Simcountry
Forum Suggestions Weapon Balance

Weapon Balance

M
Mizore

All worlds
19 Dec 2012 17:29Link
Well, I been looking at weapons again and I would like to reiterate an earlier suggestion:

Get rid of useless weapons.

There are more weapons than there need to be. If each weapon fulfilled a unique role, sure, it would make sense to keep them. I'm going to list weapons with overlapping roles that could be merged.

Whenever I mention "what will be lost", please keep in mind that these are very rare or minimally beneficial situations under just about any PvE or PvP strategy.

Heavy Artillery
Heavy Armored Vehicles
Heavy Jeeps
Light Artillery
Light Tanks
Anti Tank Missile Batteries
Guided Missile Frigates

1) Offensive Land Forces: Heavy Tanks, Heavy Artillery, Heavy Armored Vehicles, and Heavy Jeeps. These all do the same thing and can be hit by the same weapons at more or less the same rate. They have the same strength and weaknesses to the point where, in all cases, the playe
C
Crafty

All worlds
20 Dec 2012 20:05Link
Scarlet, heavy jeeps? The best mass invasion weapon in the game and you want to eliminate it? You've obviously never been attacked by 10,000 HJ. I owe you one, so maybe I'll treat you to a display of how useful they are ;)
M
Mizore

All worlds
20 Dec 2012 20:28Link
Oh noes! The big meany bully crafty is being mean and bullying me for trying to improve the game!

/me flames about nonsense.

But on a serious, do you see a use for HJ or even HAV? I mean if you prefer to keep your secrets it's cool. Mostly just like a yes or no thing.
C
Crafty

All worlds
21 Dec 2012 20:23Link
For Jeeps, yes, heavy and light.
D
Drew

All worlds
22 Dec 2012 03:50Link
Well I'd like to point out that I have a specialized unit that uses Heavy artillery and Heavy Jeeps, and a special unit that uses Heavy jeeps, and a special kind of unit that uses anti-tank missiles, but I believe after my last edit I have obsoleted the anti-tank missiles.

For the most part I agree with you like tons, but the cost differential can matter also, and when you are dealing with proportions and weapon quality that is a way to shape your fighting ability. But I don't know HTanks are like in nearly every land unitI know, but artillery can be substituted for a corp slayer as they go down easier. H-Jeeps have no ammo making them incredibly inexpensive. H-Jeeps are the most cost effective least time efficient unit in the game. If a corp has 0, no, nunca, way of defending against a unit Heavy Jeeps can attack and attack lossless without using any ammo at all!

I think the problem is overlapping purpose which probably can b
M
Mizore

All worlds
27 Dec 2012 08:28Link
An alternative to deleting these weapons is obviously to alter their stats so that they have slightly different functionality. My problem isn't necessarily that there are too many weapons... it's that some weapons are clearly better than others enough that there is very little reason to use them.

Like: Artillery can be given greater range than tanks, then consideration of whether to pick better range versus better firepower is a meaningful choice.
S
Samsin Valiga

All worlds
06 Feb 2013 03:56Link
but with lots of useless weapons noobs will be confused and inefficient in their strategies allowing stronger players to easily overpower them so I suggest leaving the useless weapons.....plus free players cant get cruise missile ships so we need guided missile frigates
S
SweetPea

All worlds
08 Feb 2013 04:20Link
So where is Drew?
R
Rick

All worlds
08 Feb 2013 06:49Link
Last I saw him he was down south trying to corner the medical materials market.
S
SweetPea

All worlds
08 Feb 2013 14:22Link
I'm feeling sad about the situation he was in. I miss him. He's a snotty lil devil, and a bit cheeky but I miss him.
T
the who

All worlds
24 Jun 2013 23:25Link
bump... I like this topic reminds me what weapons I should use and which ones to avoid
C
claude balls

All worlds
02 Jul 2013 15:00Link
sounds like Iranian navy tactics, a Crafty swarm.