Simcountry
Forum Suggestions For consideration. Suggestions to meet game goals.

For consideration. Suggestions to meet game goals.

A
Aries

All worlds
01 Mar 2013 21:43Link
Acknowledged game goals:

A. "Bring us back to the situation when good players used the money they earn, to build their economy, extend their empires, purchase weapons and fight wars."

B. "We should all look at how this is for beginners who are unable to offer 90T for 2000 gold coins and who see this as a hopeless place where they will never be able to compete." "new players are not served with a gold coins market where players offer huge amounts of game money to purchase numbers of gold coins these new players see as out of reach. " Create an environment where new players can complete.

C. Introduce mission game. A fun dynamic of the game to make it accessible to more players.

D. Limit ways to "gain many gold coins for little risk".

Suggestions:

1. Remove cash awards for winning wars against C3s after the first six wars that are not wars to increase war level.

How
B
Borg Queen

All worlds
02 Mar 2013 11:03Link
Nice Ideas Aries, not all I agree with, but good ideas nontheless.

I just thought about the problem of having too many GCs in ones account it may would have suffieced if any amount of lets say more then 500 GC would automatically be diminished by 1% per RL-Day or such, would have been enough to pay for what you wanted and would be an drive to not do the Dagobert Duck with the GCs ;)

But hey, Andy said this is how it will come, so dont all we vets tell them what we like about the game we decided to stay and pay for
S
Stephen Ryan

All worlds
02 Mar 2013 14:17Link
Crap its easy for any new player too make money buy some off aa batts and mib batts with missles and a few tank or heavy art divisons and there instantly on there way no excuse.
A
Aries

All worlds
02 Mar 2013 17:31Link
Steve, you made my point. Defeating no challenge C3s is not the direction the game is going. That activity should not compete with missions.
A
Aries

All worlds
12 Mar 2013 21:41Link
For more food for thought. A look at econ vs. raiding C3s.

Imagine a scenario where one was so powerful they shut out competition and grew their enterprise to run every country in the world! Wow, amazing right? In the days of Rockefeller and other powerful tycoons of the day, no one controlled more than 1% of the US economy let alone the world. Even Simcountry put limitations in place to make this difficult. Well, lets look anyway.

On LU their are just less than 8100 corps. A very good enterprise can get $520m profit per corp but then will pay taxes. Corporate taxes will average 30% or 156m/corp and enterprise taxes will add about $124m/corp. So it looks like this.

81000 * 520m/corp - 156m/corp - 124m/corp

$42.12T (profit) - $12.636T (corp tax) - $10.044T (enterprise tax) = $19.44T/month or $233.28T/game year.


So running a very good enterprise of 81000 corps would make $233.28T
C
Crafty

All worlds
13 Mar 2013 23:03Link
I would suggest that in months to come, the game will be very formulaic Aries. Players will start and have most all the information on how to grow in the game, without much of a mental challenge. Strategies and tactics will virtually be a thing of the past, or at least, original ones will. This can be seen to have started to happen already as anyone who has been here before or here a longish time, can see.

Now, that isn't to say it's a bad way to go, all the games online seem to be like that. It's just personally I wish for a game like the old SC where the freedom to play in a multitude of complicated ways was available. I have even tried playing the currency market for the challenge, I was not prepared to invest my house and future though. Anyways...