Z
ZANZIA (Little Upsilon)
All worlds
18 May 2010 00:32Link
SIM GAME SUGGESTIONS:
As DTA discusses the budget necessary to build an empire to keep the war alive (DTA has a game fund), there are several pros & con arguements. 1st off - we love to fight & love the challenge.- MOB does coordinate well & would make a fine opponant. We do want to give 'good game' however. here are some of the cons - & suggestions to improve the game & make it more appealing. We do realize that the current community has invested great time & $$$ to reach their current positions - these are only suggestions.
1. WHAT GAME IS THIS?
2. BARRIERS TO BEGINNERS
3. TIME FACTORS
4. WAR SUGGESTIONS- Improvements
---------
1. What game is this? - A decision should be made re: SIM as a war game or an economic game. For those who just want to fight - the economic groundwork is not fun & takes a years commitment before any war can take place. easier to find another game.
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As DTA discusses the budget necessary to build an empire to keep the war alive (DTA has a game fund), there are several pros & con arguements. 1st off - we love to fight & love the challenge.- MOB does coordinate well & would make a fine opponant. We do want to give 'good game' however. here are some of the cons - & suggestions to improve the game & make it more appealing. We do realize that the current community has invested great time & $$$ to reach their current positions - these are only suggestions.
1. WHAT GAME IS THIS?
2. BARRIERS TO BEGINNERS
3. TIME FACTORS
4. WAR SUGGESTIONS- Improvements
---------
1. What game is this? - A decision should be made re: SIM as a war game or an economic game. For those who just want to fight - the economic groundwork is not fun & takes a years commitment before any war can take place. easier to find another game.
C
Crossdale (Golden Rainbow)
All worlds
18 May 2010 08:18Link
Amazing
...These are very good ideas.
...These are very good ideas. B
BrokenAmbitions (Fearless Blue)
All worlds
19 May 2010 01:43Link
Very good idea's zanzia...
how long did it take you to summarize the cybernations wiki?
I played cybernations for years, was ranked in the top ten for ages, but then I realized i wasn't 14 anymore.
as for:
F. ANTI NUCLEAR DEF - These missles are expensive but can take out nuclear def batteries.
that being not something from cybernations, if we have anti nuclear defense missles why cant we have anti anti nuclear defense missles?
I do agree we should have the government aspect though however, it would have been much more clever to put your own spin on it. ;)
<3
Jess
how long did it take you to summarize the cybernations wiki?
I played cybernations for years, was ranked in the top ten for ages, but then I realized i wasn't 14 anymore.
as for:
F. ANTI NUCLEAR DEF - These missles are expensive but can take out nuclear def batteries.
that being not something from cybernations, if we have anti nuclear defense missles why cant we have anti anti nuclear defense missles?
I do agree we should have the government aspect though however, it would have been much more clever to put your own spin on it. ;)
<3
Jess
W
White Darkness (Little Upsilon)
All worlds
19 May 2010 02:14Link
4. CRAP FACTORIES - beginners at lvl 1 are forced to build fruit companies & road maintenance that destroy their infant economy. Get rid of them! Automate fruit already.
I'll agree that the corp level requirements need to go.
Better still, just remove the level requirements and the scripting that injects supplies in the advent of a high shortage of a product.
If there's not enough fruit then...well...it'll get sorted out eventually.
I'll agree that the corp level requirements need to go.
Better still, just remove the level requirements and the scripting that injects supplies in the advent of a high shortage of a product.
If there's not enough fruit then...well...it'll get sorted out eventually.
C
CraftyCockney
All worlds
19 May 2010 12:13Link
If you're short on bananas, you've only got to ask Laguna ;)
L
Laguna
All worlds
19 May 2010 20:40Link
A kingdom for one of my bananas.
S
SolidSamurai (Fearless Blue)
All worlds
11 Oct 2010 11:45Link
GOVERNMENT RULES :::: Different Governments have different powers.
1. DEMOCRACY- makes money & weapons easily but attacks are level 1.0 & defense is level 1.0. Good for beginners, & for econ bail out.
2. FASCISM - Attacks & defends at 1.10% power level & weapons are replenished quickly at low cost, but oil & funds are exhausted quickly. If you run out of oil, for example, your army will shut down. Your fuel index should be visinle on a SPY SAT.
3. MONARCHY - Attacks & defends at 90% power, but retains 15% of population winnings if successful instead of 10%
4. PLUTOCRACY - Attacks at 70% power but oil & funds & pop growth gets a super boost - ideal after using Fascism to recover - for the emperor that feels 'safe' from retaliation & has a huge army.
5. Government Changes - Require 2 game months & Army size drops 5% upon change (costly).
6. WAR PR
1. DEMOCRACY- makes money & weapons easily but attacks are level 1.0 & defense is level 1.0. Good for beginners, & for econ bail out.
2. FASCISM - Attacks & defends at 1.10% power level & weapons are replenished quickly at low cost, but oil & funds are exhausted quickly. If you run out of oil, for example, your army will shut down. Your fuel index should be visinle on a SPY SAT.
3. MONARCHY - Attacks & defends at 90% power, but retains 15% of population winnings if successful instead of 10%
4. PLUTOCRACY - Attacks at 70% power but oil & funds & pop growth gets a super boost - ideal after using Fascism to recover - for the emperor that feels 'safe' from retaliation & has a huge army.
5. Government Changes - Require 2 game months & Army size drops 5% upon change (costly).
6. WAR PR