Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game


Topics: Suggestions: CENTRAL BANK!


Monday, October 1, 2012 - 07:34 am Click here to edit this post
Some fiscal/monetary policy tools, such as an equivalent of the Federal Reserve, Treasury, and banking system would add some wonderful complexity to the game, like inflation, stimulus, robust vs. lean lending environments, reserve ratios for banks, etc. Inflation could be increased or decreased by how much debt the central bank purchases or sells, respectively.

How about a more robust debt market (the equity one is good) with different interest rates for different maturities, with sovereign, corporate and enterprise debt being securitized?

Alexandrov Stolin

Tuesday, October 2, 2012 - 01:56 am Click here to edit this post
LOL what do you think this is simcountry!?


Tuesday, October 2, 2012 - 06:27 pm Click here to edit this post
What I think is that the game has a good platform of numeric complexity already, and that some monetary policy tools should work well with it, and make it better; i.e., like the real world.

Alexandrov Stolin

Wednesday, October 3, 2012 - 04:05 am Click here to edit this post
LOL wait wait wait you think Simcountry is supposed to be like the real world lol

but seriously I like your ideas but there is a shit ton if simple stuff that has to be implemented or taken away before we start making the game actually complex and interesting

like idk everyone start shouting out examples

wars started over the need for more people

Alexandrov Stolin

Wednesday, October 3, 2012 - 04:07 am Click here to edit this post
want to know what I think the game needs small bussinesses wouldn't that be a great leap forward I think so


Wednesday, October 3, 2012 - 11:44 am Click here to edit this post
The monetary side of SC is messed up. Probably because it was build around fiscal control and nothing else.

I can't see how the introduction of a monetary system would work unless the game was substantially redesigned.

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