Simcountry
Forum Suggestions CEO corps ATTACKable

CEO corps ATTACKable

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Brandon Gil

All worlds
20 Feb 2013 01:00Link
I think CEO's corps should also be allowed to be destroyed. it would make the game more realistic and closer to a simulation of real events. Another thing, this would take off the secured path of economy for CEO only countries. Making their protection of their corps more valuable.
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Madoff

All worlds
20 Feb 2013 02:32Link
Back in the day, CEO corps were attackable. That was extremely fun.

That made sneak attacks very useful. If one had a small empire, say, 4 countries, one could kill 8 corps per month using sneak attacks. If one waited till the end of the month to attack, then attacked again at the beginning of the next month, one could kill 16 corps in about 2 hours.

Guerrilla war was alive and well.

But that was before all these restrictive war levels, and before good weapons had to be purchased from flying saucers. Those were the glory days....

I endorse this suggestion.
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Brandon Gil

All worlds
20 Feb 2013 02:49Link
Thank you Madoff
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Crafty

All worlds
20 Feb 2013 03:14Link
CEO corps can still be closed by war. You just got to know how.
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Jark Valiga

All worlds
20 Feb 2013 03:37Link
how? this game sucks the more i think about it why isnt there any war war war war there should be 4 war worlds and 1 peaceful world for all the nannies
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Aries

All worlds
20 Feb 2013 04:15Link
Crafty is right. The CEO corps can be destroyed in war, if you know how, and they are vulnerable to disasters. Things are fine how they are.
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dillonmittan

All worlds
10 Mar 2013 18:42Link
The reason the game is the way it is is because we get a bunch of new players who want to nuke nuke nuke, get bored, and quit... That's why there is war protection and protected CEO corps. It isn't fair for the CEOs because of noobs coming just to nuke their assets and then never even logging on again.. MAYBE I could understand this if CEOs could buy mercenary units for their plants and the garrison had a defense bonus. Then it might be fair.
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Jark Valiga

All worlds
10 Mar 2013 18:46Link
genius
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Madoff

All worlds
28 Mar 2015 06:14Link
As the original post says, if CEO corps were attackable, CEOs will prefer countries that provide garrisons for their corps. Player v. player war has become rare because of how time-consuming it is. At least allow sneak attacks to become a more interesting feature.
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Jonni

All worlds
28 Mar 2015 12:26Link
PvP wars are indeed becoming rare and I'd like to change that in the future. Aries just made a thread on this subject. Any further input on how you guys think we could promote more war is very welcome!

As for promoting sneak attacks against CEO corps. This is a tricky subject as there are no direct ways for a CEO to retaliate if you destroy his/her corps. I'm not sure how we'd go about this without making CEO's extremely vulnerable to 'bullying'.
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Jack

All worlds
28 Mar 2015 15:34Link
As already stated by Aries CEO corps are vulnerable during a war.

There is already a limited number of player countries worth investing in and even less who are equipped to provide protection to a CEO corps if it was required. So if this is the direction the GM wants to go then here is what needs to be done to give the CEO the ability to protect his corporations.

1 Remove ALL limits on the number of corporations a CEO can build in any country. That way the CEO can build in only his countries (if he has any) or he can choose the ones where he knows his assets are protected. The other countries will just have to rely on state run corporations.

2. Also allow the CEO to choose to add security forces to his corporations. Only makes sense.

And yes this will have an impact on the world economy because with these changes CEOs will have the freedom to manage where they locate their corps. Things will look much different t
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Jonni

All worlds
29 Mar 2015 12:27Link
I do think this has merit. Making CEO's more directly involved with the world would be lovely. Right now they pretty much play their own game without much regard for what's happening around them.

Now the bad news. This would require a big time investment to implement and would have a comparatively small impact on the game as a whole. I'm not saying it won't happen, but don't hold your breath. At the moment we have much more urgent matters which will (hopefully) seriously improve the overall gameplay experience.
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SuperSoldierRCP

All worlds
13 Apr 2015 00:13Link
Personally, I would love to see CEO's have more control in the terms of economics.

Maybe give a boost to welfare in nations that have more CEO then states.
Also I think that CEO's in countries should be attackable. ---During war only---... Allowing them to be destroyed would allow for more population damage and would really bring CEO/country players together.

Also I know that the GM is make great advances in the areas of mechanics. Maybe we can create business that are CEO only corporations.
Sports, shows, vacation are 99% of the time private not state industries. Maybe we can change the settings so they are not "required" population items but instead they are special items that increase the welfare index.
Give the CEO something to focus on
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alocien

All worlds
14 Apr 2015 03:36Link
I agree with SS on this.
Also, i would like to add ( though without suggesting how, Cuz i'm an arse like that ) That CEO's be able to go up in Game levels.
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Casual Industries

All worlds
14 Apr 2015 04:16Link
If Enterprise tax was removed, I'd be ok with this. :)

That, and a way to make it easier to track down WHEN your ceo corporation was destroyed (a notification of some sort). As of now, it just goes in the news.
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alocien

All worlds
14 Apr 2015 04:24Link
Yea. it takes me a few days to notice i am down a Corp or two. then it takes 30 mins going though all the newspapers piled of the floor to find out what / when/ where and why. :(
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Madoff

All worlds
14 Apr 2015 05:39Link
When CEO corps were attackable, there was a notice given if an attack destroyed a corp. It was the same type of notice that is given now on the CEO page for corps when the CEO closes a corp. This notice said that the corp closed, and linked to the newspaper story. It stayed prominently near the top of the page for several game months.

It was normal to lose occasional CEO corps during wars or sneak attacks. We considered this a cost of doing business, mostly. (There was no enterprise fee then.) Sometimes a CEO who also owned a country retaliated for any destruction of his CEO corps. Occasionally the Security Council or feds intervened.

See how having attackable CEO corps provided interaction between CEOs and presidents?

Presumably this coding is still around somewhere. Bringing it back to the game shouldn't require 5 years on a work list, as happened with most items of the epic
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Casual Industries

All worlds
Nice bump, Madoff. I like Barney's idea at this stage.
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hryto

All worlds
29 May 2015 21:16Link
The old Sneak Attack rule? I had fun with it a couple times.

Another possibility is something else I once suggested: terrorism. Allow intelligence agencies to strike against CEO corps, or hire surrogates to do so.
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evader23

All worlds
03 Jun 2015 23:14Link
I am not if I have a specific suggestion for more PvP wars. But I have a few thoughts on making more active players(and there fore more activity which MAY lead to more wars)

1) bring back change cash to GC. There are several Items that can be bought with GC only and making a way to get more of those would help

2)(I think you are doing this already) reward for simply being active

3) While I agree with keeping secure more in all but FB make it so ALL weapons can be made in all worlds

Just my thought on getting more wars going
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marshal.ney

All worlds
31 Aug 2016 20:57Link
"Player v. player war has become rare because of how time-consuming it is." Aries has made a thread about increasing unit sizes to decrease the time. On a personal note, decreasing the number of fortifications in a country to 150, regardless of how they got there, would also decrease the time for destruction before it's possible to attempt to paint. A couple thousand clicks saved anywhere is always helpful.

While this could make war more attractive, I don't think it would be enough incentive to bring back the activity, of say 2003-2005 or so. There have been a number of changes, and to bring back the activity of old, you'd pretty much have to get rid of a lot of stuff. Some of the stuff that was implemented to enforce players into wars, i.e. mandatory war levels, instead has driven players from the game.

Bring back unlimited C3 warfare, so a player isn't completely without hope if he loses a war. Not too many fo
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marshal.ney

All worlds
01 Sep 2016 20:55Link
Post in haste, repent at leisure. There is unlimited C3 warfare.
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John West

All worlds
02 Sep 2016 04:41Link
"Aries has made a thread about increasing unit sizes to decrease the time."

I'd rather allow players to create multiple units and attack multiple targets.

When creating a unit there should be a text box (which could, for example, be at the bottom after weapons and ammunition and called "units") that multiplies everything to no limit, other than available weapons required. For example, instead of 850 tanks, you put 2 in that box and it creates 2 units, which would require 1700 tanks. If you have 1700 tanks, then 2 units are created.

When selecting targets to attack(before you hit the 'attack' button that brings up the window for attacking that target), there should be checkbox besides all targets of that type, along with a button at the top and bottom of the target lists that toggles all checkboxes, not unlike the corporate shares page.

After you have selected all or whichever ta
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quiet518

All worlds
11 Sep 2016 09:48Link
Madoff and Brandon, can't agree with you more...