Haha, the purpose of my suggestions are not to protect noobs or to stop raiding.
The purpose of the second suggestion specifically is to (1) promote raiding, (2) provide incentive for reinvestment into enterprises and empires rather than collect stores of untouchable assets.
Of course, my thinking is centered around the fact that this is essentially an asset-building game and the only way to provide incentives for activity and interaction is to have your assets on the line and other players assets on the line at all times.
Anyway, my suggestion specifically stated "War levels continue to exist," meaning that my suggestion is predicated on keeping war levels in place so that the newer players aren't attacked by the resident warlord until they've had some time to learn, built some assets, and found some allies. This is the only reason I would argue to keep war levels.
In either case, you misu
<!-Quote-!>Quote:That is why veteran players don't fight veteran players... there is no possibility of winning.<!-/Quote-!>
And this is the reason you should be allowed to extort assets from players of a lesser caliber.
SO absent the possibility of winning, it satisfies you enough that you can steal other people's hard work.
The inability to WIN is absurd. You are speaking from your own experiences and your inability to properly mount a WIN versus a legitimate war player, unless involved in some form or fashion of gang-style warfare.
The over extension of gang-style warfare and asset rich veterans bashing n00bs is what led to the perfection of c3 warfare. Why risk anything if you can't get a fair fight anyway? What are you really risking if I vs you in a 1 on 1 battle but receive declares from other players, or your other friends can declare war on your
Please ignore these suggestions, I believe other actions may have helped come close enough to accomplish the intended goals of these suggestions.