Simcountry
Forum Suggestions New types of disasters for more realism

New types of disasters for more realism

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Marshal Trumm

All worlds
06 May 2012 00:28Link
How many natural disaster types are there in SC? Just earthquakes, right? That's the only type I know of. We should add more types. I am not talking about increasing the frequency of disasters, only adding some variety to the disasters that happen.

For example, maybe there could also be tornadoes and hurricanes. Or perhaps an earthquake could also trigger a tsunami.

Another thing that came to my mind was special disasters that require certain circumstances, like nuclear accidents. Here's how it could work:
Your country has a nuclear power corporation that loses a lot of money. As a result, the company has to make cuts in staffing, laying off some employees, and reducing safety measures. When this happens, the chance, or probability, of a nuclear disaster happening increases dramatically until one month that the game randomly chooses, there is an accident; the reactor goes critical, and there is now a radiation leak in the surr
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Marshal Trumm

All worlds
06 May 2012 20:30Link
Wow. Nobody has said anything.
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marshal.ney

All worlds
06 May 2012 22:11Link
Tornadoes and hurricanes would be situational - depending on the location of the country. The same with the tsunami.

Nuclear accidents/spills is a good idea I think. As well as other industrial accidents. Having a train full of ammonium nitrate derailing and exploding in a city would certainly be of the same scope as a major earthquake.

So, to sum up - no increased frequency, just a random type of disaster. If there is no different requirements to recover from it, what would be the difference in stating it was an "x" disaster instead of an earthquake, and removing the earthquake, and stating your country has been hit with a disaster? And leaving it up to the player to state what it is for role-playing purposes?

I think I'd like different requirements to recover from different ones. No increased frequency, 1 was enough in my first few days of playing. Just a random type as well - but that could cause problems. B
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Marshal Trumm

All worlds
06 May 2012 22:37Link
Yes, Ney (I'm going to call you Ney, since we are both Marshal lol). No increased frequency, just different disasters.

I meant to imply that the different disasters would require different recovery measures. For example, you would not use building units to recover from a nuclear accident, you would use nuclear cleanup resources.
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maclean

All worlds
07 May 2012 14:38Link
If disasters were tied to nuclear power, no one would build any more corps, unless the price of nuke power went way up, to compensate. This would negate the purpose of nuke power, which is to offset and supplement normal electric power. Having said that, I would tentatively agree with your suggestion, if it didn't increase the amount of disasters total. You mentioned realism. I will endorse new suggestions once there is a realistic solution to the GC problem.
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marshal.ney

All worlds
07 May 2012 21:44Link
Add droughts and famines to the list? As well as epidemics. Varying those relief units up could prove interesting.

GC problem?
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Marshal Trumm

All worlds
07 May 2012 21:51Link
That's why the disasters would only happen if you are playing the disaster game, maclean.
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Kitsune

All worlds
07 May 2012 23:40Link
what is the disaster game?

Variety as far as disaster names and cleanup requirements go is fine, but I would also prefer not to see anything related to nuclear power. Nuclear power corps are already largely unprofitable to operate, so additional penalties are not needed.
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Marshal Trumm

All worlds
08 May 2012 16:14Link
Fair enough. I was only using it as an example.
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Gunther Shamus

All worlds
09 May 2012 02:19Link
yah nuclear is not needed but tornadoes and the train idea are cool
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Crafty

All worlds
09 May 2012 22:28Link
Trains? Trains???

Where are the goddam trains!!!
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Gunther Shamus

All worlds
10 May 2012 04:25Link
Indeed I wonder why the gm didn't have train crashes right when the game was first made they have to make a way to punish those with low transportation indexs