I think that this is a pretty important conversation, as converting workers really is way too large a part of this game. And it's a pretty mindless activity; this would be a much better game were the majority of the decision making left to strategic decisions.
Even worse, after many many months of converting workers, it still isn't really clear to me how workers really shift from level to level. Most mysterious to me are low level workers, who seem to, rather than attend my surplus of schools, want only to be sucked up by the army; why is there no effective way to make us of excess LLW's besides through military means?
This confusion is symptomatic of an even larger problem; the vacuum where strategic decisions ought to be made on the part of the player is filled by the predispositions or ideological biases (call it what you like) of the game designers:
1. Private enterprise always trumps public enterprise
/me slaps the clown!
More people!
I'll settle for more humor, though.