M
Maestro2000 (White Giant)
All worlds
25 Mar 2010 18:47Link
I hope they can replace the sliding scale/index system with something more real.
Say:
a)25% Employment (Level used when product is in a depression)
b)50% Employment
c)75% Employment
d)100% Employment
then have an add-on for overtime
d1) 100% Employment plus 20% overtime pay
d2) 100% Employment plus 40% overtime pay
e)200% Employment (A second shift was hired)
f)300% Employment (A third shift was hired)
Also when going from 300% to 200% or from 200% to 100% there should be a one time payroll penalty to reflect severance payroll.
The game looks silly have an employment scale going from 30 to 6000(And maybe more).
Say:
a)25% Employment (Level used when product is in a depression)
b)50% Employment
c)75% Employment
d)100% Employment
then have an add-on for overtime
d1) 100% Employment plus 20% overtime pay
d2) 100% Employment plus 40% overtime pay
e)200% Employment (A second shift was hired)
f)300% Employment (A third shift was hired)
Also when going from 300% to 200% or from 200% to 100% there should be a one time payroll penalty to reflect severance payroll.
The game looks silly have an employment scale going from 30 to 6000(And maybe more).