Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Selling population

Topics: Suggestions: Selling population

Keto

Wednesday, May 9, 2012 - 11:52 pm Click here to edit this post
Apparently, selling population from one country affects the entire empire on that world, and all those countries within that empire will lose population. The game asks for the player to purchase population to counter the sale of population.
I think this is very excessive and would like to see this feature removed. Why should the whole empire suffer, and why should the whole empire gradually lose population?
Because of the GC issues with obtaining them no one seems to be buying countries. At least the ones I had offered. So, because of that I am forced to sell population before I cancel countries.

SuperSoldierRCP

Thursday, May 10, 2012 - 03:08 am Click here to edit this post
I agree with Keto.
You sell pop from 1 of 5nations all 5 suffer in the end
After the weeks pass you lose 3-4times if not more then what you sold. I sold 3M from one country 1(real month ago) and negative effects carried to all my nations. My main was at 100M pop. Now its 89M people and continuing to fall yet the nation is question has 160Health care.
Welfare and loss should be limited to the nation(s) in question not to them empire. It makes warring/raiding counterproductive and removes the a very large part of income gained from PvP warring.
Not to mention it drags your empires welfare down making corps less productive making it hard on income as well and reducing your profit.

SuperSoldierRCP

Monday, May 14, 2012 - 01:35 pm Click here to edit this post
bump

GreenStarfish

Wednesday, May 16, 2012 - 02:55 am Click here to edit this post
100 million? Of course the population is dropping. Aside from if you sell population and your health care index, doesn't the natural population growth stop at around 60 million?

Drew

Wednesday, May 16, 2012 - 07:16 am Click here to edit this post
I agree, and 60 million is too small anyways. Germany has over 80 million people and it isn't very big, but I'm also fine with the pop dropping at a certain pop, but 60 is too low, 120 seems a bit more reasonable. Anywho if selling pop decreases welfare then it should only effect the country that sells it, because you don't get the benefits of your empire when it comes to spending limits, right? You shouldn't be forced to take on the negative associations of an empire but not the positives. I can transfer cash but not be able to spend anything. Since that's the case, no way should country 2 be affected because country 1 has 61million people.


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