quality".. I dont CARE about the quality since it doesnt contribute anything to my profits or productivity there. I constantly get into reds because my ELECTRIC POWER costs more than 150k each due to "quality".. How can you determine quality in electric power anyway?
Its ridiculous since those high-quality-raws barely even increase my own products quality, which in turn causes the same problem to my customers. Its like an endless upwards slope of quality that nobody really pays for. The end-customer is always the countries populace, but that doesnt seem to pay more for higher quality goods (i think)..
in the end i feel better off just buying q100 raws or producing them on my own, than to rely on the mercy of ridiculous automatic pricing. they should real
I dont want to pay 3 times the price for factory maintenance units just because they have a good "quality".. I dont CARE about the quality since it doesnt contribute anything to my profits or productivity there. I constantly get into reds because my ELECTRIC POWER costs more than 150k each due to "quality".. How can you determine quality in electric power anyway?
Its ridiculous since those high-quality-raws barely even increase my own products quality, which in turn causes the same problem to my customers. Its like an endless upwards slope of quality that nobody really pays for. The end-customer is always the countries populace, but that doesnt seem to pay more for higher quality goods (i think)..
in the end i feel better off just buying q100 raws or producing them on my own, than to rely on the mercy of ridiculous automatic pricing. they should real
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SolidSamurai (Fearless Blue)
All worlds
11 Oct 2010 11:13Link
Suggested Fix 1:
A manual setting for equivalent output at a set quality. If I was to make 100 items at Q200, I could convert that to 200 items at Q100, or 50 items at Q400, etc.
This wouldn't solve all the problems, but at least we could buy properly qualitied supplies from our own companies and not have the Q296's go to waste.
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The above obviously offers a huge advantage to potential profits and contracting. In order to encourage not everyone to simply do this, there should be a fee slapped onto one of the costs (maybe 'fixed property' considering the FMUs need to be fitted to more than one design) to reflect 'product diversity' among a corporation.
Corporations in the real world produce diverse products. Ie. The economy car and the SUV all from Mitsubishi (or whatever the hell they produce).
Note also that the first and second fix also ignore the purpose of effectiv
A manual setting for equivalent output at a set quality. If I was to make 100 items at Q200, I could convert that to 200 items at Q100, or 50 items at Q400, etc.
This wouldn't solve all the problems, but at least we could buy properly qualitied supplies from our own companies and not have the Q296's go to waste.
---
The above obviously offers a huge advantage to potential profits and contracting. In order to encourage not everyone to simply do this, there should be a fee slapped onto one of the costs (maybe 'fixed property' considering the FMUs need to be fitted to more than one design) to reflect 'product diversity' among a corporation.
Corporations in the real world produce diverse products. Ie. The economy car and the SUV all from Mitsubishi (or whatever the hell they produce).
Note also that the first and second fix also ignore the purpose of effectiv