C
Commander Pe@cE
All worlds
28 Jun 2012 14:48Link
For the past few years, simcountry never change. Although they make alot of minor change here and there, but the game is still the same.
President build school,roads,Hospital,corps...then wat.
CEO setup new corp,salary level,supply quality, make some minor change here n there, then wat. Wait for the quality to max, look at the PnL statement.
Conquered C3, 2 countries,3,4 and people get bored.
W3C should look into adding more depth to the game play.
some examples: Oil Corp
Not just set a new corp, sit down and wait.
Before the corp start selling,it has to explore for Oil fields. Every game month there is a chance to find one(W3C can decide the chance, like 30%)CC players can buy boost to add more chance, like +10% for 1GC or 2 chance in a month for 1GC.
Before the corp found the fields, the corp will lose money on salaries...etc.
After the corp found the fields, it will starts to sell Oil. Every fie
President build school,roads,Hospital,corps...then wat.
CEO setup new corp,salary level,supply quality, make some minor change here n there, then wat. Wait for the quality to max, look at the PnL statement.
Conquered C3, 2 countries,3,4 and people get bored.
W3C should look into adding more depth to the game play.
some examples: Oil Corp
Not just set a new corp, sit down and wait.
Before the corp start selling,it has to explore for Oil fields. Every game month there is a chance to find one(W3C can decide the chance, like 30%)CC players can buy boost to add more chance, like +10% for 1GC or 2 chance in a month for 1GC.
Before the corp found the fields, the corp will lose money on salaries...etc.
After the corp found the fields, it will starts to sell Oil. Every fie
C
Crafty
All worlds
28 Jun 2012 16:55Link
Visions for the future. I like your thinking mr Peace. We're told some steps in that direction are being taken, like resources only available in some countries, not others. I guess its a lot of work and time. Many complained about the sad state of the war machine, and now it seems W3C are spending most their time updating that. Bump your thread in a couple of years
M
Marshal Ney
All worlds
29 Jun 2012 03:42Link
More depth. (like the take on development of resource fields.) And perhaps a profit sharing agreement or lease of some type, so CEO's and Countries can compete.
On a different tangent.
Universities could use some more depth. Most of them in the real world do teaching only as a part of their function. The rest is research. Setting up a research and development system could be an idea. (and within existing game structure - use a research and development index based off universities, with the delay from the hospital health index. And use that to give a bonus into certain sectors for a specified period of time (game months to game years.)
Examples:
Increased production in an industry sector.(in entire country - so CEO's as well as State run corps benefit.)
Increased efficiency or quality in an industry sector.
Bonus to survivability or offensive capability by weapons type.
Incr
On a different tangent.
Universities could use some more depth. Most of them in the real world do teaching only as a part of their function. The rest is research. Setting up a research and development system could be an idea. (and within existing game structure - use a research and development index based off universities, with the delay from the hospital health index. And use that to give a bonus into certain sectors for a specified period of time (game months to game years.)
Examples:
Increased production in an industry sector.(in entire country - so CEO's as well as State run corps benefit.)
Increased efficiency or quality in an industry sector.
Bonus to survivability or offensive capability by weapons type.
Incr
M
Marshal Ney
All worlds
29 Jun 2012 19:04Link
Dragging this from other posts (and my apologies for continuing to add to this one, instead of creating a new thread. Seems more efficient to do so here.)
On the idea of mining concerns taking over oil corporations (and with more depth).
Next step up in the food chain - multi-national corporations.
Put a limit on how much cash can be manually transferred per game month into a corporation.
Have the corporation itself, not the Enterprise, buy out another corporation. (Crafty's idea of plastics, etc for the refining corporation in addition to oil).
New corporation (refinery) now streamlines it's operation. (sharing of contracted goods and services.) Could be a slight increase or decrease, as needed for game balance.
Shares of stock are consolidated. (same with debt). This would include forced buyouts or transferring to the new stock. - No 1% of th
On the idea of mining concerns taking over oil corporations (and with more depth).
Next step up in the food chain - multi-national corporations.
Put a limit on how much cash can be manually transferred per game month into a corporation.
Have the corporation itself, not the Enterprise, buy out another corporation. (Crafty's idea of plastics, etc for the refining corporation in addition to oil).
New corporation (refinery) now streamlines it's operation. (sharing of contracted goods and services.) Could be a slight increase or decrease, as needed for game balance.
Shares of stock are consolidated. (same with debt). This would include forced buyouts or transferring to the new stock. - No 1% of th