Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Independent or Puppet State status

Topics: Suggestions: Independent or Puppet State status

James the Fair

Thursday, April 18, 2013 - 12:11 am Click here to edit this post
I don't know whether a system like this could work but I thought of another brainstorming idea from another similar online game to this one as I believe this one would have benefits and flaws, but no players on this game would not be safe at all which will either have an 'Independent' or a 'Puppet State' status which will mean no war levels. My idea would work like this.

Puppet States......

If a player who has less than 4 countries for example, and has one of his countries invaded by another player, they will still get to keep their country after they have lost the war.

When a country has a Puppet State status, that country will only be able to declare war on the country that invaded it if they wish for their own country to be independent again, but they can still also join other PvP wars that are already raging elsewhere in the world.

However they can still invade C3 countries if they wish, but once that puppet state has conquered it, it will become another puppet state of the same conqueror who conquered them. This way there would be no puppet states owning other puppet states.

Being a puppet state can act as a form of war protection as well. Which means if a bunch of puppet states think they are safe under a conquerors protection and that conquerors country gets invaded, they will gain independence automatically and could become vulnerable targets again.

Independent States.......

An independent state will have the ability to declare war on other players and can have the ability to subjugate a players country, although if a player has 4 countries or less for example, that country is automatically subjugated.

After a players country has been subjugated, he will have the responsibility of preventing him from gaining independence.

Although if another player invades or defeat a country who owns a few puppet states, those puppet states under him will gain full independence.

If a player who is a puppet state and declares war and tries to gain independence and fails, he will still remain a puppet state.

Possible new features......

Could have the ability to tax those puppet states profits

Have the ability to use a fraction of the puppet states armies for war

Automatically have the ability to exchange workers with your countries in an instant with those puppet states

If this suggestion is good enough, I will put this onto public voting.

Mike G

Thursday, April 18, 2013 - 01:33 am Click here to edit this post
It seems very complicated for the GM. I think they have bigger priorities. I like it, but the GMs wont be able to do it

James the Fair

Saturday, April 20, 2013 - 01:02 pm Click here to edit this post
Thanks and I understand where you're coming from with the GMs.

You know, i'm thinking about developing this further as I beleive this could replace the unrealistic war levels as obviously they don't exist in real life, but the idea of "puppet states" do. I believe the Independent states can act as war protection for those puppet states of where you can choose to be a puppet state of an independent one, but once you become one you would have to fight for your independence.

James the Fair

Saturday, April 20, 2013 - 02:27 pm Click here to edit this post
No in fact, you could send a request to the Independent state kindly asking for your independence.

This is how the war invasion system would work.

Independent state >>invades>> Independent state = becomes a puppet state.

Independent state >>invades>> Puppet state (the aggressor) = Puppet state still remains a puppet state.

Independent state >>invades>> Puppet state (Of another player) = Not declarable

Independent state >>invades>> C3 country = will gain the country and becomes another independent state.

In federation wars, the independent states can go the offensive for other independent states and also for puppet states who wish to gain their independence.

Puppet state >>invades>> C3 country = becomes another puppet state of the same independent state who owns that puppet state.

Puppet state >>invades>> Independent state (Protector) = Puppet state becomes an independent state.

Puppet state >>invades>> Independent state (Not Protector) = Not declarable

Puppet state >>invades>> Puppet state = Not declarable

In federation wars, the puppet states will only be able to assist in defence of any player in the game, not to go on the offensive for him.

Jark Valiga

Wednesday, April 24, 2013 - 03:17 am Click here to edit this post
i like it even though i dont understand it

Jark Valiga

Wednesday, April 24, 2013 - 03:19 am Click here to edit this post
no i actually like this alot gives you an opportunity to be involved with your country even though it is conquered and gives your friends an opportunity to free you

James the Fair

Wednesday, April 24, 2013 - 12:36 pm Click here to edit this post
Thanks Jark, thats 2 of you who likes this now and it is true what you said. I'm sorry if it's a little bit complicated as I hav'nt perfected this idea yet, i'll probularly end up redoing all this and will make it all more easier and simpler to read.

My aim of this idea is get rid of the war levels, war protection and especially the complete take over of your countries of what you worked so hard to build up, as my idea would guarantee you upto at least 4 countries without someone else taking them away from you, even though you are conquered.

James the Fair

Tuesday, April 30, 2013 - 07:01 pm Click here to edit this post
GMs if you're reading this, please delete my thread on this page as i've got a new version of this idea ready to be pasted as even i'm starting to find this so confusing dispite I wrote this myself.


Sunday, May 5, 2013 - 01:05 am Click here to edit this post
You can just start a new thread to discuss a new idea.

James the Fair

Sunday, May 5, 2013 - 01:16 pm Click here to edit this post
Ok thanks Andy, it's just that I hate having to redo this onto another thread as I don't want to get accused of spamming this.

But please read my idea of this that I have rewitten, which is much easier to understand now, and is on the 'New version of Independent/Puppet state Status' thread on the suggestions page, and thanks for replying back to me on this thread, I very much appreciate it.

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