Simcountry
Forum Suggestions Biological Weapons

Biological Weapons

M
Marshal Trumm

All worlds
06 May 2012 22:42Link
Keeping this simple and to-the-point, this game has nuclear and chemical weapons. That's two out of three. The game needs biological weapons. Bio-weapons should do very little in the way of destroying targets, but they should wreak extreme population havoc. Biological weapons should be added for realism.

Any thoughts?
G
Gunther Shamus

All worlds
09 May 2012 02:22Link
like it could tie into a newly implemented epidemic disaster
S
Scarlet

All worlds
09 May 2012 21:58Link
-_-

This would add nothing to the game... the number of nuclear weapons in the game is already questionable, but each does fill a unique gameplay role:
Strategic Bombs create a disaster in a 2 country radius.
Nuclear Missiles create a disaster in a 1 country radius.
Tactical Weapons create a disaster in only the attacked country.
Submarine Missiles add unlimited range to nuclear capability.
Chemical Missiles allow weaker disasters without requiring the weapons grade uranium + plutonium supply line.

A biological disaster would function exactly the same as a Chemical disaster, Nuclear disaster, or Earthquake. These are all essentially the same thing, slapping on a new name and size adds nothing to gameplay. There is no role for it to play... a non-plutonium supplied Nuke-power-level weapon is completely imbalanced anyway... and that sounds like what you're proposing.
C
Crafty

All worlds
09 May 2012 22:24Link
Yeah, I thought the chem weapons caused less infrastructure damage but normal population damage. Which is the point of biological weapons. I reckon they are just two different names for the same thing.

And if I had a pound for every time I've seen this suggestion...