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Forum Suggestions Improve reactivation (Fearless Blue)

Improve reactivation (Fearless Blue)

T
The Goldern Khan (Fearless Blue)

All worlds
23 Jun 2009 15:29Link
Reactivation at a flat 10% is unhelpful. Maybe a maximum number would be more effiecient.
-During war you need your weapons deployed. Reactivation only allows 10% of undeployed forces.
- If you have a few hundred weapons activating 30 or 40 a month is a little silly.
C
C.Rabs (Golden Rainbow)

All worlds
29 Jun 2009 21:38Link
choosing to keep ones army as inactive is done to save money so maybe the trade-off is to charge extra to activate more weapons (or a booster). not very thought out on my part just some word vomit for ya
N
Noproblem (Fearless Blue)

All worlds
24 Jul 2009 06:57Link
Bump. Khan is right of course.
What about it, Tom?
Maybe in war all could be done.
U
UzaohIcewind (Little Upsilon)

All worlds
24 Nov 2009 10:08Link
I cant imagine any real world country being able to go we are at war and having all the reserves and such up and running with no for planning
P
Plato (Little Upsilon)

All worlds
24 Nov 2009 17:58Link
I like the system as it is now. To allow instant activation of the reserves takes away the calculation of risk that must go into maximizing profits.

I would, however, be in favor, a something like on the Shares page where we can set the portfolio percentages. I similar page for unit activation levels would be pleasant.
J
Jo Jo the Hun (Fearless Blue)

All worlds
25 Nov 2009 02:35Link
I agree with Plato. The idea of the current system is good, but being able to set a target level of reactivation would help you attain maximum reactivation when needed. And/or, add the option to automatically maximize reactivation toward your targets when declared upon.