Simcountry
Forum Suggestions Salary Levels - Sliding scale (Replace this) (White Giant)

Salary Levels - Sliding scale (Replace this) (White Giant)

M
Maestro2000 (White Giant)

All worlds
25 Mar 2010 18:47Link
I hope they can replace the sliding scale/index system with something more real.


Say:


a)25% Employment (Level used when product is in a depression)
b)50% Employment
c)75% Employment
d)100% Employment

then have an add-on for overtime

d1) 100% Employment plus 20% overtime pay
d2) 100% Employment plus 40% overtime pay

e)200% Employment (A second shift was hired)

f)300% Employment (A third shift was hired)


Also when going from 300% to 200% or from 200% to 100% there should be a one time payroll penalty to reflect severance payroll.

The game looks silly have an employment scale going from 30 to 6000(And maybe more).
S
SolidSamurai (Fearless Blue)

All worlds
11 Oct 2010 11:01Link
Granted, corporations are worth billions in the game and they don't operate like simple companies - companies which come by the thousands in the free world.

I think it's safe to assume that a corporation with, say, max hiring is dealing out all its shifts.

Essentially all corporations keep their property running 24/7. That's why they all generally have hundreds of managers.