Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Simcountry II: Disease Department (Kebir Blue)

Topics: Suggestions: Simcountry II: Disease Department (Kebir Blue)

Tiempo Misdaad (Kebir Blue)

Tuesday, December 14, 2010 - 06:58 am Click here to edit this post
In my idea, there are now diseases. These are basically natural disasters that can be managed.

Whenever (if) the developers add Disease to the game, they start off with a handful of diseases (real or made up), with certain Traits, Transmissions, and a specific Type (disease can be Bacteria, Virus, Parasite, Fungi, or Genetic Disorder).

Disease will evolve over time, if given a situation they cannot handle. It is possible to make a disease go extinct, or make humans invincible to it through vaccination/evolution. Generally, though, medicines will only work for a while, and the Disease will develop new Traits or increase their points in that particular Trait. Resistance to Madeupchemical12 might increase by, say, 20 points if Madeupchemical12 is repeatedly used to combat it.

Nations can purchase CDC Institutes (which are made at a Corporation, like everything else). Like schools and hospitals, Institutes have a staff.

Every nation has a level of Research for every disease, and the more CDC Institutes are opened, the more Research is gained. From the Disease button at the top of the screen the player can scroll down to "Manage Institutes", and determine how much time is spent researching each disease. Suppose Fakevirus is a more important threat, but there's also Badworm hanging around your country. You could give, for example, 60% of your time to research Fakevirus and 40% of your time to research Badworm.

Nations can choose to hoard their knowledge or release it to another country/the entire world. If they release it, this adds to the Global Research Level, which is basically the minimum. Players may wish to keep knowledge to themselves if they are developing bio-weapons, or are just greedy jerks.

The use of Research is that higher amounts of Research mean that more of a diseases' Traits are revealed to you, and you can counter said Traits.

There is also the ability to "breed" new diseases for use in war. CDC Institutes can be ordered to produce "Custom Biological Warheads". These warheads are different from other biological weapons in that they contain a very specific disease.

There is now a Medicine Corporation and a Vaccine Corporation. These produce custom-made medicines and vaccines that take care of certain diseases.

If a disease, like a Simcountry version of smallpox or HIV breaks out, a nation may have to go into Epidemic Mode. This gives the player the ability to quarantine regions of the nation (you draw a line around the areas you want quarantined), use pesticides, distribute water, etc. The consequences is commerce shutting down.

Scarlet (Little Upsilon)

Tuesday, December 14, 2010 - 08:44 am Click here to edit this post
Not going to happen.

Kitsune (Little Upsilon)

Tuesday, December 14, 2010 - 09:10 am Click here to edit this post
Stuff like that could be interesting, in a different game.

Tiempo Misdaad (Kebir Blue)

Wednesday, December 15, 2010 - 07:40 am Click here to edit this post
You're probably right.

I don't think you could really make an MMO like that. Maybe a minor game focusing on one disease.

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