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Drew
All worlds
05 Jul 2012 01:58Link
This suggestion is geared so that sc can gain membership.
When working on my undergrad we used to play simulation games all the time, and they were all on a completely micro level instead of a broad based game like this. We didn't play any in grad school =(, sucked because sim games gaurenteed my A =(. Anywho, if a semester long world would come up and tear down each semester it would be less expensive. And professors have that special power to impose costs onto their students, like when I had to buy the professors book he wrote interim semester waves fist in anger! So the suggestion is too market to schools and enstate a special world for them too optimize the experience.
The hope would be that the endeavor would do far better than just breaking even, but also inspire some of those business and/or econ students to join the game. In the process bring a new calibur of intellegent players to the community. Competition is a
When working on my undergrad we used to play simulation games all the time, and they were all on a completely micro level instead of a broad based game like this. We didn't play any in grad school =(, sucked because sim games gaurenteed my A =(. Anywho, if a semester long world would come up and tear down each semester it would be less expensive. And professors have that special power to impose costs onto their students, like when I had to buy the professors book he wrote interim semester waves fist in anger! So the suggestion is too market to schools and enstate a special world for them too optimize the experience.
The hope would be that the endeavor would do far better than just breaking even, but also inspire some of those business and/or econ students to join the game. In the process bring a new calibur of intellegent players to the community. Competition is a
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SuperSoldierRCP
All worlds
05 Jul 2012 06:40Link
... maybe its me but that made no sence
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Crafty
All worlds
06 Jul 2012 22:49Link
Its you Soldier, and it 'sense' not 'sence'.
It probably would go down well, there are a couple of games I have played that have resets like that, and yes they do seem to be mainly populated by students. Only thing is, the ones I've seen are rather shoot 'em up.
I wouldn't like resets here myself, I like the long term, so dont encourage GM, he has mentioned resetting before...NOOooooo
It probably would go down well, there are a couple of games I have played that have resets like that, and yes they do seem to be mainly populated by students. Only thing is, the ones I've seen are rather shoot 'em up.
I wouldn't like resets here myself, I like the long term, so dont encourage GM, he has mentioned resetting before...NOOooooo
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xiong
All worlds
06 Jul 2012 23:59Link
it will work if gm/owner of sc has any interest to grow this game.
my current view is that, it will unlikely to succeed unless gm/owner has tolerance to take input/suggestions from the playing/paying customers, at the moment i'm seeing a lot of attitude of superiority on that side. anything anyone say that does not jive with its philosophy then it's auto against them.
this game has great potentials, but the owner has to realize those potentials. now it's just trying to milk the current players for as much as possible. looking around, i think i'll get bore of the game once i'm say level 10 up. that's when players will move on to something else more challenging.
my current view is that, it will unlikely to succeed unless gm/owner has tolerance to take input/suggestions from the playing/paying customers, at the moment i'm seeing a lot of attitude of superiority on that side. anything anyone say that does not jive with its philosophy then it's auto against them.
this game has great potentials, but the owner has to realize those potentials. now it's just trying to milk the current players for as much as possible. looking around, i think i'll get bore of the game once i'm say level 10 up. that's when players will move on to something else more challenging.
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Drew
All worlds
11 Jul 2012 05:36Link
ANDY!!!! is this possible. I'm thinking of you and your team with this one =D
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Marshal Trumm
All worlds
11 Jul 2012 07:22Link
To quote Bender from Futurama, "Anything short of immortality is a complete waste of time!" If the game just resets, everything I have built will be gone. That doesn't leave me any incentive to do well. I could just run my country into debt and wait for the reset.
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Drew
All worlds
11 Jul 2012 14:00Link
The world isn't for you. The world is for econ professors to assign to students and grade them on the effectivity of their decisions.
Then the students might decide to join a regular world after, because they enjoyed it so much
Then the students might decide to join a regular world after, because they enjoyed it so much
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Laguna
All worlds
11 Jul 2012 18:10Link
That is a wholly different game. The only thing this game might be good for is for Operations Research.
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xiong
All worlds
13 Jul 2012 10:23Link
@drew,
back in college days i remember professor said someone try to model the earth's economy on supercomputers. they did not succeed, due i suspect to that the economy do not depend on concrete variables, but human behaviors play a great part in the way the economy behaves.
need to go back to check on those econ notes
and i highly doubt that the sc team has the resources to consider most of the variables that run an nation's economy, as you can see there are only about 200 products in sc and about 50% of these products are military related. in the real world, would difficult to run a nation base on too much military related products.
back in college days i remember professor said someone try to model the earth's economy on supercomputers. they did not succeed, due i suspect to that the economy do not depend on concrete variables, but human behaviors play a great part in the way the economy behaves.
need to go back to check on those econ notes
and i highly doubt that the sc team has the resources to consider most of the variables that run an nation's economy, as you can see there are only about 200 products in sc and about 50% of these products are military related. in the real world, would difficult to run a nation base on too much military related products.
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Drew
All worlds
13 Jul 2012 15:40Link
I'm not suggesting a Micro-Economics class world. But understanding supply and demand, stratetigic management in product development (Q levels), trade relationships on the common market. Point of diminishing returns with salaries compared to production level's compared to prices.
This game doesn't need to have every variable, it just needs to be capable of teaching lessons. It can do that very easily, there are so many lessons it can teach. And in multipl areas, polisci, global-econ, marketing, finance, managerial accounting, business administration.
So don't get me wrong I know the game is a perfect simulation. But the game as is, would in fact already be appealing to certain professors, and as far as sim games go this is the best I've played. and if many of you don't think so why are you here?
This game doesn't need to have every variable, it just needs to be capable of teaching lessons. It can do that very easily, there are so many lessons it can teach. And in multipl areas, polisci, global-econ, marketing, finance, managerial accounting, business administration.
So don't get me wrong I know the game is a perfect simulation. But the game as is, would in fact already be appealing to certain professors, and as far as sim games go this is the best I've played. and if many of you don't think so why are you here?
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xiong
All worlds
14 Jul 2012 10:01Link
@drew,
if to be so, it would be macro, not micro?
you're running a country, you need to deal with macro economics
this game is more of trial and error learning, rather than any any specific guidelines. by now you may already realized that the guidelines for military related are more concise in this game, than for other products?
for example, when you build a corp it mentioned that you need "x" amount of materials and "y" amount of personnel. it doesn't tell you exactly how those personnel and materials will be mix to produce the product of the corp.
but if you go to the wiki page, it tells you what military weapons do what, and what weapons will counter what weapons.
i'm beginning to see that this game is not about managing a country, it's about using your USD to buy GC to buy the military weapons in the game to war with other players.
if to be so, it would be macro, not micro?
you're running a country, you need to deal with macro economics
this game is more of trial and error learning, rather than any any specific guidelines. by now you may already realized that the guidelines for military related are more concise in this game, than for other products?
for example, when you build a corp it mentioned that you need "x" amount of materials and "y" amount of personnel. it doesn't tell you exactly how those personnel and materials will be mix to produce the product of the corp.
but if you go to the wiki page, it tells you what military weapons do what, and what weapons will counter what weapons.
i'm beginning to see that this game is not about managing a country, it's about using your USD to buy GC to buy the military weapons in the game to war with other players.
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Drew
All worlds
14 Jul 2012 17:56Link
all of that is unimportant. The military game itself is substadard to many other games. Games without a rl intent.
This game isn't about being a credit card warrior its about making good decisions. You take other people's criticism too heavily xiong. I don't NEED gc, but if i can't earn them before my ent or my prem run out that would suck. I don't buy tons of pop or cash i don't need to I have no debt in my countries.
So when reviewing countries you can look at salary levels of 100's (org behaivior) how can you better optimize your personal. Boom Grade. You decided to build corn instead of FMU's. And wonder why its not making a profit. Boom Grade. How you handle trade contracts. Boom Grade. Where you start and stop upgrading. Boom Grade. There are concrete things too grade on. There is blatent stupidity too mark off. A student will not neccessarily have to experience the entire game
This game isn't about being a credit card warrior its about making good decisions. You take other people's criticism too heavily xiong. I don't NEED gc, but if i can't earn them before my ent or my prem run out that would suck. I don't buy tons of pop or cash i don't need to I have no debt in my countries.
So when reviewing countries you can look at salary levels of 100's (org behaivior) how can you better optimize your personal. Boom Grade. You decided to build corn instead of FMU's. And wonder why its not making a profit. Boom Grade. How you handle trade contracts. Boom Grade. Where you start and stop upgrading. Boom Grade. There are concrete things too grade on. There is blatent stupidity too mark off. A student will not neccessarily have to experience the entire game
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xiong
All worlds
15 Jul 2012 06:19Link
@drew,
may be i'm missing something but i have been lurking around in all the worlds checking out some of the good players' countries. something that does bugs me a fair bit is that those countries that are doing very well tend to focus on technology indutries, while many of them have $0.00 for food and agricultural companies productions.
that is just one of those concepts in this game which defy reality and us as living organisms that require food to survive.
yeah, some countries have over 50m population an no food companies and agricultural companies, but many industrial and high tech companies. really, so the people of these countries can live without food (i.e. corn, bread, rice, etc) and their software codes will feed them?
my point on not enough doc in this game is that, there are no concrete rules to the game. every good game has good rules, from checkers, chess, soccer/football, volleyball, etc... bu
may be i'm missing something but i have been lurking around in all the worlds checking out some of the good players' countries. something that does bugs me a fair bit is that those countries that are doing very well tend to focus on technology indutries, while many of them have $0.00 for food and agricultural companies productions.
that is just one of those concepts in this game which defy reality and us as living organisms that require food to survive.
yeah, some countries have over 50m population an no food companies and agricultural companies, but many industrial and high tech companies. really, so the people of these countries can live without food (i.e. corn, bread, rice, etc) and their software codes will feed them?
my point on not enough doc in this game is that, there are no concrete rules to the game. every good game has good rules, from checkers, chess, soccer/football, volleyball, etc... bu
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Drew
All worlds
15 Jul 2012 18:30Link
Yeah i sure do get your point. But please don't take offense when I say it's irrevelent. I'm refering to university level and it caters to direct lesson plans and so this game will work.
If you decide to reference reality assume Microsoft, Apple, Samsung, Intel, and AMD. Would that country have the availability of capital to purchase food from other countries? Plus SC I don't think likes seeing shortages of country consumables so c3's make excess food. Making it so that food is always in shortage. And you said it yourself the big players have the HT products that is a sign of an induustrial country and mirrors the actual world quite accurately.
If you decide to reference reality assume Microsoft, Apple, Samsung, Intel, and AMD. Would that country have the availability of capital to purchase food from other countries? Plus SC I don't think likes seeing shortages of country consumables so c3's make excess food. Making it so that food is always in shortage. And you said it yourself the big players have the HT products that is a sign of an induustrial country and mirrors the actual world quite accurately.
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xiong
All worlds
16 Jul 2012 09:38Link
@drew,
this forum is open discussions to learn from each other, no need to be offensive or defensive
when i analyze my monthly consumption of the products and services in my country of about 20M people, food related products only about 5%, military related products about 27%, and non-food related with services about 68%. these figures tell me that my people do not eat very much at all. you can go into individual products or services, and you may notice that food consumption is usually much less than the others. for example, in a month, my people consume about 500,000 units of books and newspapers while only about 1,000 tons of butter. even when i add all the food related products together, the total is not even 400,000 tons. so really, 20M people eat less than 400,000 tons of food every month. while my country/people consume over 2,000,000 units of military related pr
this forum is open discussions to learn from each other, no need to be offensive or defensive
when i analyze my monthly consumption of the products and services in my country of about 20M people, food related products only about 5%, military related products about 27%, and non-food related with services about 68%. these figures tell me that my people do not eat very much at all. you can go into individual products or services, and you may notice that food consumption is usually much less than the others. for example, in a month, my people consume about 500,000 units of books and newspapers while only about 1,000 tons of butter. even when i add all the food related products together, the total is not even 400,000 tons. so really, 20M people eat less than 400,000 tons of food every month. while my country/people consume over 2,000,000 units of military related pr
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xiong
All worlds
16 Jul 2012 10:12Link
to reality check, you could compare with an earth country like australia with about 22M people, the nation produced about 2,000,000 tons of potatoes each year. in sc my 20M people only about 30,000 tons of potatoes. i'm sure aussies consume more than 30,000 tons of potatoes a month
some other things about sc is that, there are five worlds but each of the worlds seem to have lttle advantages over the others. the main difference seems to be the spin?
say look at the USA, it can produces enough food to feed its people? prior to becoming a technological and industrial nation?
really, if you're the professor of that project, i'm sure you'll be pulling your hairs when you are being question on your grading them
some other things about sc is that, there are five worlds but each of the worlds seem to have lttle advantages over the others. the main difference seems to be the spin?
say look at the USA, it can produces enough food to feed its people? prior to becoming a technological and industrial nation?
really, if you're the professor of that project, i'm sure you'll be pulling your hairs when you are being question on your grading them
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Drew
All worlds
16 Jul 2012 18:51Link
Okay okay, I'm going to get defensive not offensive. And you really can't hear my tone, or see my expression. It's not filled with animosity it is to explain the system you don't fully understand.
There is 1 size of a corporation's productive power. Just 1! So your country needs veggies, milk, chickens, corn, meat, food for your meat, bread. What happens if a new player builds those corps? He will have leftover everything and no room for anything else. When this game allows multisized corps things could possibly change a bit (potential future upgrade i think). So when you think about the scope of the game everythig would break if players built what they needed.
With that said is doeesn't touch on the realistic concern. So i'll do that here. Umm assume for me that McDonalds owned a cattle company, and it did all the works and made it into meat and stuff. McDonalds will sell in the stores and p
There is 1 size of a corporation's productive power. Just 1! So your country needs veggies, milk, chickens, corn, meat, food for your meat, bread. What happens if a new player builds those corps? He will have leftover everything and no room for anything else. When this game allows multisized corps things could possibly change a bit (potential future upgrade i think). So when you think about the scope of the game everythig would break if players built what they needed.
With that said is doeesn't touch on the realistic concern. So i'll do that here. Umm assume for me that McDonalds owned a cattle company, and it did all the works and made it into meat and stuff. McDonalds will sell in the stores and p
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xiong
All worlds
17 Jul 2012 05:27Link
@drew,
i'm not sure if an earth country can be sustain with 29 food products, 100 military related products, and 86 non-food and service products. these are what sc has at my last check few days ago.
it would be nice to know in sc that if your country don't produce, then you import into your country. but in sc if you don't have then you don't consume it, such as my people don't consume any beans
if the game is going to get details, then it needs to do well otherwise why not just be superficial. just say each people consume "x" amount of food per month, without how many beans, corns, etc...
well, i think McD is a bad example. it's a secondary industry, not a primary industry.
again, if you don't produce then you buy from outside your country. that's mirrioring earth countries. you can check on qatar, i&
i'm not sure if an earth country can be sustain with 29 food products, 100 military related products, and 86 non-food and service products. these are what sc has at my last check few days ago.
it would be nice to know in sc that if your country don't produce, then you import into your country. but in sc if you don't have then you don't consume it, such as my people don't consume any beans
if the game is going to get details, then it needs to do well otherwise why not just be superficial. just say each people consume "x" amount of food per month, without how many beans, corns, etc...
well, i think McD is a bad example. it's a secondary industry, not a primary industry.
again, if you don't produce then you buy from outside your country. that's mirrioring earth countries. you can check on qatar, i&
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xiong
All worlds
17 Jul 2012 05:45Link
there are still too many quirky stuffs with sc
i was wonder how do/did i have 9 precision bombs monthly use, while i got 0 (zero) precision bombers?
please explain something like that to me?
did i explore those bombs in my country, some of my people eat those bombs, got stolen, i have no order to dismantle those bombs, or what happen? remember i don't have the weapon to use that ammo, so how can i have a monthly use of that product?
does the doc said anything about these type of mystries?
i was wonder how do/did i have 9 precision bombs monthly use, while i got 0 (zero) precision bombers?
please explain something like that to me?
did i explore those bombs in my country, some of my people eat those bombs, got stolen, i have no order to dismantle those bombs, or what happen? remember i don't have the weapon to use that ammo, so how can i have a monthly use of that product?
does the doc said anything about these type of mystries?
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Madoff
All worlds
17 Jul 2012 16:16Link
There is an economist named Edward Castronova who specializes in studying the economy within games. He has identified some online games as realistic economic simulations.
Perhaps checking out his work is a way to find an educational game.
Simcountry originally was a simulation but it keeps drifting further away from that. I doubt the gamemasters want an educational world. That's available elsewhere.
It's not a good idea for a business, including a game, to try to be all things to all people.
Perhaps checking out his work is a way to find an educational game.
Simcountry originally was a simulation but it keeps drifting further away from that. I doubt the gamemasters want an educational world. That's available elsewhere.
It's not a good idea for a business, including a game, to try to be all things to all people.
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Drew
All worlds
17 Jul 2012 22:39Link
The lessons are already there though. This game is very complex and at the very least has some teaching potential in supply and demand. I only bring up the idea because I've played simulation games when I was at school and none would have been as beneficial as this. It is a good business idea I believe though, the costs shouldn't be too heavy, and if Simcountry has a problem in its business plan it is definately exposure.
Xiong, I guess I should give up on justifying the same response. I'll say it again one more time though, peel off the labels and look at it as product 1, needs p2,p3,p4. p1 and p3 is in severe shortage. p3 needs p2, p4, p6. Few companies make p6 and they all sell 350Q products what do you do? Tell me that, that situation isn't full of a learning capable analysis. A sensible reason to use a contract of p6 to make p3's and p1's. As p3's become profitable you can supply some to your p1's, rig
Xiong, I guess I should give up on justifying the same response. I'll say it again one more time though, peel off the labels and look at it as product 1, needs p2,p3,p4. p1 and p3 is in severe shortage. p3 needs p2, p4, p6. Few companies make p6 and they all sell 350Q products what do you do? Tell me that, that situation isn't full of a learning capable analysis. A sensible reason to use a contract of p6 to make p3's and p1's. As p3's become profitable you can supply some to your p1's, rig
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xiong
All worlds
17 Jul 2012 23:39Link
@madoff,
agree that this game is far from trying to mirror reality on earth. one could clearly see that the priority of this game is for creating wars.
for this game to be educational, i think it still got at least 90% of the way to go.
agree that this game is far from trying to mirror reality on earth. one could clearly see that the priority of this game is for creating wars.
for this game to be educational, i think it still got at least 90% of the way to go.
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xiong
All worlds
18 Jul 2012 00:14Link
@drew,
i'm not trying to kill your enthusiasm for the game to be a school project. i have not played this game long enough, but for the last few months that i have played, the more i play it the more i see issues. and it also seems that the more issues you bring up, the more the gm/owner ignore you too. it is actually the first online game that i played that my feelings are that the gm/owner don't want suggestions/criticism, from us lowly players minds.
and as i have said before, the game has great potentials, but the harvesting of those potentials will depend on who is the driver.
i'm sure you're aware that once you're game level 3, you could produce/manufacture all the products/services in the game? there is no competitive advantages taken into consideration as i have mentioned before.
my perception may be wrong, but the indexes go in the order of finance, education, employment, health, social security,
i'm not trying to kill your enthusiasm for the game to be a school project. i have not played this game long enough, but for the last few months that i have played, the more i play it the more i see issues. and it also seems that the more issues you bring up, the more the gm/owner ignore you too. it is actually the first online game that i played that my feelings are that the gm/owner don't want suggestions/criticism, from us lowly players minds.
and as i have said before, the game has great potentials, but the harvesting of those potentials will depend on who is the driver.
i'm sure you're aware that once you're game level 3, you could produce/manufacture all the products/services in the game? there is no competitive advantages taken into consideration as i have mentioned before.
my perception may be wrong, but the indexes go in the order of finance, education, employment, health, social security,
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xiong
All worlds
18 Jul 2012 00:16Link
@drew,
i'm not trying to kill your enthusiasm for the game to be a school project. i have not played this game long enough, but for the last few months that i have played, the more i play it the more i see issues. and it also seems that the more issues you bring up, the more the gm/owner ignore you too. it is actually the first online game that i played that my feelings are that the gm/owner don't want suggestions/criticism, from us lowly players minds.
and as i have said before, the game has great potentials, but the harvesting of those potentials will depend on who is the driver.
i'm sure you're aware that once you're game level 3, you could produce/manufacture all the products/services in the game? there is no competitive advantages taken into consideration as i have mentioned before.
my perception may be wrong, but the indexes go in the order of finance, education, employment, health, social security,
i'm not trying to kill your enthusiasm for the game to be a school project. i have not played this game long enough, but for the last few months that i have played, the more i play it the more i see issues. and it also seems that the more issues you bring up, the more the gm/owner ignore you too. it is actually the first online game that i played that my feelings are that the gm/owner don't want suggestions/criticism, from us lowly players minds.
and as i have said before, the game has great potentials, but the harvesting of those potentials will depend on who is the driver.
i'm sure you're aware that once you're game level 3, you could produce/manufacture all the products/services in the game? there is no competitive advantages taken into consideration as i have mentioned before.
my perception may be wrong, but the indexes go in the order of finance, education, employment, health, social security,
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xiong
All worlds
18 Jul 2012 00:18Link
sorry, double posted. even this forum don't have an edit or delete for your own posts