Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Salary Levels - Sliding scale (Replace this) (White Giant)

Topics: Suggestions: Salary Levels - Sliding scale (Replace this) (White Giant)

Maestro2000 (White Giant)

Thursday, March 25, 2010 - 06:47 pm Click here to edit this post
I hope they can replace the sliding scale/index system with something more real.


Say:


a)25% Employment (Level used when product is in a depression)
b)50% Employment
c)75% Employment
d)100% Employment

then have an add-on for overtime

d1) 100% Employment plus 20% overtime pay
d2) 100% Employment plus 40% overtime pay

e)200% Employment (A second shift was hired)

f)300% Employment (A third shift was hired)


Also when going from 300% to 200% or from 200% to 100% there should be a one time payroll penalty to reflect severance payroll.

The game looks silly have an employment scale going from 30 to 6000(And maybe more).

SolidSamurai (Fearless Blue)

Monday, October 11, 2010 - 11:01 am Click here to edit this post
Granted, corporations are worth billions in the game and they don't operate like simple companies - companies which come by the thousands in the free world.

I think it's safe to assume that a corporation with, say, max hiring is dealing out all its shifts.

Essentially all corporations keep their property running 24/7. That's why they all generally have hundreds of managers.


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