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Improve reactivation (Fearless Blue)

Topics: Suggestions: Improve reactivation (Fearless Blue)

The Goldern Khan (Fearless Blue)

Tuesday, June 23, 2009 - 03:29 pm Click here to edit this post
Reactivation at a flat 10% is unhelpful. Maybe a maximum number would be more effiecient.
-During war you need your weapons deployed. Reactivation only allows 10% of undeployed forces.
- If you have a few hundred weapons activating 30 or 40 a month is a little silly.

C.Rabs (Golden Rainbow)

Monday, June 29, 2009 - 09:38 pm Click here to edit this post
choosing to keep ones army as inactive is done to save money so maybe the trade-off is to charge extra to activate more weapons (or a booster). not very thought out on my part just some word vomit for ya

Noproblem (Fearless Blue)

Friday, July 24, 2009 - 06:57 am Click here to edit this post
Bump. Khan is right of course.
What about it, Tom?
Maybe in war all could be done.

UzaohIcewind (Little Upsilon)

Tuesday, November 24, 2009 - 10:08 am Click here to edit this post
I cant imagine any real world country being able to go we are at war and having all the reserves and such up and running with no for planning

Plato (Little Upsilon)

Tuesday, November 24, 2009 - 05:58 pm Click here to edit this post
I like the system as it is now. To allow instant activation of the reserves takes away the calculation of risk that must go into maximizing profits.

I would, however, be in favor, a something like on the Shares page where we can set the portfolio percentages. I similar page for unit activation levels would be pleasant.

Jo Jo the Hun (Fearless Blue)

Wednesday, November 25, 2009 - 02:35 am Click here to edit this post
I agree with Plato. The idea of the current system is good, but being able to set a target level of reactivation would help you attain maximum reactivation when needed. And/or, add the option to automatically maximize reactivation toward your targets when declared upon.


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