Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Ultimate Soluation to fix all problems with Simcountry (White Giant)

Topics: Suggestions: Ultimate Soluation to fix all problems with Simcountry (White Giant)

chrysostom (White Giant)

Wednesday, March 18, 2009 - 06:27 pm Click here to edit this post
I think it is clear what is needed: an auto-win button.

Just think about it... it will fix the following problems:

1. For new players who face the unfair challenge of competing against others who have played for more than 1 week, the autowin button will level the playing field. Problem solved.

2. For established players who worked hard to build up their (country/CEO/or whatever) and now face the problem of needing to adjust to the game changes, the auto-win button will allow them to avoid adjusting.

3. For players who are unfairly not able to simulaniousily maintain a the richest economy and the largest army while maintaining a perfect common market score and leading the largest federation in their wolrd ... the auto-win button will fix the game so that they can be the best.

4. For players who find it too hard to take over a C3, the auto-win button would make that automatic, and would make it much more profitable.

5. For players who think it is too hard to balance their workforce, and who face the unfair and discriminatory problem of needing to adjust education settings, trade workers, and take other steps to maintain 95% employement while building only 5 differant types of corporations, which all require high levels of HLW, and maximizing their quality and efficentcy at max levels... the auto-win button would end the discrimination.

Here is how it works. Whenever a player wants to succeed at something, he just pushes the auto-win button. Then, the game pops out a text editor and he can re-enter whatever data he wants. This way, if he doesn't like the cost of buying new population, he just types in what he'd like his population to be. If he doesn't like his mix of workers, he just changes it. If he thinks the relative salaries of officers are too high, he sets that to whatever he wants.

Of course, this would make player v player wars much more realistic. Players would not be limited by income constraints, supply avalibility, population, or anything arbitrary like that, but could simply type in the number of units they want, etc. If I type in an airforce of 100,000,000 planes (using autowin to remove the 2,000 plane unit max), and my enemy only types in a unit of 10,000,000 plane, I would win the battle because of my supperior skills (I was able to type in 10x the number of planes). If I am going for the #1 Enterprise rating, and I type in to own 5,000 companies all making 100b a month; plus type in to have 100,000,000T in cash (and opt out of the finance tax using autowin), and another CEO only has 3,000 corps, making only 1b a month and doesn't even think to use auto-win to avoid the finance tax and raise cash to a realistic level, then I'll win.

If; however, another player uses auto-win to defeat me at something -- rather than hearing the dissapointing news, a new feature is needed. That new feature is "personal reality".

Using the personal reality feature, I will only be informed of the information I want. For all information, I can use the personal reality feature to change it so that I only percieve the scores and ranks of others as I'd like.

Thus, for example, if I fight a war and lose, the personal reality feature will say I won. If I am not the best ranked country, the personal reality feature will still say I am.

I think that the implementation of the auto-win and personal reality features will solve all the problems that people are facing in terms of unfair feature, etc.

Thanks for your consideration of these 2 importaint new features.

Stuart Taylor (Little Upsilon)

Wednesday, March 18, 2009 - 07:29 pm Click here to edit this post
And there goes what fun remains in this game.....

chrysostom (White Giant)

Wednesday, March 18, 2009 - 08:29 pm Click here to edit this post
It would be awesome. If you don't believe me, take out any text editor and copy the main screens for your country or enterprise into the text editor. Then simply edit it to however you want.

That would be almost exactly how the 2 features would opperate! It would empower players to fix whatever is wrong, as needed.

I am sure players can be trusted to only use this to fix what is wrong.

After a test drive, I fixed the incorrect valuing of my Enterprise to finally correctly reflect how I think it should be valued:

Best CEOs From rank: 1 to 1


Rank CEO Name Game Level Enterprise Name Score Nominal Value
1 chrysostom Level 200 Agape Inc 95,000,000 $95,000


Best part is I can now cash out for $95,000.


I also fixed some problems with hiring that some of my enterprise corps had. I used the 'personal reality' setting to lower the salaries of other competing CEOs so that workers would prefer my company to theirs. This is preferable to increasing my own salarires since I think salaries are too high. (I thus, only used this to correct the problem I saw of too high salaries).

Finally, I was able to fix the finance charge problem by changing it to "interest paid," and I now make a modest 10% interest a game year on money I hold in cash. I have found this to be more realistic than other options; however, I also fixed it the game to provide interest of 10% a game year on gold coins, to best reflect the increasing value of gold.

Now before you claim that these changes put new countries at a dissadvantage, remember that you can change your personal reality settings so that you percieve that I pay a tax equal to 10% of my gold coins, and that my finance charges are doubled.

Thus, this is better than win-win. It is win-lose / lose-win. In my reality I win and you lose. If your reality, I lose and you win. Both of us percieve ourselves as better than the other.... what a great system....

It is much better when we are not limited to one reality that enforces a set of rules allowing one person to do better than another in some aspected, or that forces tradeoffs or choices.

Rather than a simple game, Simcountry can become a multitude of individual realities where each player can determine what needs to be fixed and simply fix it for himself, ensuring that all is fair and just.

Keith Allaire (Little Upsilon)

Wednesday, March 18, 2009 - 09:17 pm Click here to edit this post
But...but...we already have support functions! Aren't support functions enough to auto-win?

Pathetic Sheep (White Giant)

Thursday, March 19, 2009 - 05:25 am Click here to edit this post
Chrystosom
I think Stuart might have a point. Why not add a fun button and a satisfaction button too? Winning isn't everything. Three buttons can't be that hard to program.

I think W3C would profit best buy installing an orgasm button. Then simcountry would be the most popular site on the web.

chrysostom (White Giant)

Thursday, March 19, 2009 - 03:52 pm Click here to edit this post
Yes, the fun button should be added. This way when all the noobs have problems or concerns they can be referred to the fun button. Wise suggestions such as "don't worry about it, just click the fun button." will replace more complicated advice.

It would also make the training videos easier to understand and much more clear and direct. Rather than worrying about adjusting workers, building corps, or whatever, the videos can focus on teaching people to click the fun button.

Eventually all the details can be removed from the page, except the fun button, making the game perfectly fair.


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