Simcountry
Forum Suggestions Military Deactivation (White Giant)

Military Deactivation (White Giant)

E
EC (White Giant)

All worlds
29 May 2010 17:53Link
SIAP
My suggestion is that when military deactivates due to lack of soldiers available, that it should be OFFENSIVE weapons only that go into reserve first, not defensive. This only opens a country up for more attacks....especially nuclear, as deployed nuclear defensive missile batteries are removed from garrisons and rendered inactive.

I'm sure this has probably been brought up before, but felt it was worthwhile to do so again. Any thoughts?

EC
W
whiteboy (Little Upsilon)

All worlds
30 May 2010 19:31Link
100% agree here...offensive weapons require more personnel on top of the fact that it just makes sense for offense to deact first. If a country ran out military personnel for whatever reason, they certainly wouldn't first deactivate their nuclear and air defenses...makes no sense.
C
CraftyCockney (Kebir Blue)

All worlds
30 May 2010 19:45Link
Attack is the best form of defense ;)
W
White Darkness (Little Upsilon)

All worlds
31 May 2010 05:14Link
Should be a simple method to prioritize. Script essentially going through and checking for active strategic weaponry, if yes then deactivate, if no, then check offensive, if yes, then deactivate, if no, then visiting defensive.
W
whiteboy (Little Upsilon)

All worlds
31 May 2010 16:54Link
Agreed CC...I think the biggest problem is that offensive weapons aren't 'stationed' typically when defensive are (garrisons/wings) and when deacts happen you lose 20% overall...(stationed+unstationed) so it yanks some of the garrisons and then you can only reactivate 10% of 'unstationed'. So If you've got 100 NDB and 90 are stationed, you now have 20 NDB deactivated and 5 garrisons missing NDB and then can only reactivate 2 which equals 1 garrison.
C
CraftyCockney (Kebir Blue)

All worlds
31 May 2010 21:37Link
Agreed. But I would suggest two solutions if you foresee a problem. 1) Keep enough MLM around, demote others to LLW as the need arises. (this is just good management if you are a war person) and 2) Maybe keep more two NDBs at targets? that way you may increase your chances of keeping your nuke catch net.
Hah, what do I know, it sounds easy but I'm sure it isnt when it comes down to it. I'm just spouting sh1t, ignore me...

Crafty
W
whiteboy (Little Upsilon)

All worlds
02 Jun 2010 01:38Link
Lol CC...it is easy as long as you are actively managing all the time and you don't get sprung with a 'too many mlm's are over the age of 50' problem. As far as keeping extra NDB, totally agree on that...but they are so damn expensive to keep, 800 llw and 350 mlm per battery in order to keep 2 extra per target with my usual set up that's another 101k llw and 44k mlm just to sit on the side because the deactivation process works in a very silly way. That's the equivalent of 3100 bombers or 10k ints. I wouldn't at all refute your point that it's easy enough to make sure the workers are there when managed and that it's our responsibility as players to manage, but the system for deactivation should at least make some sense and the current one doesn't.
P
Psycho_Honey (White Giant)

All worlds
02 Jun 2010 16:04Link
It works just fine, has been working for quite some time now.

The problem is people want to stuff way too much military into one country. Countries weren't designed to have extreme military. You should build to your capability, and not have the game change just to suit your desires. if you have 30K interceptors already why do es the game need to change so that you can keep 10K more? If you have 5K precision bombers active, why should the game change so you can have 3100 more? This makes no sense. Play within the games parameters, and we wouldn't have this problem. If you know your army will go into reserves, why are you stuffing more and more weapons into a country? And the system doesn't work now? Or is it plain logic that isn't working?
W
whiteboy (Little Upsilon)

All worlds
02 Jun 2010 19:04Link
Sigh...isn't this getting a little old Wendy? WB said something so I disagree...he says the sky is blue so I say it's cinnamon colored...whatever. No one is saying that the game should change to allow more military to be stuffed in, the point was being made that having to carry DOUBLE nuke d batts because the system for deactivating weapons deacts defensive weapons before offensive WHICH ISN'T LOGICAL. As far as what countries do or do not allow there are all kinds of things that are done which the system resists, the system doesn't like countries over 50 mil pop but I don't hear you railing against that...also doesn't like stripping of countries but you do that plenty. I can run countries at 70 mil pop 1300 def index and 1000 off index and still have them making money, that's the line that I use but that isn't really what you are commenting on is it?

Nope, you're commenting on your own exploitation of an il
P
Psycho_Honey

All worlds
02 Jun 2010 20:16Link
I don't like a TON of things about SC, I haven't railed at anything WB. Your insults are meaningless in this conversation so stick to the script.

You don't have to carry 'double' of anything if you have enough personnel to operate them. If you don't have the personnel to operate certain weapon systems, you need to rethink how you plan to build your army. If you are deactivating, you have too much army, or not enough manpower. That doesn't mean something is wrong or illogical, it means something is wrong with you.

I am not disagreeing with you just to disagree. I am disagreeing with requesting changes to the game that take time and effort apart from everything else that has been planned, and everyone else is waiting on, in order to further a selfish need for more army than you can manage. Over and over, you in particular have requested things over and over just to suit your style of play. Reduce the size of yo
W
whiteboy (Little Upsilon)

All worlds
03 Jun 2010 01:10Link
Listen idiot...between the two of us who has a better understanding of this game? Who has been playing less time and yet completely dominates the other in every area? Your empires are crap, your econ is crap, your military is crap. You are a worthless tool and if it wasn't for war protection you wouldn't even exist in this game at this point. In the past 6 weeks you have pissed off almost every active player in this community as well as the largest and most well respected feds on every world (except KB I think...but who knows). You are wasting everyone's time with your worthless commentary, stupid insults and c3 decs all because you want to feel important. If you don't feel important in your real life then make some changes...if your attitude towards people in real life is anything like it is here then I can only imagine how horrible you are to be around and how unfulfilling your life must be.

As far as your latest at
P
Psycho_Honey

All worlds
03 Jun 2010 04:12Link
Ok back to insults huh?

Manage your army according to how the game works...The game doesn't work how you want it to, deal with it.
W
whiteboy (Little Upsilon)

All worlds
04 Jun 2010 03:35Link
Yeah, insults is all I can give you because while you troll the forums talking about how great you are and how everyone else is stupid, you hide in wp like the coward you are. Come out of wp, let's have a go...one on one...you just bragged about how you aren't broke as you originally led us all to believe so it's not as if you're outresourced. What is your excuse? You'd get destroyed? Everyone knows the answer to that one...even you. So why don't you leave the war talk to the big boys while you stick to what you're good at...clicking that WP booster and taking completely undefended countries while pretending like you did something special.

Suggesting that something in the game isn't quite right and could be improved is GOOD for the game...you however are quite BAD for the game...so if you want to make the game better perhaps the best thing would be for you to leave while the rest of us who play the game constru
P
Psycho_Honey (Little Upsilon)

All worlds
04 Jun 2010 06:17Link
Uh huh, Manage your army the way the game presents itself. The game shouldn't change just because you don't like that you have to keep extra MLM around. Keep them available, or learn to manage your workforce.
W
whiteboy (Little Upsilon)

All worlds
04 Jun 2010 06:57Link
Way to respond idiot...just ignore everything and then make a point that completely ignores all the information that has been posted John Boehner...or you could just go hit that tanning booth some more...damn you're orange.
P
Psycho_Honey (Golden Rainbow)

All worlds
04 Jun 2010 17:48Link
Again, manage your army properly. Don't whine about the game mechanics that have worked before you ever had an army.
W
whiteboy (Little Upsilon)

All worlds
04 Jun 2010 21:14Link
Again, you're an idiot...by your reasoning we should just accept everything in the game exactly as it is and ignore parts of it that clearly make no sense. If that's the way your feeble mind works then that's fine for you, the rest of us will continue using ours to try to make the game better...you go sit in a corner and fill out your admittance papers to the asylum.
P
Psycho_Honey (Little Upsilon)

All worlds
05 Jun 2010 04:19Link
Personnel Management. Nothing Else to it.
W
whiteboy (Fearless Blue)

All worlds
05 Jun 2010 04:32Link
Easy to say when you have no personnel...grow an empire that is worth something with a defense that doesn't require you to be in constant wp and then we'll talk about it...until then, shut it...which is also what you'd have to do to come out of wp. No matter how big of a military you have at this point there is nothing that could save you...you should just purchase the max WP booster for every country...you're gonna need it.
P
Psycho_Honey (Little Upsilon)

All worlds
05 Jun 2010 04:40Link
The argument is cynical in nature. If you can't manage to keep your Army active, are you responsible enough to field an army? No. It must be that the game that is not working properly, nor responsible enough to deactivate Arms that have no operators.
W
whiteboy (Little Upsilon)

All worlds
06 Jun 2010 09:21Link
There is nothing cynical there, you're trying to argue a point that no none has made which is that there should be NO deactivation. No one has said that, what IS being said is that when deactivation occurs offense should deact before defense because it MAKES SENSE you tool. As far as being responsible enough to field an army...I'll take my 20% activated army to your 100% any time...that's the problem, it's not a question of responsibility it's a question of capability...YOU HAVE NONE. Back to the corner...you're almost done with your application, you should finish with the green crayon, I've heard green makes people happy.
S
Serpent (Fearless Blue)

All worlds
06 Jun 2010 17:33Link
Crayons??? When I was a kid I ate crayons... and glue...lol Maybe thats whats wrong with me! hmmmm btw.. green and red were the best tasting if my memory serves me correctly... or... maybe the glue tasted better... LOL
P
Psycho_Honey

All worlds
06 Jun 2010 20:03Link
All you have to do is LEARN to manage your army correctly. At that point, you will not have ANY deactivation PERIOD. And that is the point. Which cannot be argued.

Why should you spam the GM's with all they are doing already, to change what YOU don't like about the game, SIMPLY because you CHOOSE to have more weapons than your workforce can HANDLE?

You act like off/def deactivation is the problem, but in reality you are trying to stretch the game beyond what it is designed to do. The power to avoid deactivation is in YOUR HANDS and you make a CHOICE to buy more weapons, you have to make a choice to supply more personnel. In other words this is a user created issue therefore your entire point is meaningless.
E
EC (Little Upsilon)

All worlds
06 Jun 2010 21:47Link
I'm sure this has probably been brought up before, but felt it was worthwhile to do so again. Any thoughts?


Geez, this seemed like a good question at the time.....looking back......hmmmm

EC
C
Camulos (Fearless Blue)

All worlds
06 Jun 2010 22:51Link
It was a reasonable suggestion. People die during the course of war, and it doesn't make sense for NDB to deactivate before your cruise batteries or whatever and bare your ass to the world.

The counter-point to that suggestion, is that war should be unpredictable. If you don't have enough LLW or MLM and stuff deactivates, maybe you shouldn't be able to say to yourself, "Well x, y, and z will deactivate first and not my ints and NDBs so it's not so bad."

The solution would be to have plenty of extra LLW and MLM and not leave it up to chance. I kind of think this is the point Wendy was trying to make. *shrugs*

I'm not sure which position I prefer at the moment.